Tequila Sunrise
Adventurer
So recently I’ve been on a PS kick, fiddling around and tweaking it to my own tastes. I’m writing a pdf that contains a trifecta of my favorite D&Disms -- Planescape, DiTerlizzi artwork, and 4e rules. But I’m ashamed to say I’ve played very little PS, so I’m curious how other PS fans see it existing in a 4e or 4ish cosmology. I believe [MENTION=20323]Quickleaf[/MENTION] in particular has done PS in 4e. So if my fellow PS and/or 4e fans don’t mind rattling their bone boxes...
1. Do you prefer the planes having a defined and contained history (4e creation story, finite number of gods) or a vague and indeterminate history (traditional PS, countless gods)?
2. Do you prefer traditional PS planes, or 4e planes? Or some mix of the two?
3. Do you think the Gate Towns are an important part of PS? If so, where would you place them (and the Outlands)?
1. Do you prefer the planes having a defined and contained history (4e creation story, finite number of gods) or a vague and indeterminate history (traditional PS, countless gods)?
2. Do you prefer traditional PS planes, or 4e planes? Or some mix of the two?
3. Do you think the Gate Towns are an important part of PS? If so, where would you place them (and the Outlands)?