CERAMIC D.M. the final judgement is in! - Page 22
  1. #211
    Clockwork Golem COPPER SUBSCRIBER
    Acolyte (Lvl 2)

    arwink's Avatar

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    I've posted the results to Clay, so they are coming.

    I appologise to everyone for the delay. I've temporarily changed ISP's, so I guarentee there'll be no problems for the next round.

  2. #212

  3. #213
    Gallant (Lvl 3)

    Mirth's Avatar

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    Me, too.

  4. #214

    shadoes lady- plants us in a very modern spy tale
    excellent handling of the pictures her for the most part. the window (the hardest pic to handle imo) was
    slighted a wee bit, but i loved the handling of the guru with his head buried. the ending seemed a little abrupt,
    but matched the mood of the setting. i found the odd mix of modern and fatasy interesting.

    drawmack- gives us a continuation, which springs to mind a way to make the contest even more difficult
    drawmack handles the mansion underground map exactly as shadoes lady does,
    as a setting without much firther explanation, but i do like his characters reflections on the window.

    for my money, shadoes lady takes this one.


    Shadoe's lady:
    Dairy style, Modern Arcana setting, very Buckaroo Banzai story. I really liked it!

    The continued story of the elven Paladin. I liked this story much better than his last story. It seemed more "together", Allthough it had a abrupt ending.

    The round is for Shadoe's lady. Better use of the pics, and a more complete story. As drawmack himself said it's just was the stronger story!


    Shadoe's Lady
    The narrator we're introduced to here is intriguing - a secret agent with
    knowledge of the arcane, but still vain enough to keep note of the number of
    photo-shoots she's done as part of her cover in her dairy. It takes the very
    Bridgett Jones style and subverts it in subtle ways, something that always
    grabs my attention. It shows a great deal of control in its voice and
    structure, it has a very nice, almost clipped tone that suits the concept
    well. Slowing down the pace of events may be worthwhile if Shadoe's Lady looks
    at re-writing or expanding on the concept. Things, as they stand, are pretty
    crushed together, and a longer approach would allow a greater involvement in
    the superficial nature of Lucy Browns cover, her pleasure in it, and give
    greater impact to the twists to come. The use of the illustrations is
    interesting, and done with a great deal of subtlety in most cases. The only
    aspect that truly grated on me was the "hey, I don't know what day it is"
    approach. It didn't really suit the approach as well as it could- especially
    given the eventually complexity to Lucy and her choice to keep a journal/diary
    (which usually implies at least some awareness of time).

    After a great start in the first round, Drawmack's character lost me here. It
    suffers because it reads less like fiction and more like a log of "the party
    gathers in the bar" introduction to an adventure - not altogether a bad thing
    but the constant trail of intriguing concept and clue that was present in the
    beginning is now soured by instant familiarity. There's still a great deal of
    strong work here - the characterization and descriptive elements are very nice,
    but I couldn't escape the feeling that the piece has taken a step back from the
    introduction that lead to it. As the set-up scene for an adventure, this is
    particularly good, but as fiction it gets bogged down on elements that just
    aren't as important to a reader as they are to a player. In fiction, it's a
    case of less-is-more when bringing characters together and giving them a

    This round goes to Shadoe's Lady.

    unanimous round to shadoes lady.

  5. #215

    speaker- gives us a fantasy special ops unit.
    i was less than completely happy with the treatment of the gnomes carved from salt,
    while the language worked and i liked the "turn of phrase" i felt it wasn't exactly what i would have illustrated,
    but that is more than countered by the hilarious handling of the giant turtle. the rbed man and the arch were handled well enuf, and i did enjoy the
    image of the leonardo sketch as a necromancy document.

    mirthcard- gives us a nearly uncatergorable tale (is that a word?)
    from the introduction with the fiend who inveted wicker thru to our fiend being sentenced to being a gnome (playing to a judge?)
    i found this story rollicking fun. the turtle is an interesting handle, and the pinochio buit got to me too. this story is far from anythign i expected from a ceramic d.m. contest, but i loved it anyway.

    my vote has to go to mirthcard on this one

    A fantasy james bond. nice story! the mix between modern and fantasy is
    getting more popular in the ceramic dm contest all the time.

    I just finish my coffe otherwise I would heve been cleaning my monitor. That
    is one funny story!
    Im a bit disturbed by the using gnomes as the ultimate punishment. But its
    very funny!! Well done!

    Im a bit stumped because of outside influences, so Ill do a more indepth
    analysis of my judging tomorrow.
    But the Mirthcard story cheered me up, thx!

    My vote goes to Mirthcard

    To begin with - Yoink! The Giant Turtle Shell as talking point for some stray
    noble just showed up in a nobleman's courtyard in my campaign. Nice idea
    Beyond that, Speakers piece is stylistically strong. The ephemeral nature of
    the party Sam's attending comes through very strongly, as does his feeling of
    being out of place in such surrounds. Even better, the overall plot of the
    story wasn't immediately obvious. Speaker avoids many of the usual mistakes of
    this kind of piece, which sets up the main character as far too "Secret Agent"
    from the outset, and the pacing moves forward nicely. There are a few places
    where the language could be fine-tuned, particularly in the dialogue between
    Sam and his nemesis, but this is a minor quibble in light of the time limit and
    pressures of the contest.

    One thing I like about Mirthcard's entry is the overtone of the
    Pratchett/Gaiman collaboration Good Omens, an old favorite of mine. The tale
    is stylishly told, with a controlled voice that does the story credit, but in
    the end it's its similarity to other tales in this style that is its greatest
    drawback. It's a sub-genre I end up reading a lot of at work for some reason,
    and although Mirthcard handles it better than most, it does suffer a little in
    my eyes. The litany of evil/annoyance the Fiend has accomplished was amusing,
    but at the same time was a tad.cheap. At times it seems as though he's taking
    an easy shot at pop culture, picking on obvious targets (although I agree on
    the evils of wicker). When it brings up something interesting, such as the
    points where it incorporates the giant turtle, it truly shines and the ending
    is nice (and, I admit, I have to agree once more with the evils of garden
    gnomes as well).

    Picking between these two stories is particularly tough, probably the hardest
    of all I've come across so far. On the whole, Mirthcard's is the slightly more
    controlled of the two - it shows a more sparing use of language that gives it a
    slight edge over Speakers tale. On the other hand, Speakers piece holds more
    surprises for me, it's prose showing a strong control of genre conventions and
    a well-paced and well-detailed plot. I've swung backwards and forwards a dozen
    times here - both pieces are very strong and their authors should be pleased
    with their work. In the end though, I end up leaning towards Speakers piece
    because it does the two things that I love in fantasy fiction - it kept me
    entertained and gave me things to steal for my games.

    winner is mirthcard in a split decision.

  6. #216
    Congrat's Shadow's

  7. #217
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    Good show, Speaker and Drawmack

    So it all boils down to this...

    Will Mirthcard defend his title or will Shadoe's LAdy succeed in dethroning the reigning champ?

    C'mon, Clay, get with the pictures - I want to see how this plays out...

  8. #218
    here come the finals... i was struggling to make the pics for this one tuff, and fell back on an old art school project.

    a few cliches thrown in this time, to flounder on or impress with

  9. #219
    Last edited by alsih2o; Tuesday, 21st January, 2003 at 05:50 PM.

  10. #220
    mirthcard vs. shadoes lady

    for all the marbles...

    pic 1
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