Species for the Cypher System

Connorsrpg

Adventurer
(Unfortunately, I haven't been able to generate a proper Cypher System prefix/tab, so going //Star Wars// general.)

We have found the Cypher System to be a good fit for Star Wars. I am writing up some of the Species for the game.

If people wish to follow link, here it is: http://defa.wikidot.com/cypher-species.

For those that won't, I will put species into their own posts below. I only have 2 ATM, but am here to ask not only for critique, but for requests to complete others :)
 

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Connorsrpg

Adventurer
Nautolans

NAUTOLAN

Characteristics
Aquatic: You can breathe underwater and suffer no movement or attack penalties whilst in water.
Rubbery Hide: +1 Armor. The pressure of the deeps and their thick rubbery hides make Nautolans tougher than most.
Skill: You are trained in tasks involving sensing emotions, discerning dispositions, and getting a hunch about people within immediate range. This goes out to short range in water. A Nautolan's head tendrils 'read' pheromones.
Skill: You are trained in low-light spotting. Underwater you are specialised in low-light spotting. A Nautolan's large, dark eyes amplify light.
Inability. Due to your pheromones influencing behaviour, you are more vulnerable to powers that affect your mood. The difficulty of Intellect defense rolls to resist changing your state of mind are increased by one step.
 

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Adventurer
TRANDOSHAN

Characteristics
Resistant: +2 to your Might Pool.
Claws: You have claws that can be used as light weapons and you are practiced in their use.
Regeneration: You can make an extra recovery roll each day. This roll is just one action. So you can make two recovery rolls that each take one action (as well as other recovery rolls following rests). Also, severed limbs can be regrown. To do so you must spend 10 Might points, but the maximum you can spend per day for this regrowth is 2.
Scaled Hide: +1 Armor. Trandoshans are covered in scales.
Skill: You are trained in low-light spotting. A Trandoshan's eyes are super-sensitive and see into the infrared spectrum.
Inability: You clawed hands have difficulty manipulating objects. The difficulty of any task involving the manipulation of light objects and weapons is increased by one step.
Inability: The difficulty of all tasks relating to pleasant social interaction is increased by one step. Trandoshans are known to be violent, brutal and driven and their slave-trading does not endear them most people.
 

Connorsrpg

Adventurer
AQUALISH

Use this entry for the subspecies that have hands (Quara & Ualaq) opposed to fins (Aquala).

Characteristics
Resistant: +2 to your Might Pool.
Unwise: -2 to your Intellect Pool.
Aquatic: You can breathe underwater and suffer no movement or attack penalties whilst in water.
Healthy: Add 1 to the points you regain when you make a recovery roll.
Skill: You are trained in perception tasks.
Skill: You are trained in low-light spotting. Underwater you are specialised in low-light spotting. An Aqalish's large eyes amplify light.
Inability: The difficulty of all pleasant social interaction tasks with other species is increased by one step. Aqualish are belligerent and it expected behavior for them to be pushy and forceful when meeting others.
 

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Adventurer
CEREAN

Characteristics
Intelligent: +2 to your Intellect Pool.
Unco-ordinated: -2 to your Speed Pool.
Skill: You are trained in Intellect defense rolls. A cerean's binary brain protects them from mental intrusion.
Skill: You are trained in initiative tasks. Creans have great intuition.
Skill: You are trained in one knowledge skill of your choice. (Common choices: include astrogation, cryptography, economics)
Skill: You are trained in tasks that require puzzle solving and logic.
Inability. Cereans are not known for their co-ordination. The difficulty of tasks requiring balance or careful movement are increased by one step
 

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Adventurer
GAMOREAN

Characteristics
Resistant: +2 to your Might Pool.
Stupid: -2 to your Intellect Pool.
Fortitude: Add +1 to the points you regain when you make a recovery roll.
Mighty Strike: You spend 1 less Might point when using them to add to damage following a melee attack.
Primitive: Any benefit you gain from being practised in weapons only applies to primitive weapons at character creation. You have to take separate training in advanced weapons, including blasters, at later tiers.
Skill: You are trained in Might defense tasks.
Inability: The difficulty of Speed defense rolls is increased by one step. Gamoreans lack agility.
Inability: The difficulty of all tasks relating to pleasant social interaction is increased by one step. Gamoreans are brutish, violent and proud.
 

Connorsrpg

Adventurer
GRAN

Characteristics
Precise Vision: You reduce cover bonuses your targets may have by one step. You also reduce the penalties for shooting at (or beyond) long range by one step.
Skill: You are trained in positive social interactions. Gran are highly sociable, friendly, loyal and hospitable.
Skill: You are specialised in low-light spotting. Gran have three eyes that can focus very well and are adapted to dark conditions.
Skill: You are trained in tasks involving sensing others' emotions, discerning dispositions, and getting a hunch about the people around you.
Inability: The difficulty of Intellect defense rolls is increased by one step. Gran are eager to get along and lack will power.
 

Connorsrpg

Adventurer
MON CALAMARI

Characteristics
Aquatic: You can breathe underwater and suffer no movement or attack penalties whilst in water.
Smart: +2 to your Intellect Pool.
Skill: You are trained in perception tasks.
Skill: You are trained in low-light spotting. Underwater you are specialised in low-light spotting. A Mon Calamari's large, eyes amplify light.
Inability: You have a frail physique and soft skin. All Might defense rolls are increased by one level of difficulty for you.
 

Connorsrpg

Adventurer
NOGHRI

Characteristics
Agile: +2 to your Speed Pool.
Scent: You are trained in perception tasks where smell is relevant. This typically extends to checks out to short range, and eliminates any penalties that might apply due to cover of the targets.
Skill: You are trained in stealth tasks.
Skill: You are trained in running actions.
Primitive: Any benefit you gain from being practised in weapons only applies to primitive weapons at character creation. You have to take separate training in advanced weapons, including blasters, at later tiers.
Inability: The difficulty of all tasks relating to pleasant social interaction with other species is increased by two steps. Noghri are honorable, yet unsociable, intense and completely humourless.
 

Connorsrpg

Adventurer
NOSAURIAN

Characteristics
Agile: +2 to your Speed Pool.
Horns: You have a ridge of horns along your head that can be used as light weapons and you are practiced in their use.
Flash of Light: You can emit light from your mouth. This is mostly used to signal other nosaurians, but it can be used to temporarily blind others. To perform this attack, choose a target within short range that can see you. This is a Speed-based attack that blinds the target for 1 round. Action.
Skill: You are trained in climbing.
Skill: You are trained at surviving the wilds. This includes locating food, water and shelter, resisting the effects of natural environments, and general knowledge about the flora and fauna familiar to you.
Inability: Your vision is black and white only. The difficulty level is increased by two for tasks that rely upon colour-vision.
Inability: The difficulty of all tasks relating to pleasant social interaction with other species is increased by one step. Nosaurians can be abrasive, fatalistic, embittered and hold grudges (especially towards humans).
 

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