sithramir
First Post
The Magocracy of Thay's ruler Szass Tam has grown bored.
There lies an arena of sorts. Underneath one of the most horrid of places lies something so nefarious, so breathtakingly wicked, that few visitors dare speak of the vile acts of violence performed there. A place full of evil incarnate where unspeakable acts are done in the name of sport. Full of Undead and Demonkind jailers lies an underground casino "of sorts" where the Zulkirs vie for control. The currency for them is pride, but many a fortune has been one and lost there as well.
The Arena of War it is called and they are recruiting. Many slaves are sacrificed but much more happens here than first meets the eye. Good and Evil clash but sometimes join forces as there is one unbreakable rule here : All prospective gladiators, whether volunteer or condemned, are bound to service by a sacred oath (sacramentum).
The Gladiator's Oath "He/She vows to endure to be burned, to be bound, to be beaten, and to be killed by the sword."
The Sundering has left Toril in great chaos and Thay has "acquired" a great many potential Chosen. Those creatures blessed by the gods. Thazalhar - the 11th tharchion's position vacant since Milsantos Daramos died in 1382 DR of old age is to soon be fulfilled. Szass Tam the one true power in Thay has put the vacant seat remaining up for grabs with a catch. The winner(s) of the final games who defeats the Lich's undisclosed champion will gain control of the Tharch.
The idea here is to have several Chapter's. The first being some lower level gladiator encounters. I will set some backstory and "out of Arena" settings to allow PC interaction with each other, NPC's, etc. The intent is to allow some players to test multiple characters but to avoid it being purely hack n slash. Later chapters will get more involvement in "running" some of the games and vying for control of the Tharch with the final confrontation against the Champion. If you want to keep the same character it's somewhat easy to state the character survives or is brought back to life, etc but if the need to change a character arises it becomes an NPC and can be used however the DM deems it fits into the story (battling on the arena or even vying against you for control of the games).
A lot of the battles will be bestiary, against monstrous humanoids, or groups of NPC's (Think Gladiator) where the PC's can still be a team. Some player versus player my arise but it will depend on the behind the scenes interaction as well. For instance a competing group makes a deal to force the PC's to be split, etc..There will be a lot of room for non skill use still as well as the campaign continues.
If anyone is interested in this please let me know. We would start at 4th level. 29 point buy. Depending on the interest will likely determine how we proceed since the number of players can impact things a lot. For instance a lot of players might make it turn into two groups competing against each other for the prime spot. Combats will not be to the death but often will have so many rounds where the Zulkirs will be making different and unique bets on the players.
Some concepts you would start with is simply being a normal slave, a free adventurer proving themselves, a disgraced thayan or nearby adventurer forced to fight in the games, one of the "chosen" acquired by the Zulkirs, an agent of one of the Zulkirs, etc. I think there's a lot of wiggle room to make any kind of character fit here in some capacity or another as we begin.
In Character Chapter 1:
http://www.enworld.org/forum/showthread.php?368763-Arena-of-War-Chapter-1-In-Character
Rogue's Galler:
http://www.enworld.org/forum/showthread.php?368106-Rogue-s-Gallery-Arena-of-War
There lies an arena of sorts. Underneath one of the most horrid of places lies something so nefarious, so breathtakingly wicked, that few visitors dare speak of the vile acts of violence performed there. A place full of evil incarnate where unspeakable acts are done in the name of sport. Full of Undead and Demonkind jailers lies an underground casino "of sorts" where the Zulkirs vie for control. The currency for them is pride, but many a fortune has been one and lost there as well.
The Arena of War it is called and they are recruiting. Many slaves are sacrificed but much more happens here than first meets the eye. Good and Evil clash but sometimes join forces as there is one unbreakable rule here : All prospective gladiators, whether volunteer or condemned, are bound to service by a sacred oath (sacramentum).
The Gladiator's Oath "He/She vows to endure to be burned, to be bound, to be beaten, and to be killed by the sword."
The Sundering has left Toril in great chaos and Thay has "acquired" a great many potential Chosen. Those creatures blessed by the gods. Thazalhar - the 11th tharchion's position vacant since Milsantos Daramos died in 1382 DR of old age is to soon be fulfilled. Szass Tam the one true power in Thay has put the vacant seat remaining up for grabs with a catch. The winner(s) of the final games who defeats the Lich's undisclosed champion will gain control of the Tharch.
The idea here is to have several Chapter's. The first being some lower level gladiator encounters. I will set some backstory and "out of Arena" settings to allow PC interaction with each other, NPC's, etc. The intent is to allow some players to test multiple characters but to avoid it being purely hack n slash. Later chapters will get more involvement in "running" some of the games and vying for control of the Tharch with the final confrontation against the Champion. If you want to keep the same character it's somewhat easy to state the character survives or is brought back to life, etc but if the need to change a character arises it becomes an NPC and can be used however the DM deems it fits into the story (battling on the arena or even vying against you for control of the games).
A lot of the battles will be bestiary, against monstrous humanoids, or groups of NPC's (Think Gladiator) where the PC's can still be a team. Some player versus player my arise but it will depend on the behind the scenes interaction as well. For instance a competing group makes a deal to force the PC's to be split, etc..There will be a lot of room for non skill use still as well as the campaign continues.
If anyone is interested in this please let me know. We would start at 4th level. 29 point buy. Depending on the interest will likely determine how we proceed since the number of players can impact things a lot. For instance a lot of players might make it turn into two groups competing against each other for the prime spot. Combats will not be to the death but often will have so many rounds where the Zulkirs will be making different and unique bets on the players.
Some concepts you would start with is simply being a normal slave, a free adventurer proving themselves, a disgraced thayan or nearby adventurer forced to fight in the games, one of the "chosen" acquired by the Zulkirs, an agent of one of the Zulkirs, etc. I think there's a lot of wiggle room to make any kind of character fit here in some capacity or another as we begin.
In Character Chapter 1:
http://www.enworld.org/forum/showthread.php?368763-Arena-of-War-Chapter-1-In-Character
Rogue's Galler:
http://www.enworld.org/forum/showthread.php?368106-Rogue-s-Gallery-Arena-of-War
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