D&D 5E [5e] Witcher: Mother of Monsters

Quickleaf

Legend
Very cool list QL. How about for the Witching hour a faux eclipse occurs.A large shadow covers the sun or moon if at night, obscuring the light and casting the surronding 20 miles into untimely darkness. This darkness emboldens the wicked who venture forth whether they are fed or not, and attack all the more viciously.

Anguish seems....not as strong as it should be. Maybe bump up the damage to half the level of the Source, but make it non-lethal? So it knocks people out?

Lastly, For Something Wicked This Way Comes: Two thoughts, either the Source surge rips open a gate and allows some monster to emerge. or (And I was thinking there were a lot of future based effects but no healing) that everyone within a thousand yards has their most recent wound re-open and start bleeding (un-curing them if you will). Scars open, holes appear in the body, bones re-break etc.

Great ideas, thanks!

Definitely incorporating your idea for Witching Hour.

Was the undoing of healing a thing Queenie requested?

I actually was thinking of this for Something Wicked This Way Comes:

Something Wicked This Way Comes: You experience a premonition of future events at the DM’s discretion, becoming blinded until the start of your next turn as your eyes turn a single solid color (e.g. black, misty silver, white). The premonition should center on a great evil like a black magic ritual, a king’s descent into madness, an impending raid on a village, the next victim of a monstrous killer, etc. Your close brush with pure evil taxes body, mind, and soul, incurring a level of exhaustion.

And the mechanics for both characters are essentially done, working on backgrounds.
Look forward to reading them. I'm working on the adventure tonight so I should be online if anyone has character questions, musings, or ravings. :)
 

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Axel

First Post
Thanks for taking the feedback in the spirit I meant it. :)

Quen is still a very powerful sign. Solo monsters hit like a truck. Half the damage from one of their attacks is often the same damage as a hit-and-a-half from a PC. The tempest cleric has a similar feature. Theirs is probably a bit weak and it doesn't scale well with level. Maybe 1d8 per 10 damage dealt? Or just copy the cleric effect?

Heliotrope's weakness for at-will is that non-damage cantrips don't often have combat uses - heliotrope is almost a combat only sign. Halving or negating forced magical movement could be useful. I'm thinking thunder wave knock back effects here, not moving because you failed a save versus command.
 

Quickleaf

Legend
Thanks for taking the feedback in the spirit I meant it. :)

Quen is still a very powerful sign. Solo monsters hit like a truck. Half the damage from one of their attacks is often the same damage as a hit-and-a-half from a PC. The tempest cleric has a similar feature. Theirs is probably a bit weak and it doesn't scale well with level. Maybe 1d8 per 10 damage dealt? Or just copy the cleric effect?

Heliotrope's weakness for at-will is that non-damage cantrips don't often have combat uses - heliotrope is almost a combat only sign. Halving or negating forced magical movement could be useful. I'm thinking thunder wave knock back effects here, not moving because you failed a save versus command.

Good catches. I'll make Quen equivalent to the 2d8 damage by the Tempest Cleric's feature.

And for Heliotrope's at-will reducing magical forced movement by 10 feet as a reaction seems good.

And I updated the PDF with all the Witcher & Source changes we've been discussing to the same link: https://drive.google.com/open?id=0B0Z7ZsrO9VLBZHI1c1o1LTc2cFU

EDIT: Er, just pay no attention to the DM notes for the adventure, ok? :)
 
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Axel

First Post
Thanks for the updated PDF. I'm going to have to track down the setting books and have a read. I love a good magical fantasy series. :)
 


Fenris

Adventurer
Great ideas, thanks!

Definitely incorporating your idea for Witching Hour.

Was the undoing of healing a thing Queenie requested?

I actually was thinking of this for Something Wicked This Way Comes:

Something Wicked This Way Comes: You experience a premonition of future events at the DM’s discretion, becoming blinded until the start of your next turn as your eyes turn a single solid color (e.g. black, misty silver, white). The premonition should center on a great evil like a black magic ritual, a king’s descent into madness, an impending raid on a village, the next victim of a monstrous killer, etc. Your close brush with pure evil taxes body, mind, and soul, incurring a level of exhaustion.


Look forward to reading them. I'm working on the adventure tonight so I should be online if anyone has character questions, musings, or ravings. :)
Nope, those were my musings.

Ok. we need some help. I have the basics of Queenie's background done. But I want to suggestions as to locations for her birth nad later residence that fit with the background.

[sblock]
The third daughter of the King and Queen of XXXXX was born a beautiful little princess. It soon became obvious though that she was special in more ways than one. Both the King and Queen had Eldar blood, but in Princess Bwuttercup, the Eldar blood was [particularly concentrated. So much so that her ears were pointed, she had the thin, fine features found more commonly in elves. Fearing a backlash among the population or worse accusations of infidelity, the princess wore lots of hats until her hair grew long enough to cover her ears and pass as human more often than not.

The Eldar blood manifested in other ways as well. Toys and dolls moved on their own accord. As she grew, it became obvious that she was a Source. There was a concern then over her powers as well as obvious racial identity. On her fifth birthday though, when she didn’t get the pink dress she really wanted and she threw a fit that things got bad. The Source flowed through her uncontrollably. Luckily no one was hurt, but she did cause extensive damage to an entire wing of the castle. It was then decided that her presence would endanger the safety of the kingdom, as superstitious peasants would not accept a member of the ruling family to be uncontrollable. So she was sent away. No word was said, but from the age she left, most people assumed she had been given to the Witchers.

In fact she was sent away to be trained so that she would not be a danger to herself or others. In a more friendly locale, she was delivered to a wise old woman, the local herbalist, healer, and prophet. There she was given a new name, and trained to use the Source. She grew to be a beautiful young woman, no longer ashamed to show her exotic beauty among a more open population. Additionally, her powers were mostly under control, at least as much as any Source could be. She was an accomplished healer, knew her local herbs, and could see at times into the future.

The day came when her mentor died, and she took over the cottage and the “practice”. Things went well for a while. She served mostly the womenfolk with medicine and advice. Until things went bad. Strange things began to happen near the village; milk would turn sour, frogs appeared in the well, springs ran dry, and locusts ate the crops. The villagers of course blamed a curse, a curse laid on them by the witch in the woods. The fact that no one asked her if she did it or why didn’t seem to matter. Blaming a hag (which she had been unfortunately been turned into by the her wild surge in trying to counteract the true curse).

SO the village hired a witcher to kill the hag. Fortunately for her, Griffon Knight came along, after some study, he realized she wasn’t a true hag and helped her reverse her own curse. Together the tracked down the true cause of the curse, a black annis who was causing the curse to force children into the woods to make them easier to capture.
[/sblock]

Still working on a name, so too many pronouns for which I apologize.
 

Quickleaf

Legend
Ok. we need some help. I have the basics of Queenie's background done. But I want to suggestions as to locations for her birth nad later residence that fit with the background.
Sure. First off, love Queenie's background :)

Elder Blood is a fairly specific lineage in the setting that mostly revolves around Cintran royalty. Of course, having BOTH a king and queen who are Sources is unheard of in the setting!

Probably the only nation that comes close is Cintra, where an old king named Corbett was a Source, and where his granddaughter queen Calanthe and her daughter queen Pavetta were also Sources. Of course, Pavetta was the mother of the novel protagonist Ciri, also a Source. So Queenie's PC could tie into that lineage as a daughter of Pavetta and half-sister of Ciri maybe? Bear in mind that the Cintran monarchs are pretty much dead, and Cintra is ruled by Emperor Emhyr var Emreis.

As for where she was sent away to...there are 3 options: Velen (North Temeria, aka No Man's Land), the Pontar Valley (Upper Aedirn / Lormark), or the Posada Region (in western Dol Blathanna). Which of these you pick will have ramifications for the story...

Velen is a haunted boggy region which becomes pretty much lawless during the Third Northern War, and the people revere a covey of powerful hags known simply as The Ladies who are elusive and hard to kill. While it's a great place for royalty to disappear, it's also generally regarded as the armpit of the North full of dark magic and villagers who revere the Old Ways. If Queenie's PC and the Griffon Knight killed a hag here, it very likely earned them the enmity of The Ladies, moreso if it was one of the Ladies themselves, and it is also possible the peasants might not take kindly to Queenie's PC there.

The Pontar Valley became an independent state within Aedirn, led by Queen Saskia who sought to create a realm where humans, non-humans, and even witches could live side by side. Though old prejudices die hard, for a time Saskia was so successful she drove King Henselt of Aedirn to stalemate. However, with Henselt's death and the advance of Nilfgaard into Aedirn, the Pontar Valley was forced to acknowledge Nilfgaard's rule. It would be an unusually enlightened choice to send a royal Source into hiding in the Pontar Valley, but it would also likely mean Queenie's PC was surrounded by politics. It's more likely the peasants here are willing to accept a person for her own merits, regardless of whatever curse was in her past, so Queenie's PC might actually have allies in the valley thankful for ridding them of the hag.

The Posada region has a long tradition of respecting wise women, and while the peasants have a healthy fear of witches, they are far less likely to persecute a witch than in other lands. In fact, some of them get downright surly when encountering prejudice against witches (which the locals prefer to call wise women). Of course, there are exceptions. If Queenie's PC was apprenticed to a wise woman here, it would be Osfala of Lower Posada who is well known for keeping a "Booke" documenting various spirits of the region that she cannot read, being illiterate. Osfala has minor powers of a seer, though she mainly seems to be a voice for the younger wise woman named Lille who only speaks to Osfala and is otherwise eerily quiet. Since you mention a black annis hag, I'll flat out let you know our starting adventure in Posada involves a black annis hag. Could there be some connection between this hag and to the one behind the curse Queenie and the Griffon Knight tracked down?

Thoughts?

EDIT: Also, remember you need to tie your characters' backgrounds into escorting Odvara Kringen into the Posada region somehow!
 
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Fenris

Adventurer
Two questions:
A) There is an advanced mutation named and themed for five of the six witcher schools, why no love for the Griffins?
B) Since Griffins learn to use shields as part of the school, can they learn to use Witcher signs while using a shield?
 

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