Epic Psionic Powers

Morrus

Well, that was fun
Staff member
EPIC PSIONIC POWERS
The following adjustments should be made if taking psionic characters to epic levels.

Epic Psionic Seeds
Psionic characters can acquire epic powers. Generally, all the epic spell rules work for epic powers as well, except as noted below for displays.
Psionic characters take the Epic Manifestation feat, which works just like the Epic Spellcasting feat. The prerequisites for this feat are 24 ranks of Psicraft, 24 ranks of Knowledge (psionics), and the ability to manifest 9th-level psionic powers.
Just as spellcasters use no spell slots to cast epic spells, psionic characters use no power points to manifest epic powers. Instead, they freely manifest their known epic powers a number of times per day equal to their Knowledge (psionics) skill divided by 10 (round down).


Table: Psionic Seeds


Base Psicraft DC


Base Psicraft DC
[FONT=Times New Roman, Courier New, serif]Psychometabolism [/FONT]


[FONT=Times New Roman, Courier New, serif]Telepathy [/FONT]


Fortify
17
Compel
19
Slay
25
Contact
23
Transform
21
Delude
14
Heal
50
[FONT=Times New Roman, Courier New, serif]Psychokinesis [/FONT]


[FONT=Times New Roman, Courier New, serif]Psychoportation [/FONT]


Dispel
19
Banish
27
Energy
19
Summon
14
Reflect
27
Transport
27
Destroy
29
[FONT=Times New Roman, Courier New, serif]Clairsentience [/FONT]


Ward
14
Afflict
14
[FONT=Times New Roman, Courier New, serif]Metacreativity [/FONT]


Foresee
17
Armor
14
Reveal
19
Conjure
21
Conceal
17
Animate dead
23


Animate
25


Life
55

Table: Psionic Factors


Psicraft DC Modifier
Discipline
5
Seed within primary discipline


Display


Hide visual display (epic psionic seeds substitute one Vi display for V and S components)
+4



NON-EPIC SPELL


Genesis
Conjuration (Creation)
[FONT=Times New Roman, Courier New, serif]Level: Sor/Wiz 9, Creation 9[/FONT]
Components: V, S, M, XP
Casting Time: 1 week (8 hours/day)
Range: 180 ft. (see text)
Effect: A demiplane coterminous with the Ethereal Plane, centered on your location
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
The spellcaster creates a finite plane with limited access: a demiplane. Demiplanes created by this power are very small, very minor planes.
A character can only cast this spell while on the Ethereal Plane. When he or she casts the spell, a local density fluctuation precipitates the creation of a demiplane. At first, the fledgling plane grows at a rate of 1 foot in radius per day to an initial maximum radius of 180 feet as it rapidly draws substance from surrounding ethereal vapors and protomatter.
The spellcaster determines the environment within the demiplane when he or she first casts genesis, reflecting most any desire the spellcaster can visualize. The spellcaster determines factors such as atmosphere, water, temperature, and the general shape of the terrain. This spell cannot create life (including vegetation), nor can it create construction (such as buildings, roads, wells, dungeons, and so forth). The spellcaster must add these things in some other fashion if he or she desires. Once the basic demiplane reaches its maximum size, the spellcaster can continue to cast this spell to enlarge the demiplane, adding another 180 feet of radius to the demiplane each time.
Material Component: A crystalline sphere
XP Cost: 5,000 XP.
 

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