+ Log in or register to post
Results 21 to 30 of 46
Thread: Human Subraces
Friday, 28th September, 2012, 01:52 AM #1
In the playtest package humans are the only race without a "subrace" despite being the most diverse and adaptive race. And, because they're less of a "hook" for the race and racial powers humans get very blank bonuses.
What about changing that? Say, taking a page from Dragonlance and having "civilized" or "barbarian" humans. Give one a bonus to mental skills and the other a bonus to physical skills. Add new powers accordingly, such as hardiness or wilderness survival powers for one and others suggesting intelligence and decadence.
The names are flexible. "Urban" and "nomadic" would work. As would "urbane / erudite" and "wild / rural".
It instantly adds some distinction to humans. The suggestion of story and world building. Humans aren't all identical
There are the savage Cimmeria and the softer south folk. There are the Northfolk and the southern people beyond the wall. The hardy barbarian tribes of the traders from Ten-Towns. There are the rough Germanic folk or the culture Romans.
By Emirikol in forum General D&D Discussion + Older D&D Editions, D&D Variants, and OSR GamingReplies: 9Last Post: Thursday, 25th September, 2008, 07:51 AM
By Tarril Wolfeye in forum General Tabletop Gaming DiscussionReplies: 36Last Post: Monday, 3rd January, 2005, 04:34 PM
By John Q. Mayhem in forum General Tabletop Gaming DiscussionReplies: 20Last Post: Wednesday, 19th May, 2004, 12:39 PM
By nahualt in forum General D&D Discussion + Older D&D Editions, D&D Variants, and OSR GamingReplies: 2Last Post: Wednesday, 12th May, 2004, 08:07 AM
By Li Shenron in forum General Tabletop Gaming DiscussionReplies: 23Last Post: Friday, 12th September, 2003, 01:52 PM