Wizards of the Coast
First Post
Today's Legends and Lore column by Mike Mearls deals with "Fighters and Combat Superiority". One clear message from the D&D Next playtest feedback was that the fighter was too dull. In response to this, the dev team have ome up with a new mechanic called combat superiority which emphasizes the fighter’s combat talents without using static bonuses to attack rolls and damage rolls.
Combat superiority represents a fighter’s combat skill. On a fighter’s turn, the player receives a number of dice to represent that fighter’s skill at arms. For example, a 1st-level fighter might allow a player to use 1d4 and a 5th-level one could provide 2d6. A player can choose to spend these dice in a number of ways, depending on his or her character’s fighting style. The default combat superiority option that all fighters can use allows the player to spend the dice as bonus damage on a successful weapon attack.
Find the article here.
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