[LPF] The Forbidden Isle of Ancient Secrets

jackslate45

First Post
[sblock=OOC]
Well, now Aradra feels like an ass...he was taking it seriously...

jbear, every time you take a level in wizard, you get 2 spells in your spell book for free. They can be of your highest level.
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Satin Knights

First Post
The wisps chitter for a second between each other, then form up in a cyclone like shape swirling around one another as they head down the northern stairwell.

[sblock=ooc]Pulling and quaffing the potion takes this round's actions, so the chase can start next round.

It takes an hour per spell level to write a spell into a spell book. The spells you automatically know from leveling are just stuck in your head as "almost finished" until you actually write them down in a book as a final "recipe". So, you can write them in without taking the time to learn them from another source. Learning a spell from one of the scrolls or other books you have found so far will take an hour per spell. Considering the amulet he is wearing, he can do 7th level spells without bothering with a spellcraft check.

Normally, Relic would need special inks to record his spells. But, gee, he has a special book all wrapped up in a nice pretty package. A `Blessed Book' doesn't need ink, only pen put to paper.

Short Anwer: 8 hours to record the first two spells mentioned with no material costs.

I had this imp all worked up and ready when you were here last time. Since an outsider can make a charisma check once a day to break free, any larger demon or devil would have been able to break out on an effective take 20 long before you were born. This poor guy just couldn't do it. The wizard that had trapped it was taking advantage of its augury once a day and commune once a week. And in all those centuries of contacting other planes, he never found anyone who would take pity on him and send something to set him free. If you had figured out what he was and kept him penned up, you could have asked questions of him as well, although the truth of the answers may have been questionable. He would have bargained anything to get free.

As to killing him permanently, well, all I could find that can summon an "unwilling" outsider is Gate. If you can cast Gate, you can cast the other ultimate spell. Hence, reality rewriter.

When you came back and started the storm of casting every buff you had, I was giggling hysterically. ;) Then Relic's actions were chosen quite clear, counter to the planning and well, oops.:blush: :lol: It took me a while before I could even write up the response.

Once he stops running, the poor little imp is going to have to stop and ponder if the "Wizard of Oz" act was an actual attack or not, and if you executed your half of the deal. That might actually put him in a quandary for a few minutes. :devil:[/sblock]
 

jackslate45

First Post
Aradra's embarrssed face is clearly seen by the only person left remaining in the room. He scratches his head a couple times, struggling to find words that properly explains what he felt. Settling with "Daylily has it covered." before turning around and leaving the hall.

Before following his master, Shadow stares at spot where the bound creature once stood. Moving over towards the circle, Shadow lifts his leg and pees on it before running after Aradra.

[sblock=Aradra Stats]
Aradra Longstrider
AC: 21 (15 flat-footed, 16 touch)
HP: 96/96
CMB: +12 CMD: 28
Fort: +9 Reflex: +14 Will: +6
Perception: +15
Initiative: +8
Current Weapon in Hand: Bow +18/+13 1d8+ 3 or +13/+13/+8 1d8+9 1st hit deals double
Current Item in Right Hand Sheath: Wand of Abundent Ammo (42/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim; Woodland Stride ; Evasion; Clustered Shots

Used Items: 8 charges of Abundent Ammo. 25 charges of CLW, AntiVenom, 4 Arrows

Adaptation: 80/80 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)
Level 1 Spells:Delay Poison, Gravity Bow, Abundant Ammunition
Level 2 Spells: Perceive Clues, Barkskin (+3)
Extend Rod: 0/3 per Day
Pearl of Power lvl 1: AVAILABLE
[/sblock]
[sblock=Shadow Stats]
Shadow
AC: 22 (20 flat-footed, 11 touch) (-1 DEX from AC +1 NA bonus)
HP: 101/101
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +14
Initiative: +2
Current Weapon in Hand: Bite (+12/+5 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent; Lunge;
[/sblock]
 

Satin Knights

First Post
Having full intention to leave a territorial mark, when Shadow crosses the outer ring, he yelps and jumps back. He stands there growling at something he can't see that 'nipped' him.

[sblock=ooc]Shadow takes 1 point of damage[/sblock]
 

jackslate45

First Post
All thoughts of embarrassment end as Aradra hears the wolfs yelp. Sprinting up the stairs bow at the ready Aradra says "What is it boy? Something is still here?". If Shadow can still smell what bit him, After a second Aradra says "Sniff him out boy," and readies his bow.
 

Satin Knights

First Post
Shadow sniffs and looks intently in the room back and forth, searching but not finding any quary. Slowly he steps forward again, just getting his snout across the outer circle when he yelps again and jumps back. This time he has found the culprit. He stands growling and staring at the outer circle of runes on the floor.

[sblock=ooc]Shadow takes another single point of damage.[/sblock]
 

jbear

First Post
Relic spends the next eight hours studiously writing two powerful spells into his new, shiny spell book. Every now and again he can be heard giggling with glee. The old man obviously is enjoying what he is doing.

[sblock=OOC]I should have used See Invisibility first. But I had no idea. I had figured that it was the circle that made the creature invisible up until that point for some reason.

Ok, 8 hours to write in Relic´s level 4 spells. What time of day will that make it? [/sblock]
 

jackslate45

First Post
Aradra scratches his head in confusion, wondering why the runes would harm the wolf. "Huh, that is odd. Well, make your water outside from now on boy."

Shadow glrowles one last time at runes before heading back downstairs with his Master. Aradra, intent to see if he could find something interesting inside the armory, passes by the wizard working hard on his spell book.
 


Satin Knights

First Post
Daylily takes off down the stairwell, but is not used to traveling it this fashion. On his way down, he skins his knee on the stone wall. Twisting and turning, he makes it out the door with grace before getting out into the open air. Here, he needs more practice. Bouncing off the ground, he manages to make the first turn to follow the wisps who are heading south.

[sblock=Chase]Fly check (1d20+2=18) stairwell, skin your knee
Fly check (1d20+2=22) out of tower door, success
Fly check outside (1d20+2=8) out in free air, oops!
non-lethal bounce off the ground (1d6 =3)
[/sblock][sblock=Relic]It is about 2pm when you start.[/sblock]
 

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