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Hero
Thread for proposed "all rogues" Pathfinder game. Content to be added as needed.
Will take 3-5 players. If interested, propose a race/class/archetype combination to start with, and we'll see how it works. I'll repeat the paramaters posted in the original thread where this idea originated.
Will take 3-5 players. If interested, propose a race/class/archetype combination to start with, and we'll see how it works. I'll repeat the paramaters posted in the original thread where this idea originated.
- Because of the archetypes, which allow for a great deal of variety on the mechanics of the concept, let's use the Pathfinder rules. The "PRD"--SRD specific for Pathfinder, available at the Paizo website, has all the information you'll need. The Classes link in Core Rulebook has the basic class rules, and the archetypes are listed under the link Core Classes in the Advanced Player's Guide with additional ones listed under Class Archetypes in Ultimate Combat. Needless to say, I'm looking for characters who use the Rogue class. If you want to multiclass in a few levels into something else, that might be doable, but I want at least three levels of rogue first, so we can maintain the campaign concept. Game will begin at 1st level. XP will be handed out by me, and not necessarily calculated according to XP by CR tables.
- No alignment. I'm not even going to ever address alignment. As far as I'm concerned, there's no such thing, except in the case of outsiders and maybe undead or something. No "mortals" are strongly enough aligned to count, so don't even consider the concept of alignment when making your characters.
- On that front, I have no problem with rather rascally, scoundrel characters; those who would be able to successfully navigate and feel at home in a fantasty wretched hive of scum and villainy. This does not mean "can't work together with the other PCs when necessary" kind of nonsense, but otherwise, I'm not looking for white hats here.
- I'll run a game that's mostly urban intrigue and skullduggery--but with some pronounced wilderness activity too, especially if I get any characters who are equipped to handle the wilderness. I don't anticipate anything that looks like your classic dungeon, though.
- I'm not going to be fussy about race selection, although I'm adopting my otherwise somewhat non-D&Dish setting. The environment you'll be in is mostly populated by humans and tieflings, with some ifrits (fire genasi), aasimars, and shifters here and there. My setting doesn't actually have any elfs, dwarfs, gnomes or halflings, although I'm adapting this for a one-off, so if you want to play one, that'd be fine. You probably won't ever run into another one, but I won't make a big deal out of it; your race can kinda fade into the background. And Pathfinder doesn't have rules for shifters, but I'll handwave them in with slight modifications to half-orcs or something. Please no really bizarre races like tengu or catfolk, though. I don't want to be the bad guy and veto stuff, but they really just won't fit with the concept of the campaign I'm pitching.
- In my experience, play-by-post works best with a few caveats. First, folks need to stay on top of the game. When folks aren't posting for days at a time, that's when the game grinds to a halt and gets abandoned. I certainly don't expect everyone to be waiting with baited breath for an update, but checking in a few times a day seems to be almost necessary to generate sufficient momentum to get a Pbp working. Secondly, Pathfinder is a fiddly system, and if I don't handwave a fair amount of the rules during play, the game will seriously bog down and lose too much momentum to work. What might work fine in a face-to-face environment doesn't always work in Pbp and vice versa. If you have a problem with fairly fast and loose GM rulings because it's not your style, then Pbp (at least one run by me) is probably not your thing. Similarly, combat will not be very tactical, because I'm not going to create grids or anything. You'll just have to do your best to imagine stuff, based on my descriptions. Combat will be firmly narrative, because I just don't know another method of doing it via Pbp that isn't more trouble than it's worth.
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