HM's Skull & Shackles AP

Insight

Adventurer
She isn't alone for very long when Grok Cut Throat comes in looking for a bite.

"What's up with Fishguts?"
the half-orc asks taking a biscuit.

Reiko barely notices Grok enter the galley. "He went looking for something. A magic grapple. I don't really know."

Reiko continues with the tasks needed to come up with dinner.
 

log in or register to remove this ad

HolyMan

Thy wounds are healed!
"Hmm...? That was one of his prized possessions. Once it stuck in, it is hard to remove," she shrugs. "Can't have gotten far on this boat."

As the half-orc munches her biscuit something dawns in her eyes. "Your one of the ones who came with the Red-man. You were in his group with him." she says excitedly. "Do you know him? Where he's from? Do you think he likes me?"
 

Insight

Adventurer
As the half-orc munches her biscuit something dawns in her eyes. "Your one of the ones who came with the Red-man. You were in his group with him." she says excitedly. "Do you know him? Where he's from? Do you think he likes me?"

"The Red Man?" Reiko asks, keeping to her culinary chores. "I don't know anything about him and I wouldn't hazard a guess as to his personal preferences. Perhaps you should ask him yourself."
 

ghostcat

First Post
Been of small stature, Kalir found the rope work hard and was tired at the end of the days work. he did, however, manage to sneak off and have a quite chat with Cut-Throat Grok. Kalir hopes to persuade her to return his gear.

That night Kalir, although feeling tired, decides that he can stay up and be sociable. At least fora little while. So he tells another exciting tail of the empire of Ghol-Gan and their treasure,before turning in for a reasonably early night.

[sblock]Evening Task: Entertain Perform (untrained) (+3) +1 Archaeologist’s Luck bonus[/sblock]
 
Last edited:

Shayuri

First Post
Heartened by her success getting Tilly to open up, Tara hits the new day with some old-fashioned, honest work. It wouldn't hurt for the crew to see that she did her share. She'd be able to use that soon.

And it did make things perversely easier, when she didn't have to scramble to make up time spent sneaking about.

And the skies were turning ominous and grey. The storm could be an opportunity...but it was also a threat to all of them. No, she'd take her duty seriously today.
 

HolyMan

Thy wounds are healed!
Grok frowns before grabbing up another biscuit and returning to her duties. It isn't long before Fishguts comes back stating he couldn't find his missing grapple. He spends the day pounding the dough a little harder than is necessary.

_____________________________________________

Day of the Storm (Day 8)

The heavy rains from the day before finally turn into a thundering squall that tosses the Wormwood about the high seas. All hands are called to the rigging as lines snaps and sails slip free. (even the cooks mate)

[sblock=Day 8 Work]
Rigging Repair: The ship’s rigging frequently gets damaged and must be repaired, requiring DC 12 Climb checks to reach the rigging 30 feet up, followed by a DC 12 Profession (sailor) or Dexterity check.[/sblock]

But the work doesn't end as the storm never let's up for the poor crew and everyone must work through the night.

[sblock=Day 8 Work(second shift)]
Line Work: Hard work hoisting and lowering sails, requiring a DC 12 Profession (sailor) or Dexterity check. The PC must also make a DC 14 Constitution check to avoid being fatigued at the end of the shift. (but don't make this CON roll yet)[/sblock]

As predicted by Fishguts the only meal all day consists of hard sea biscuits and water.
 

sunshadow21

Explorer
The blue man works hard to secure the ship, but he isn't a rigger despite his reasonably extensive experience as a sailor, and the sensation of being that high up in the middle of a storm overwhelms his senses, much as the ale overwhelms others on the ship, inhibiting his usefulness with the higher rigging. Still, on the lower stuff that he is more accustomed to working with, he proves to have a steadier head, and a significant knowledge of how to secure the sails properly.

OOC: It may be too late to make this change to the spell list, but Lightning would definitely have switched his 1st level spell slots to alter wind the day of the storm, and cast it as the storm first came up. It may not do too much in the grand scheme of thing, being 1st level, but it might slow down the brunt of the storm for the two hours he could keep it up, and provide occasional openings to make repairs, making the DCs a bit easier.
 
Last edited:

Kaodi

Hero
The bad weather is cause for Nightstorm to spend his first day working diligently, carefully hugging the rigging so that he does not get thrown off the ship. He is not thrilled that the storm proceeds into the night, but it would have been ironic had this voyage not encountered a single night storm. He continues to work diligently throughout the night.
 

rangerjohn

Explorer
Bella continues her work on the rigging. Her streak from the previous day continues, but fatigue finally sets in and she is unable to continue repairs.
 
Last edited:

Maidhc O Casain

Na Bith Mo Riocht Tá!
Lightening crashes all around him as Kolto scampers up the rigging, the flashes illuminating his red skin and harshly highlighting the writhing black markings thereon. He laughs in wild abandon at the gale force winds and the tossing of the ship, leaping from spar to mast to rope, securing lines and trimming sails expertly. He comes down reluctantly for his ration of hardtack and water, then leaps back into the work.

_______________
PostShot.png


[sblock=Stat Block]
KOLTO TENGERE CR 1/2
Male Tiefling Magus (Bladebound, Kensai) 1
NN Medium Outsider (Native)
Init +2; Senses Darkvision; Perception +0
--------------------
DEFENSE
--------------------
AC 12, touch 12, flat-footed 10. . (+2 Dex)
hp 9 (1d8)
Fort +2, Ref +2, Will +2
Defensive Abilities Canny Defense +1; Resist cold 5, electricity 5, fire 5
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Cestus +2 (1d4+2/19-20/x2) and
. . Unarmed Strike +2 (1d3+2/20/x2)
Magus (Bladebound, Kensai) Spells Known (CL 1, 2 melee touch, 2 ranged touch):
1 (2/day) Shield (DC 16), Feather Fall (DC 16)
0 (at will) Acid Splash, Ray of Frost
--------------------
STATISTICS
--------------------
Str 14, Dex 15, Con 10, Int 20, Wis 10, Cha 10
Base Atk +0; CMB +2; CMD 14
Feats Fiendish Heritage, Weapon Focus: Falcata
Traits Abendego Spellpiercer (Sodden Lands), Ancient Explorer: Knowledge (Local)
Skills Bluff +2, Climb +6, Knowledge (Arcana) +9, Knowledge (Local) +10, Knowledge (Planes) +9, Profession (Sailor) +4, Spellcraft +9, Stealth +4, Swim +6
Languages Abyssal, Common, Draconic, Dwarven, Elven, Gnome, Infernal, Polyglot
SQ Arcane Pool (+1) (6/day) (Su), Chosen Weapon: Falcata, Spell Combat (Ex)
Combat Gear Cestus; Other Gear Travelling Spellbook (blank)
--------------------
SPECIAL ABILITIES
--------------------
Abendego Spellpiercer (Sodden Lands) +2 to Concentration checks
Arcane Pool (+1) (6/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Canny Defense +1 (Ex) +INT bonus to AC (max Duelist level).
Chosen Weapon: Falcata Kensai abilities only function when wielding a weapon of this type.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fiendish Heritage You possess a strong tie to your fiendish ancestors, granting you favorable abilities.

Prerequisite: Tiefling, must be taken at 1st level.

Benefit: Your fiendish bloodline proves particularly strong, being tied to a specific race
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at Lone Wolf Development
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.[/sblock]
 

Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top