der_kluge
Adventurer
d20Dwarf said:One idea to break things up is to have an underground society, or at least a fairly large community, somewhere about midpoint in the dungeon. Then they've gone through and cleared things out, can sell their loot and interact with others, then they get more dungeon ahead of them! There may even be intrigues within the city based on their actions within the dungeon.
Also, I must recommend Dungeoncraft by Fantasy Flight Games. It should be out in a month or so, and it has rules and guidelines for almost all of the ideas suggested so far in this excellent thread. Mike Mearls really did a great job on it.
Nice - that would be an asset. I'll keep my eye out for it.