JoeBlank
Explorer
Hope I am posting this in the correct place. Wound points/Vitality points rise to level of optional rules rather than house rules, I think. If I am wrong would a kind mod please move this elsewhere?
We are considering using this system instead of traditional hit points in our campaign. My question: If a character gains temporary Con (rage or Endurance spell, for instance) then vitality points would be gained as well. Say my 10th level barbarian rages, gaining 4 Con and therefore 20 vitality points. At the end of his rage, he is at 15 vitality points, but still has full (say 10) wound points. When he loses the 20 vp from his rage ending, does he drop to 5 wp?
What about the converse: Same barbarian is down to 0 vp and 5 wp. Can he rage, gaining a total of 20 points, and if so does he temporarily increase to full 10 wp and up to 15 vp?
Would methods of gaining temporary hit points work the same way, increasing wp to full and then affecting vp?
Advice and opinions are greatly appreciated, but if someone knows how the d20 systems that use WP/VP handle this that would be very helpful.
We are considering using this system instead of traditional hit points in our campaign. My question: If a character gains temporary Con (rage or Endurance spell, for instance) then vitality points would be gained as well. Say my 10th level barbarian rages, gaining 4 Con and therefore 20 vitality points. At the end of his rage, he is at 15 vitality points, but still has full (say 10) wound points. When he loses the 20 vp from his rage ending, does he drop to 5 wp?
What about the converse: Same barbarian is down to 0 vp and 5 wp. Can he rage, gaining a total of 20 points, and if so does he temporarily increase to full 10 wp and up to 15 vp?
Would methods of gaining temporary hit points work the same way, increasing wp to full and then affecting vp?
Advice and opinions are greatly appreciated, but if someone knows how the d20 systems that use WP/VP handle this that would be very helpful.