Sadras
Legend
My group, using 5e playtest rules, is currently enjoying the Temple of Elemental Evil interwoven with other published adventures (Caves of Chaos/The Keep on the Borderlands, Elwyn's Sanctuary and Queen's Harvest).
The party managed to find the "Golden Key" (the mask and recovered the 4 gems), but were not able to clear out the Temple. They did their research and uncovered some knowledge about the artefact's powers. During their last foray to the Temple, they were ambushed by a welcome party outside on the Temple grounds. The mage PC cast Haste on the Barbarian PC, which in the playtest rules, once the Haste spell ends the character becomes lethargic for a round. Upon that round the mage PC cast Invisibility on the Barbarian PC, in an attempt to protect him.
Using the Invisibility, the Barbarian PC who had had a taste of the skull mask's power after wearing it for a few minutes, decided to steal the artefact for himself from the wizard PC, who to him, was being far too possessive over it.
The mask was placed in a sack, tucked away in the backpack of the wizard PC who wore it on him all the time. The Barbarian PC swapped the sack with the mask with a sack of iron rations. I ruled for him to make a stealth roll, no bonus even though he was invisible, against a roll by the wizard PC's Perception - who with roll and modifiers got a 10. (I made the entire party role, so no player would suspect what the Barbarian PC was doing, cause once players know - metagame goes into overdrive).
During the combat the wizard PC was aiding knights and their squires (henchman they brought along) against a hobgoblin unit, some trolls and two Air elementals which was coordinated by the unseen high priest of the Temple of Air.
The wizard PC did inform me that he wanted to catch one or two of the Air Elemental's with his fireball as they were scooping in and grabbing squires, pulling them into the air and dropping them onto the knights. So I imagined their would be a moment he would be concentrating calculating for the best possible time to let off his fireball - and that is when I allowed the Barbarian to steal the mask/make his roll.
The question I have is, would you have allowed the Barbarian PC to steal the mask? And if yes discuss what mechanic/DC would you have utilised - whichever the edition. I certainly did not want to make this a skill challenge.
Just for insight into my thinking at the time, I'm experimenting with the spirit of saying "yes" to PCs more often (within reasonableness of course) to see where and how that that leads our adventures and how much enjoyment that generates at the table.
In this regard we had a pretty great session, despite the fact that the Barbarian PC with this action and subsequent actions has taken party "astray" from completing their goals, all in an effort to misdirect any suspicion on him by the other PCs in relation to the missing artefact.
The party managed to find the "Golden Key" (the mask and recovered the 4 gems), but were not able to clear out the Temple. They did their research and uncovered some knowledge about the artefact's powers. During their last foray to the Temple, they were ambushed by a welcome party outside on the Temple grounds. The mage PC cast Haste on the Barbarian PC, which in the playtest rules, once the Haste spell ends the character becomes lethargic for a round. Upon that round the mage PC cast Invisibility on the Barbarian PC, in an attempt to protect him.
Using the Invisibility, the Barbarian PC who had had a taste of the skull mask's power after wearing it for a few minutes, decided to steal the artefact for himself from the wizard PC, who to him, was being far too possessive over it.
The mask was placed in a sack, tucked away in the backpack of the wizard PC who wore it on him all the time. The Barbarian PC swapped the sack with the mask with a sack of iron rations. I ruled for him to make a stealth roll, no bonus even though he was invisible, against a roll by the wizard PC's Perception - who with roll and modifiers got a 10. (I made the entire party role, so no player would suspect what the Barbarian PC was doing, cause once players know - metagame goes into overdrive).
During the combat the wizard PC was aiding knights and their squires (henchman they brought along) against a hobgoblin unit, some trolls and two Air elementals which was coordinated by the unseen high priest of the Temple of Air.
The wizard PC did inform me that he wanted to catch one or two of the Air Elemental's with his fireball as they were scooping in and grabbing squires, pulling them into the air and dropping them onto the knights. So I imagined their would be a moment he would be concentrating calculating for the best possible time to let off his fireball - and that is when I allowed the Barbarian to steal the mask/make his roll.
The question I have is, would you have allowed the Barbarian PC to steal the mask? And if yes discuss what mechanic/DC would you have utilised - whichever the edition. I certainly did not want to make this a skill challenge.
Just for insight into my thinking at the time, I'm experimenting with the spirit of saying "yes" to PCs more often (within reasonableness of course) to see where and how that that leads our adventures and how much enjoyment that generates at the table.
In this regard we had a pretty great session, despite the fact that the Barbarian PC with this action and subsequent actions has taken party "astray" from completing their goals, all in an effort to misdirect any suspicion on him by the other PCs in relation to the missing artefact.
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