The little dingy of a boat is a rare gift from the gods, for it may turn the tide of the battle. For this is the same dingy that had fired the ballista that took Galandra off her feet. In the bottom of the boat are another eight ballista bolts, four for each weapon that are mounted upon swiveling pedestals. On shore, you see the fake tower with people moving around it. Bows and crossbows await your approach. They have the advantage of cover for you have no where to hide in a small dingy, but you have the advantage of power if you can get these contraptions to work.
The light of the tower has stopped turning, pointing out and focusing straight upon you.
[sblock=ooc]Light Ballista, 2 rounds to load, 3d8 damage, 19-20/x2 crit, range increment 120'. You have one at the front and one at the rear of the boat. Highly suggested to have fully loaded and ready before leaving the ship.
Inside (actually on top of) the tower, they have partial cover. Once you get close, you see that it is simply white sails that make the walls of the tower, but that still provides the concealment necessary.
To hit the pirates up on the tower, you are shooting into a bright light, for an additional -2 penalty to hit.
Rowing: 1 rower, 20' as a double move. 2 rowers, 30' as a double move.
Number of pirates on shore, at least three, probably more as they are shifting around and making preparations.
No surprise here as you charge the beachhead. You get to pick the distance you want to fire your first shots from and whether it will be ballista or your own bows.
So, how do you want to approach? It is a 1,000 ft from ship to shore. The sandbar is 1,200 ft long.[/sblock]
[sblock=Combat]
32/32 ~ AC 18 ~ Galandra ~
28/28 ~ AC 15 ~ Amien ~
10/10 ~ AC 16 ~Tirithon ~
-??/14 ~ AC 14 ~ Pirate human male green ~ was rower
-??/?? ~ AC 17 ~ Siren Blackreef caster red~
-??/?? ~ AC 1? ~ Pirate human light turner
-??/?? ~ AC 1? ~ Pirate human light turner
?? is there more??
[/sblock]