der_kluge
Adventurer
I am working on a campaign, and I wanted to shoot for more an old-fashioned, role-playing light - puzzle-solving intensive/combat-heavy kind of game.
I was thinking of designing a rather large underground complex (actually, the remains of a long-abandoned temple that has mostly submerged into the swamp, which then leads into a large underground cave complex). At least, that's my thought currently.
Thing is, I can remember back to a game I played recently, where the party was in a tomb, and it was all underground, and we totally loved it for the first couple of game sessions, but I think we spent like 4 sessions in this dungeon, and by the final session, we were so sick of being stuck in this dungeon that all we wanted to do was leave.
So, does anyone have any similar experience to dungeon crawls? How do you keep them interesting, and how much is too much?
My other concern, perhaps saved for a separate thread; perhaps not, is that the PCs will be in a "Isle of Dread" kind of situation - away from all known civilization. And I'm afraid that if I keep them in "hostile" territory for too long, that they're going to end up hating it. For players, being able to get to safety occasional is a great relief, so I'll probably work in friendly monstrous villages, which will still provide a sense of mystery and danger, but if they act diplomatic enough, will provide some sense of ease, and relaxation - at least ocasionally.
I was thinking of designing a rather large underground complex (actually, the remains of a long-abandoned temple that has mostly submerged into the swamp, which then leads into a large underground cave complex). At least, that's my thought currently.
Thing is, I can remember back to a game I played recently, where the party was in a tomb, and it was all underground, and we totally loved it for the first couple of game sessions, but I think we spent like 4 sessions in this dungeon, and by the final session, we were so sick of being stuck in this dungeon that all we wanted to do was leave.
So, does anyone have any similar experience to dungeon crawls? How do you keep them interesting, and how much is too much?
My other concern, perhaps saved for a separate thread; perhaps not, is that the PCs will be in a "Isle of Dread" kind of situation - away from all known civilization. And I'm afraid that if I keep them in "hostile" territory for too long, that they're going to end up hating it. For players, being able to get to safety occasional is a great relief, so I'll probably work in friendly monstrous villages, which will still provide a sense of mystery and danger, but if they act diplomatic enough, will provide some sense of ease, and relaxation - at least ocasionally.