slobster
Hero
Ortley Oldbrook, NG male Lightfoot Halfling Wizard 1
Background: Thief ("burglar")
Specialty: Magic-User
Worships: Chauntea (Ortley was taught that Yondalla is merely an aspect of Chauntea)
Quarterstaff +5 (1d8+3) (Primary weapon)
Dagger +5 (1d6+3; Range 20/80) (The dagger damage is "1d6" due to a racial +1 die size.)
Sling +5 (1d6+3; Range 30/120) (The sling damage is "1d6" due to a racial +1 die size.)
Ray of Frost +6 (1d6+3 cold damage, and target's speed drops by 10 feet until end of YNT; Range 100)
HP: 7
AC: 13
HD: 1d4
Speed: 25 feet
Spell DC: 14
Find and Remove Traps +6
Local Lore +6
Magical Lore +6 (from Class)
Stealth +6
Features: Spellbook, Arcane Magic, Cantrips, Arcane Knowledge, Arcane Dabbler
Cantrips: Detect Magic, Ghost Sound, Light, Mage Hand, Ray of Frost
Spells Known: Alarm, Burning Hands, Comprehend Languages, Shield, Sleep
Special Items: Bell, silver; Healer's Kit; Ritual pouches (for Alarm & Comprehend Languages); Thieves' tools
Equipment (I formatted this with Tabs in order to generate the sums in Excel, but BBCode excluded those.)
Cash on hand: 30 GP, 6 CP
"Free Outfit": Sharn Watch uniform -- dark gray boots, shirt, gloves, and greatcoat, plus navy blue vest and trousers, and a badge from Precinct 147.
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Background: Thief ("burglar")
Specialty: Magic-User
Worships: Chauntea (Ortley was taught that Yondalla is merely an aspect of Chauntea)
Quarterstaff +5 (1d8+3) (Primary weapon)
Dagger +5 (1d6+3; Range 20/80) (The dagger damage is "1d6" due to a racial +1 die size.)
Sling +5 (1d6+3; Range 30/120) (The sling damage is "1d6" due to a racial +1 die size.)
Ray of Frost +6 (1d6+3 cold damage, and target's speed drops by 10 feet until end of YNT; Range 100)
Code:
Stat Rolled Total Modifier (Bonuses: "R" for Racial, "C" for Class)
STR 13 13 +1
DEX 15 16R +3
CON 15 16C +3
INT 17 17 +3
WIS 12 12 +1
CHA 12 12 +1
HP: 7
AC: 13
HD: 1d4
Speed: 25 feet
Spell DC: 14
Find and Remove Traps +6
Local Lore +6
Magical Lore +6 (from Class)
Stealth +6
Features: Spellbook, Arcane Magic, Cantrips, Arcane Knowledge, Arcane Dabbler
Cantrips: Detect Magic, Ghost Sound, Light, Mage Hand, Ray of Frost
Spells Known: Alarm, Burning Hands, Comprehend Languages, Shield, Sleep
Special Items: Bell, silver; Healer's Kit; Ritual pouches (for Alarm & Comprehend Languages); Thieves' tools
Equipment (I formatted this with Tabs in order to generate the sums in Excel, but BBCode excluded those.)
Code:
1 4 Robes, mage (to wear during Ritual casting)
2 1 Dagger 1d6 piercing w/ racial, Range 20/80
0.2 4 Quarterstaff 1d8 bludgeoning, Two-handed
0.1 0.5 Sling, leather 1d6 bludgeoning w/ racial, Range 30/120
0.04 2 Bullets, sling (20)
0 3 Spellbook (Purchased earlier during wizard training.)
1 0 Bell, silver (focus for the Alarm ritual)
0.5 3 Blanket, winter
0.1 1 Candle, tallow (10)
5 1 Healer's kit
10 0 Ink, 1-oz. vial
0.1 0 Ink pen, silver
1 0 Paper, 5 sheets
25 2 Ritual pouch (for Comprehend Languages)
25 2 Ritual pouch (for Alarm: chalk, extra bells, silver cord)
5 0 Signet ring (bearing an image of a cornucopia)
25 1 Thieves' tools
2 2 Manacles & key (for taking such duty seriously)
2 2 backpack <modified adventurer's kit>
1 5 bedroll (1) <modified adventurer's kit>
2 4 clothes, Trav. <modified adventurer's kit>
0.1 1 mess kit <modified adventurer's kit>
1 1 pouch, belt <modified adventurer's kit>
1 10 10 rations <modified adventurer's kit>
10 5 rope, silk, 50' <modified adventurer's kit>
0.1 5 bar soap (5) <modified adventurer's kit>
0.5 1 tinderbox <modified adventurer's kit>
0.2 4 waterskin full <modified adventurer's kit>
129.94 64.5 [TOTALS]
"Free Outfit": Sharn Watch uniform -- dark gray boots, shirt, gloves, and greatcoat, plus navy blue vest and trousers, and a badge from Precinct 147.
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