"Why you little..." Mr. Plugg says starting to raise his cat o' nine.
He thinks better of it and says,
"Bah! Didn't want to send a girl to the kitchens, but it looks like you volunteered." He says to Reiko with a sneer.
"Your now the cook's mate and you best be good at it or you'll end up hanging from the closest yard-arm. Go below and report to Fishguts!"
Turning his back on the petite woman he looks to the rest of you and says,
"The rest of you are swabs, and your not even good enough to be that, but your what we got! And I doubt you make it three weeks before your keel-hauled!"
After the outburst everyone stands around looking at the first mate for more, but it is Master Scourge who speaks up.
"You'd 'eard the man. You lot grab a holystone and get to scrubbin'!"
"You!" he points at Reiko.
"To the kitchens! And you Red-man get to helping with the line work!"
"Move!"
*crack* *crack*
[sblock=Jobs]
Assigning jobs for everyone but Reiko now.
Kolto: Line Work = Hard work hoisting and lowering sails, requiring a DC 10 Profession (sailor) or Dexterity check. The PC must also make a DC 10 Constitution check to avoid being fatigued at the end of the shift.
Everyone else but Reiko: Swab the Deck = Backbreaking work mopping the decks and scrubbing them with sandstone blocks called holystones, requiring a DC 10 Strength or Constitution check. Failing either check results in the PC being fatigued at the end of the shift.
Before your rolls and posting...
Please check out this add-on to the RG about
Ship Actions as it may modify your roll or give you something extra to post about.[/sblock]
[sblock=Last three weeks?]
Well if you prove Mr. Plugg wrong and do survive three weeks aboard The Wormwood you all will level up. So that leads to your level up goal -
Survive 21 days aboard The Wormwood.
Easy?? We'll just have to see.[/sblock]