D&D 5E 07/08/2013 - Legends & Lore Monsters and the World of D&D

Blackwarder

Adventurer
How is the
D&D Next team approaching monster entries? Take a look at what Mike reveals this week in Legends & Lore.

http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20130708

Personally, I find the 2e AD&D Monster Manual the best monster manual of any edition.
I like the section about the Ettercap and I would like to get a bit more things like the precentage of Araneas or the kind of spiders they breed.
[h=3]Warder[/h]
 

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GX.Sigma

Adventurer
I'll just cross-post what I put in the comments:

As someone who had never heard of an ettercap until reading this, the monster entry doesn't do a great job of explaining it. For one thing, it doesn't say that the spiders they herd are giant ones until the end of the second paragraph. Up until then, I was confused what was so interesting about the fact that they keep tiny harmless bugs as pets.

This is also really sparse (especially compared to the 2e gold standard) and doesn't really tell me what an ettercap is. It says what kind of creatures they like and what creatures they don't; but none of it tells me what an ettercap is, or why I should care, or how to use it in an adventure.

I looked at the 2e monster entry, and here's all the things it mentions that this description doesn't--all of which are useful for adventures, and are important to having a nice meaty monster description:


  • A much better nutshell ("Ettercaps are ugly bipedal creatures that get along very well with all types of giant spiders. These creatures of low intelligence are exceedingly cruel, very cunning, and are skilled in setting traps – very deadly traps – much like the spiders that often live around them.")
  • A physical description
  • They have no real language, and express themselves in high pitched chittering noises
  • They secrete lethal poison, an ounce of which is worth 1000 gp in the open market
  • They love using traps, especially traps incorporating webs from themselves or their spiders
  • Different individuals prefer different trap designs, so each ettercap encounter should be different
  • A physical description of their nests
  • They do not keep treasure, but there may be treasure from dead adventurers lying around
  • They live alone (or rarely as mated pairs)
  • Males and females are identical
  • They eat meat
  • After killing a victim, they immediately devour as much of the corpse as possible before leaving the rest for scavengers (though they do share with their spiders)
  • An ettercap can eat an ogre in one sitting

I fail to see how this new monster description adds "more depth," other than the detail that they eat pixies to turn into araneae.
 
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Blackwarder

Adventurer
GX.Sigma I fully agree with you mate, I honestly think that they should use the 2e version of each monster as a base and add or tweak to it.

I remember when I first went through 3e MM I was shocked to find the lack of description for the monsters, the MM used to be my favorite book to just flip through, now it's just a book filled with states, my be exciting for some but utterly boring to me.

Warder
 


Jeff Carlsen

Adventurer
Yeah. That's not a satisfying level of detail. I'm cool with organizing the information with useful titles, like they have. That's cool, and makes them easier to use. I quick way to glancing at significant details is handy. But I also want detail. Loads upon loads of it.
 


Blackwarder

Adventurer
Here is what the 2e MM got to say about the Ettercap after the state block:

Ettercaps are ugly bipedal creatures that get along very well with all types of giant spiders. These creatures of low intelligence are exceedingly cruel, very cunning, and are skilled in setting traps -- very deadly traps -- much like the spiders that often live around them. Ettercaps stand around six feet tall, even with their stooping gait and hunched shoulders. The creatures have short, spindly legs, long arms that reach nearly to their ankles, and large pot-bellies. The hands of ettercaps have a thumb and three long fingers that end in razor sharp claws. Their bodies are covered by tufts of thick, wiry, black hair, and their skin is dark and thick. Ettercaps' heads are almost equine in shape, but they have large reptilian eyes, usually blood-red in color, and large fangs, one protruding downward from each side of the mouth. The mouth itself is large and lined with very sharp teeth.Ettercaps do not have a formal language. They express themselves through a combination of high-pitched chittering noises, shrieks, and violent actions.

Combat: If caught in a battle, an ettercap first strikes with its claws, causing 1-3 points of damage with each set. The creature then tries to bite its opponent, inflicting 1d8 points of damage with its teeth and powerful jaws. A successful bite attack by an ettercap enables the monster to inject its victim with a powerful poison from the glands above the ettercap's fangs. The poison secreted by an ettercap is highly toxic and very similar to the poison of giant spiders. A creature injected with it must immediately roll a saving throw vs. poison. A failed roll means that the creature dies within 1d4 turns when the toxigen paralyzes the victim's heart. Many adventurers never get the chance to raise a sword against ettercaps because of the devious traps they use for protection. Ettercaps prefer to ambush unwary travelers and lead them into traps rather than fight them face to face. Like spiders, ettercaps have silk glands located in their abdomen. The thin, strong strands of silvery silk-like material these glands secrete are used by ettercaps to construct elaborate traps made up of nets, trip wires, garottes, and anything else the monsters can make out of the strands. The traps are designed so that they often immobilize the adventurer who stumbles into it. If this is the case, ettercaps never hesitate to attack that character first, trying to poison the victim before he escapes. Different ettercaps prefer different trap designs, so encounters with different ettercaps should expose the adventurer to new traps each time.


Habitat/Society: Ettercaps prefer to dwell in the deepest part of a forest, near paths that are frequented by game or travelers. The creatures' nests are made of a frame of strands filled with rotting leaves and moss. The lairs are often located on the ground, but can also be found up in large, sturdy trees. No treasure is to be found in ettercap lairs, but occasionally items dropped by adventurers who have fallen into ettercap traps are found nearby. Though usually only one ettercap is encountered at any time, on rare occasions a pair of ettercaps can be found together. The pairs encountered are always mated couples, though the female and male appear to be identical. Ettercap young are abandoned as soon as they are born, so adults are never encountered with young.


Ecology: An ettercap eats any meat, regardless of the type of creature from which it comes. Upon capturing a victim, the ettercap poisons it so it cannot escape; once the creature is dead, the ettercap immediately devours as much of the corpse as possible. Typically, an ettercap can consume an entire deer or a large humanoid in a single sitting. Anything remaining after the ettercap has gorged itself is left for scavengers. Often (40%), 2d4 spiders of some monstrous type are found cooperating with an ettercap. The ettercap uses any giant spider webs available when it designs its traps. Creatures killed by an ettercap in the web of a giant spider are shared with the spider instead of being devoured entirely by the ettercap. Ettercap poison is highly valued, partly because of its extreme toxicity and partly because it is rather difficult to obtain. An ettercap's poison glands hold only one ounce of poison at any time, but this ounce is worth up to 1,000 gp on the open market.

Warder
 

1of3

Explorer
  • A much better nutshell ("Ettercaps are ugly bipedal creatures that get along very well with all types of giant spiders. These creatures of low intelligence are exceedingly cruel, very cunning, and are skilled in setting traps – very deadly traps – much like the spiders that often live around them.")
  • A physical description

I suppose you have picture and stat block for these information.

Otherwise your list only provides that they can eat a lot at the same time and that they do not care about treasure. The latter is in fact pretty interesting.

The pixie angle on the other hand provides a motivation for the ettercap. You can use this information to trick them, bribe them. It's also gruesome, making the ettercap hunting sentients on a regular basis. The aranea metamorphosis is also interesting as it offers more information on the aranea and its "spider humanoid form", now probably simply ettercap.
 

Iosue

Legend
As a B/X fan, that's way more detail than I want or need. Give me single paragraph long descriptions and 4, 5, or 6 monsters to a page!
 


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