IndyPendant
First Post
With the meager list of applicable Feats in the PHB, if someone wanted to play a ranged specialist there isn't much to distinguish that character. I've always been unhappy with the Arcane Archer in the DMG, since it requires magic use, and 'wastes time' with abilities that are flashy but spread into magical use. Other archer-type Prestige Classes I've seen tend to have flashy bits as well, like shooting through five people in a line, or around corners, or through walls. I didn't want that with mine; I just wanted someone that does ranged attacks, and does them *very very well*. I think I've got that now, with this Prestige Class.
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Archer
Requirements:
Base Attack: +6
Feats: Precise Shot and Weapon Focus (Ranged Weapon)
Skills: Concentration (4 Ranks); Craft, Bowyer/Fletcher (9 Ranks) (Or similar for slings and crossbows.)
Class Features:
Hit Die: 1d8
BAB: As Cleric
‘Good’ Saves: Fort & Ref
Skill Points: 4+Int Mod
Class Skills: Balance, Climb, Concentration, Craft, Hide, Jump, Knowledge (Martial), Listen, Move Silently, Profession, Spot, Swim
Weapon and Armor Proficiency: Light Armour, All Ranged Weapons (Not including thrown weapons.)
Level 1: Ranged BAB +1; Called Shot 1/day
Level 2: Magic Focus +1
Level 3: Improved Ranged Attacks
Level 4: Magic Focus +2
Level 5: Ranged BAB +2; Called Shot 2/day
Level 6: Magic Focus +3
Level 7: Greater Improved Ranged Attacks
Level 8: Magic Focus +4
Level 9: Ranged BAB +3; Called Shot 3/day
Level 10: Magic Focus +5
Ranged BAB: The Archer gains this bonus to his Base Attack Bonus with all ranged weapons (essentially, giving him a Fighter’s BAB with ranged weapons only.)
Magic Focus: Through his focus of concentration and willpower, whenever the archer fires a Masterwork nonmagical missile, it is treated in all respects as magical with the indicated bonus, including attack and damage rolls, what it can affect, etc etc. (This magical bonus applies only when the Archer uses the missile; for example, if someone picks up the arrow the Archer just shot and shoots it back, it is then just a Masterwork arrow once more.)
Called Shot: Similar to the Paladin’s Smite Evil ability; the listed number of times per day, the archer may attempt a Called Shot with one normal missile attack. He adds his Intelligence modifier (if positive) to his attack roll and deals 1 extra point of damage per Archer level. The target does *not* have to be within 30 feet, but he does have to be within the base range of the weapon, including modifiers like Far Shot. Called Shot is a supernatural ability.
Improved Ranged: The Archer does not provoke an Attack of Opportunity when making ranged attacks while being within an opponent’s melee threat range and even while being attacked; however all of the Archer’s attacks are then considered to be beyond the 30 foot range for the purpose of Feats and abilities that make this distinction, even if the Archer’s target is closer. For example, Precise Shot and Weapon Focus would not apply if the Archer were being threatened in melee while using a ranged weapon, nor would Sneak Attacks.
Greater Improved Ranged: As above, except all close-range Feats and modifiers can be applied as normal (so long as the Archer's target is within 30 feet.) Additionally, the Archer himself is considered to have a Threat Range of 10 feet for the purpose of Attacks of Opportunity.
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Please tell me what you think; comments are most welcome. Thanks.
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Archer
Requirements:
Base Attack: +6
Feats: Precise Shot and Weapon Focus (Ranged Weapon)
Skills: Concentration (4 Ranks); Craft, Bowyer/Fletcher (9 Ranks) (Or similar for slings and crossbows.)
Class Features:
Hit Die: 1d8
BAB: As Cleric
‘Good’ Saves: Fort & Ref
Skill Points: 4+Int Mod
Class Skills: Balance, Climb, Concentration, Craft, Hide, Jump, Knowledge (Martial), Listen, Move Silently, Profession, Spot, Swim
Weapon and Armor Proficiency: Light Armour, All Ranged Weapons (Not including thrown weapons.)
Level 1: Ranged BAB +1; Called Shot 1/day
Level 2: Magic Focus +1
Level 3: Improved Ranged Attacks
Level 4: Magic Focus +2
Level 5: Ranged BAB +2; Called Shot 2/day
Level 6: Magic Focus +3
Level 7: Greater Improved Ranged Attacks
Level 8: Magic Focus +4
Level 9: Ranged BAB +3; Called Shot 3/day
Level 10: Magic Focus +5
Ranged BAB: The Archer gains this bonus to his Base Attack Bonus with all ranged weapons (essentially, giving him a Fighter’s BAB with ranged weapons only.)
Magic Focus: Through his focus of concentration and willpower, whenever the archer fires a Masterwork nonmagical missile, it is treated in all respects as magical with the indicated bonus, including attack and damage rolls, what it can affect, etc etc. (This magical bonus applies only when the Archer uses the missile; for example, if someone picks up the arrow the Archer just shot and shoots it back, it is then just a Masterwork arrow once more.)
Called Shot: Similar to the Paladin’s Smite Evil ability; the listed number of times per day, the archer may attempt a Called Shot with one normal missile attack. He adds his Intelligence modifier (if positive) to his attack roll and deals 1 extra point of damage per Archer level. The target does *not* have to be within 30 feet, but he does have to be within the base range of the weapon, including modifiers like Far Shot. Called Shot is a supernatural ability.
Improved Ranged: The Archer does not provoke an Attack of Opportunity when making ranged attacks while being within an opponent’s melee threat range and even while being attacked; however all of the Archer’s attacks are then considered to be beyond the 30 foot range for the purpose of Feats and abilities that make this distinction, even if the Archer’s target is closer. For example, Precise Shot and Weapon Focus would not apply if the Archer were being threatened in melee while using a ranged weapon, nor would Sneak Attacks.
Greater Improved Ranged: As above, except all close-range Feats and modifiers can be applied as normal (so long as the Archer's target is within 30 feet.) Additionally, the Archer himself is considered to have a Threat Range of 10 feet for the purpose of Attacks of Opportunity.
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Please tell me what you think; comments are most welcome. Thanks.