The too fast to be dead skeletons take the upper hand, unleashing rocks over our heroes! Boris is the target for standing in front, and is pelted with ore rocks. Three of the skeletons manage to throw stones hard enough for the warrior to feel the pain behind his armor. One particular rock hits him so strong he is forced to step back. Kurnos easily evades the rock thrown at him.
[sblock=Mining problems]
Sorry for the delay guys, first the site went down then work... anyways, back to scheduled posting...
Please, whoever put the total damage on the enemies as a whole number, remember I want you to add it like in a formula (=X1+X2+X3) Otherwise I can't track individual damage.
Roll initiatives! If you roll above the average initiative (in orange below the monster names in the combat sheet) you can go before the monsters. If not, you have to wait.
Pay attention to the map's light, coded with the color of the lines. Orange lines are for lighted areas, while black lines are for dark areas. You can't see Boris, nor the skeleton rock thrower, for example, unless you can see in the dark. Pay attention to the difficult terrain as well, rails, rubble and ore are difficult terrain, costing 2 squares of movement. The cart is blocking terrain.
MAP and COMBAT Mining problems!! sheet contains the map and references are found scrolling down a bit.
Monsters' actions
Decrepit skeletons: 1 attacks Kurnos the rest Boris,
Roll Lookup 1 Missing Kurnos, 2 missing Boris, 3 and 4 hitting for 8, reduced to 6 dmg
Rock thrower: both attack Boris,
Roll Lookup 2 hitting for 5(6) and pushing 1
Questions? Doubts? How are you feeling so far?
I'll have the annoying habit of mentioning all of you in combat situation: [MENTION=211]Phoenix8008[/MENTION] [MENTION=6698492]BedLlama[/MENTION] [MENTION=69684]WEContact[/MENTION] [MENTION=92704]Grimmjow[/MENTION] [MENTION=75065]jbear[/MENTION] [MENTION=57009]Dekana[/MENTION]
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