Saeviomagy
Adventurer
Because high level fighters should decapitate themselves more often than low level ones.If you roll a nat one with any weapon there should be consequences.
Because high level fighters should decapitate themselves more often than low level ones.If you roll a nat one with any weapon there should be consequences.
Because high level fighters should decapitate themselves more often than low level ones.
I believe that he was pointing out that high level fighters will roll more natural ones than low level fighters.We are level 7 - the lose a limb part of the sword only applies after a second nat 20 so it doesn't matter what level you are.
Well, no. It's a problem with ill-designed critical fumble systems. It's pretty easy to say "you can only fumble on your last attack" (because you don't want the fighter to lose more attacks than someone else if he drops his weapon), or make fumbles take higher attack rolls into account, or otherwise run the numbers such that it works out fine.Right. The problem with any critical fumble system is that they more harshly penalize the people who are more-skilled with weapons (those making more attacks per round) than those who are not.
Well, no. It's a problem with ill-designed critical fumble systems. It's pretty easy to say "you can only fumble on your last attack" (because you don't want the fighter to lose more attacks than someone else if he drops his weapon), or make fumbles take higher attack rolls into account, or otherwise run the numbers such that it works out fine.