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Thread: Ask Monte Cook!

  1. #21
    What are orcs' favorite flavors of pie, and how does pie flavor affect the effectiveness of their defense of said pie?

    Why a completely new game system for Numenera, rather than create a campaign setting to leverage you existing published work for Arcana Unearthed and the like?

    Given the number of varying games with differing mechanics on the market, what's unique about the mechanics of Numenera that should encourage me to try it, versus spending the same dollars on material that supports a game I already know how to play?
    Last edited by Olgar Shiverstone; Sunday, 7th October, 2012 at 02:32 PM.
    "The Soul of D&D? It's rolling a natural 20 when you're down to 3 hit points and the cleric's on the floor and you're staring that sunnavabitch bugbear right in his bloodshot eye and holding the line just long enough to let the wizard unleash a fireball at the guards who are on their way, because they're all that stands between you, the Foozle and Glory." - WizarDru

 

  • #22
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    This a variant of the Ptolus question - what would it take to get a Jewels of Parnaith module written?

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    Monte, What are you feelings on d20 as a system? My group of gamers has tried a variety of systems, d10 white wolf, d6 shadowrun, along with other games like TROS, burning wheel, and Warhammer Fantasy (3rd ed). My feelings are that the linearity of d20 works well with heroic adventure, but is poor for games that want more simulation. While D&D has always been heroic adventure (and 4th ed more so than others) there always seems to be a strong nod toward simulation. Do you think that d20 systems and D&D can create a gritty realistic setting that's as satisfying to players as a more granular resolution system like you get with rolling multiple dice toward a target number?

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    I've just dowmloaded Wolfgang bauer's Midguard Atlas for IoS, it's awesome! Could we ever get something like it for Ptolus or Diamond Throne?

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    Do you think the traditional publishing model, particularly for RPGs, will remain viable into the future?

    Is Kickstarter a sustainable patronage model or will it become a flash-in-the-pan after the shine is off the apple?
    "I'd say it's more appropriate to say that videogames are RPG-ish, wouldn't you?"

    Have you read our current Zad/Wizardru's New Story Hour (Updated 9/8)

    or our older WizarDru's Story Hour?
    You Should.
    I ain't linking to Piratecat's story hour...no sir, I just won't do it. He can just get the next half-million reads on his own.

    Did I mention that I have a Livejournal? It's possible that I have.

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    What are the major mistakes you think designers should avoid? What are you thoughts about the current atmosphere regarding play and design? If you could only suggest three reference books for world building, what would they be?
    http://www.rpgnow.com/product/131611/Sertorius

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    Quote Originally Posted by Morrus View Post
    Game designer Monte Cook has kindly agreed to answer a few questions here on EN World.
    uh... what happened to this?
    I'm a lawful neutral human monk/druid level 2/1, strength 15, dexterity 13, constitution 14, intelligence 12, wisdom 13, charisma 11. Awesome.
    I'm a Power Gamer (Power Gamer 100%, Tactician 92%, Storyteller 83%, Butt-Kicker 83%, Method Actor 50%, Specialist 42%, Casual Gamer 0%). And proud of it.
    I'm a (bad) dm.
    Thanks, Gary.

  • #28
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    Quote Originally Posted by messy View Post
    uh... what happened to this?
    The server was down frequently for much of the last few weeks. I'm sending the questions to Monte now.

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