CrimsonFlameWielder
First Post
Welcome all to the
Invasion of the Einherjar
The following players/characters are a part of this adventure:
jbear's Leather
WEContact's Haaku
Son of Meepo's Fhangrim (and let's not forget about Ursa Major and Ursa Minor)
ANGRYxPIRATE's Gneil (This character retired from the adventure)
Wife of Meepo's Ilex (and Luna...and Noctua Ursa...)
jbear's Leather
WEContact's Haaku
Son of Meepo's Fhangrim (and let's not forget about Ursa Major and Ursa Minor)
Wife of Meepo's Ilex (and Luna...and Noctua Ursa...)
Before we get to the fun stuff, let's go over the basic rules of engagement for this adventure.
I will be using the Malenkirk battle system, which means I will roll initiative for everyone and all monsters/bad-guys will go on the same initiative.
Battles will follow this pattern:
1) If monsters roll highest initiative, then they will go first, followed by all of the PCs.
2) If the PCs roll highest initiative, they will go first, followed by all of the PCs.
3) If some of the PCs roll higher than the monsters, those PCs will go first, followed by the monsters. After that, ALL PCs will take a turn, followed by the monsters next turn. Rinse & repeat until combat is over.
When we get to our first battle, I will be using Google Docs to handle the mapping.
I will be using this post to track some things below, such as XP earned, treasure allocated, etc.
[sblock=XP earned]
*Chasing Boomer: Level 3, Complexity 5 (12 before 3) Skill Challenge: SUCCESS!! Budget XP: 750; L4W Rewarded XP: 1500
*First Wave: Level 2 encounter (8 lvl 1 minions @ 25xp each, 4 lvl 1 brutes @ 100 xp each, 1 lvl 2 skirmisher (leader) @ 125 xp); Budget XP: 725; L4W Rewarded XP: 1450
*Second Wave: Level 3 encounter (4 lvl 1 minions @ 25 xp each, 5 lvl 1 brutes @ 100 xp each, 1 lvl 2 elite brute @ 250 xp); Budget XP: 850; L4W Rewarded XP: 1700
*Final Wave: level 4 encounter (12 lvl 1 minions @ 25 xp each, 3 lvl 1 brutes @ 100 xp each, 1 lvl 2 solo @ 625 xp); Budget XP: 1225; L4W Rewarded XP: 2450
SUB TOTAL: 7,100/4 = 1,775 xp per character!
Time XP:
* Start of adventure: June 11th 2012.
* End of adventure: August 31st 2012.
June 11th to August 11th is a full 2 months.
August 11th through August 31st is 20 days, or 2/3rds of a month.
Lvl 1's (Leather, Fhangrim): 167 * 2 = 334. 167 * 2/3 = 111. 334 + 111 = 445 time XP
Lvl 2's (Haaku): 209 * 2 = 418. 209 * 2/3 = 139. 418 + 139 = 557 time XP
Lvl 3's (Ilex): 250 * 2 = 500. 250 * 2/3 = 167. 500 + 167 = 667 time XP
BONUS XP:
For awesome role playing, gruesome battle descriptions, and all around player awesomeness, I hereby award everyone in the group 100 bonus XP!
TOTAL XP EARNED (by player):
NAME..........XP at start of Invasion.....XP Earned from Invasion.....BONUS XP.....Total XP Earned
Leather:......0 XP..............................2,220 XP...........................100 XP..........2,320 XP WELCOME TO LEVEL 3!
Fhangrim:...0 XP..............................2,220 XP...........................100 XP..........2,320 XP WELCOME TO LEVEL 3!
Haaku:.......1,135 XP........................2,332 XP...........................100 XP..........3,567 XP WELCOME TO LEVEL 3!
Ilex:..........2,592 XP.........................2,442 XP...........................100 XP..........5,134 XP WELCOME TO LEVEL 4!
[/sblock]
[sblock=Treasure Given & Wealth Levels]
This section will be used to track each of the character's wealth levels (so I know how much treasure I can and will give out). It will also be used to track who acquired what magic item(s) and when/where.
Gold Earned:
Each player earned 100 gp HERE.
Wealth Levels:
At start of Adventure:
Target Wealth Levels for wealth earned by END of listed level
Lvl... Wealth Level (in gp)
1..... 756
2..... 1,824
3..... 3,348
4..... 5,448
5..... 8,244
6..... 12,000
Wealth at start of adventure:
Leather (lvl 1): 100 gp / 756 gp
Haaku (lvl 2): 720 gp / 1,824 gp
Fhangrim (lvl 1): 100 / 756 gp
Ilex (lvl 3): 4,405 gp / 3,348 gp
Wealth during adventure:
Leather (lvl 1): 200 gp / 756 gp
Haaku (lvl 2): 820 gp / 1,824 gp
Fhangrim (lvl 1): 200 gp / 756 gp
Ilex (lvl 3): 4,505 gp / 3,348 gp
TIME GOLD EARNED:
Lvl 1's (Leather, Fhangrim): 2 * 126 = 252 gp. 126 * 2/3 = 84 gp. 252 + 84 gp = 336 time gp.
Lvl 2's (Haaku): 2 * 178 = 356 gp. 178 * 2/3 = 119 gp. 356 + 119 = 475 time gp.
lvl 3's (Ilex): 2 * 254 = 508 gp. 254 * 2/3 = 169 gp. 508 + 169 = 677 time gp.
GOLD EARNED FOR COMPLETING I.O.T.E:
Leather: 1,288 gp
Fhangrim: 1,288 gp
Haaku: 2,053 gp (Although you, too, are only lvl 3, I'm squaring you up to the wealth level you should have at the end of level 3, since you're just about to hit level 4)
Ilex: 266 gp (Sorry for the very low amount, Ilex! You were quite a bit over your expected wealth level already, so I'm squaring you up to the wealth level you should have at the end of level 4, since you're just about to hit level 5)
TOTAL GOLD JUST HANDED TO YOU BY PROUDMAN:
Leather: 336 + 1,288 = 1,624 gp
Fhangrim: 336 + 1,288 = 1,624 gp
Haaku: 475 + 2,053 = 2,528 gp
Ilex: 677 + 266 = 943 gp
TOTAL WEALTH (per character)
NAME..........Starting Wealth.....Advanced GP.....TIME GP.....GP Earned from completing Invasion.....Total Wealth
Leather:......100 gp..................100 gp.............336 gp.......1,288 gp...........................................1,824 gp
Fhangrim:...100 gp..................100 gp.............336 gp........1,288 gp..........................................1,824 gp
Haaku:.......720 gp..................100 gp.............475 gp........2,053 gp..........................................3,348 gp
Ilex:..........4,405 gp................100 gp............677 gp.........266 gp.............................................5,448 gp
[/sblock]
Now on to the fun stuff!!!
-------------------------------------------------------------------
As you leave the Hanged Man Inn through its front door, you take note of the building facade's rather shabby appearance. For a place that gets as much business from wealthy adventurers as the Hanged Man, you'd think they could afford some touch-up paint once in a while, or better, have one of the many adventuring mages cast some kind of "pretty-me-up" illusion spell on it.
In any case, you find the Lieutenant standing outside and across the street from the Hanged Man, waiting for his Volunteers. As each of you approach the Lieutenant, he gives you a nod of appreciation.
"For my records, please state your name (so that I know who to requisition funds for), and any talents you possess so that I can assess your possible usefulness in this endeavor. Once you have all arrived, I will inform you of the situation and get you on your way. Time is of the essence, so please no dallying."
In the distance, a rumble of thunder portends of an incoming storm, but it won't be here for another few hours unless the winds pick up drastically.
I will be using the Malenkirk battle system, which means I will roll initiative for everyone and all monsters/bad-guys will go on the same initiative.
Battles will follow this pattern:
1) If monsters roll highest initiative, then they will go first, followed by all of the PCs.
2) If the PCs roll highest initiative, they will go first, followed by all of the PCs.
3) If some of the PCs roll higher than the monsters, those PCs will go first, followed by the monsters. After that, ALL PCs will take a turn, followed by the monsters next turn. Rinse & repeat until combat is over.
When we get to our first battle, I will be using Google Docs to handle the mapping.
I will be using this post to track some things below, such as XP earned, treasure allocated, etc.
[sblock=XP earned]
*Chasing Boomer: Level 3, Complexity 5 (12 before 3) Skill Challenge: SUCCESS!! Budget XP: 750; L4W Rewarded XP: 1500
*First Wave: Level 2 encounter (8 lvl 1 minions @ 25xp each, 4 lvl 1 brutes @ 100 xp each, 1 lvl 2 skirmisher (leader) @ 125 xp); Budget XP: 725; L4W Rewarded XP: 1450
*Second Wave: Level 3 encounter (4 lvl 1 minions @ 25 xp each, 5 lvl 1 brutes @ 100 xp each, 1 lvl 2 elite brute @ 250 xp); Budget XP: 850; L4W Rewarded XP: 1700
*Final Wave: level 4 encounter (12 lvl 1 minions @ 25 xp each, 3 lvl 1 brutes @ 100 xp each, 1 lvl 2 solo @ 625 xp); Budget XP: 1225; L4W Rewarded XP: 2450
SUB TOTAL: 7,100/4 = 1,775 xp per character!
Time XP:
* Start of adventure: June 11th 2012.
* End of adventure: August 31st 2012.
June 11th to August 11th is a full 2 months.
August 11th through August 31st is 20 days, or 2/3rds of a month.
Lvl 1's (Leather, Fhangrim): 167 * 2 = 334. 167 * 2/3 = 111. 334 + 111 = 445 time XP
Lvl 2's (Haaku): 209 * 2 = 418. 209 * 2/3 = 139. 418 + 139 = 557 time XP
Lvl 3's (Ilex): 250 * 2 = 500. 250 * 2/3 = 167. 500 + 167 = 667 time XP
BONUS XP:
For awesome role playing, gruesome battle descriptions, and all around player awesomeness, I hereby award everyone in the group 100 bonus XP!
TOTAL XP EARNED (by player):
NAME..........XP at start of Invasion.....XP Earned from Invasion.....BONUS XP.....Total XP Earned
Leather:......0 XP..............................2,220 XP...........................100 XP..........2,320 XP WELCOME TO LEVEL 3!
Fhangrim:...0 XP..............................2,220 XP...........................100 XP..........2,320 XP WELCOME TO LEVEL 3!
Haaku:.......1,135 XP........................2,332 XP...........................100 XP..........3,567 XP WELCOME TO LEVEL 3!
Ilex:..........2,592 XP.........................2,442 XP...........................100 XP..........5,134 XP WELCOME TO LEVEL 4!
[/sblock]
[sblock=Treasure Given & Wealth Levels]
This section will be used to track each of the character's wealth levels (so I know how much treasure I can and will give out). It will also be used to track who acquired what magic item(s) and when/where.
Gold Earned:
Each player earned 100 gp HERE.
Wealth Levels:
At start of Adventure:
Target Wealth Levels for wealth earned by END of listed level
Lvl... Wealth Level (in gp)
1..... 756
2..... 1,824
3..... 3,348
4..... 5,448
5..... 8,244
6..... 12,000
Wealth at start of adventure:
Leather (lvl 1): 100 gp / 756 gp
Haaku (lvl 2): 720 gp / 1,824 gp
Fhangrim (lvl 1): 100 / 756 gp
Ilex (lvl 3): 4,405 gp / 3,348 gp
Wealth during adventure:
Leather (lvl 1): 200 gp / 756 gp
Haaku (lvl 2): 820 gp / 1,824 gp
Fhangrim (lvl 1): 200 gp / 756 gp
Ilex (lvl 3): 4,505 gp / 3,348 gp
TIME GOLD EARNED:
Lvl 1's (Leather, Fhangrim): 2 * 126 = 252 gp. 126 * 2/3 = 84 gp. 252 + 84 gp = 336 time gp.
Lvl 2's (Haaku): 2 * 178 = 356 gp. 178 * 2/3 = 119 gp. 356 + 119 = 475 time gp.
lvl 3's (Ilex): 2 * 254 = 508 gp. 254 * 2/3 = 169 gp. 508 + 169 = 677 time gp.
GOLD EARNED FOR COMPLETING I.O.T.E:
Leather: 1,288 gp
Fhangrim: 1,288 gp
Haaku: 2,053 gp (Although you, too, are only lvl 3, I'm squaring you up to the wealth level you should have at the end of level 3, since you're just about to hit level 4)
Ilex: 266 gp (Sorry for the very low amount, Ilex! You were quite a bit over your expected wealth level already, so I'm squaring you up to the wealth level you should have at the end of level 4, since you're just about to hit level 5)
TOTAL GOLD JUST HANDED TO YOU BY PROUDMAN:
Leather: 336 + 1,288 = 1,624 gp
Fhangrim: 336 + 1,288 = 1,624 gp
Haaku: 475 + 2,053 = 2,528 gp
Ilex: 677 + 266 = 943 gp
TOTAL WEALTH (per character)
NAME..........Starting Wealth.....Advanced GP.....TIME GP.....GP Earned from completing Invasion.....Total Wealth
Leather:......100 gp..................100 gp.............336 gp.......1,288 gp...........................................1,824 gp
Fhangrim:...100 gp..................100 gp.............336 gp........1,288 gp..........................................1,824 gp
Haaku:.......720 gp..................100 gp.............475 gp........2,053 gp..........................................3,348 gp
Ilex:..........4,405 gp................100 gp............677 gp.........266 gp.............................................5,448 gp
[/sblock]
Now on to the fun stuff!!!
-------------------------------------------------------------------
As you leave the Hanged Man Inn through its front door, you take note of the building facade's rather shabby appearance. For a place that gets as much business from wealthy adventurers as the Hanged Man, you'd think they could afford some touch-up paint once in a while, or better, have one of the many adventuring mages cast some kind of "pretty-me-up" illusion spell on it.
In any case, you find the Lieutenant standing outside and across the street from the Hanged Man, waiting for his Volunteers. As each of you approach the Lieutenant, he gives you a nod of appreciation.
"For my records, please state your name (so that I know who to requisition funds for), and any talents you possess so that I can assess your possible usefulness in this endeavor. Once you have all arrived, I will inform you of the situation and get you on your way. Time is of the essence, so please no dallying."
In the distance, a rumble of thunder portends of an incoming storm, but it won't be here for another few hours unless the winds pick up drastically.
Last edited: