Quickleaf
Legend
Design question: Why did you choose to go with the +1/2 level to attack and defense? Seems like without that you'd have a nice "bounded accuracy" system?
On the character sheet is a space for "Background", but there are no backgrounds described in the book. Is this meant to refer to a townie profession (if a PC takes one)? Or is it something in the expansion or GM's book?
On the character sheet is a space for "Background", but there are no backgrounds described in the book. Is this meant to refer to a townie profession (if a PC takes one)? Or is it something in the expansion or GM's book?
That makes sense. As I was studying the character sheet I couldn't help but feel some graphical division between passive abilities and active vitality point abilities would help make high level characters run smoother for new players.AncientSpirits said:Also, though PCs have many abilities in total at high levels, they tend to focus on the higher tier abilities right away in a combat and only have a handful of those to pick from.