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Robin Laws says the first steps of designing a new game are figuring out "Core Activity" (like in D&D, killing monsters in underground ruins to get treasure) and the "Design Throughline" (like Gumshoe streamlines investigative play, so that the solution to mysteries depends not on finding clues but putting them together), so assuming something like that is true for you as well, can you share with us your vision for the Core Activity and Design Throughline of Numenera?
 

Quickleaf

Legend
I second [MENTION=4023]falcarrion[/MENTION] 's question about how tablets will change the gaming world. And, more broadly, where do you see the RPG industry heading with respect to print vs. digital media?

And, uh, tell us about your D&D character? ;)
 

gideonpepys

Pay no attention to that man behind the curtain.
Do you plan to apply the rules system you develop for Numenera to other settings?

(For example, the Arcana Evolved setting. Or do you regard Arcana Evolved as entirely bound to 3E?)
 

Aurumaer

First Post
If you could run a game for any 5 people living or dead who would they be?

Has there ever been a time when you lost interest in RPGs? Has there ever been a time when you were more interested in RPGs?

What book (roleplaying or otherwise) has seen the most use (by you) over the years?

If for some reason you could no longer be an rpg designer, but you could instead work in any other field, what job would you pick?
 

Lwaxy

Cute but dangerous
Is there any sort of adventure or campaign you'd love to play but never got to it or never found someone running it? If so, what would it be?
 

R

RevTurkey

Guest
Tea or Coffee?

Red sauce or brown?

Of the following games, have you tried them and what did you think?
Hackmaster - newest edition.
Castles & Crusades
Dungeon Crawl Classics RPG

If you could see a game system and/or setting revived and reprinted what would that be and why?

:D
 

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