Species for the Cypher System

Connorsrpg

Adventurer
RODIAN

Characteristics
Dexterous: +2 to your Speed Pool.
Skill: You are trained in perception tasks.
Skill: You are trained in tasks relating to hunting and tracking.
Skill: You are trained in low-light spotting. A Rodian's eyes are super-sensitive and see into the infrared spectrum.
Inability: The difficulty of Intellect defense rolls is increased by one step. Rodian's may be aggressive, but their minds are weak.
Inability: The difficulty of all tasks relating to pleasant social interaction with other species is increased by one step. Rodian's see other beings as game and are known to be violent and tenacious. All these traits don't endear them to others.
 

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Connorsrpg

Adventurer
TALZ

Characteristics
Powerful: +2 to your Might Pool.
Claws: You have claws that can be used as medium weapons and you are practiced in their use.
Insulating Fur: Rolls made to reduce the damage or effects from the cold are reduced by 2 steps for you.
Mechanical Minded: Even though Talz are a primitive race, they take to technology quickly. If you become trained in mechanics, you become specialised instead.
Skill: You are specialised in low-light spotting and resisting blindness from bright light. Talz have two sets of eyes. Smaller ones that are used during the day and protect them from snow blindness, and larger ones to navigate at night on their moonless homeworld.
Primitive: Any benefit you gain from being practised in weapons only applies to primitive weapons at character creation. You have to take separate training in advanced weapons, including blasters, at later tiers.
Inability: Your clawed hands have difficulty manipulating objects. The difficulty of any task involving the manipulation of light objects and weapons is increased by one step.
Inability: The difficulty of any task that involves seeing through deceptions or determining someone's secret motive is increased by one step. Talz are typically amiable, kind and gentle.
 

Connorsrpg

Adventurer
TOGRUTA

Characteristics
Agile: +2 to your Speed Pool.
Delicate: -2 to your Might Pool.
Skill: You are trained in stealth tasks.
Pack Hunter: You deal 2 extra points of damage on melee attacks if at least one ally has dealt damage to the same target since your last turn.
Spatial Awareness: You ignore cover and concealment penalties to perception tasks within Short range. Togruta can sense their surroundings using passive echolocation.
 
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Connorsrpg

Adventurer
VALAATH
These are actually the Saurians from Titan's Grave: The Ashes of Valkana p20. I am using them for another game, so here is a good place to hide them for now. Besides, they would make a fine species for //Star Wars//.

Characteristics
Smart: +2 to your Intellect Pool.
Skill: You are trained in balancing tasks.
Skill: You are trained in running tasks.
Skill: You are trained in one knowledge skill of your choice. This is usually engineering or science-based, but it does not have to be. Or you are trained in the use of one group of technological devices, gadgets, etc. This can be computer systems, vehicles, lab gear, etc.
Inability: The difficulty of all tasks relating to pleasant social interaction with other species is increased by one step. Valaath can be a little tongue-tied due to being so focused on their own interests and many are a little fatalistic too.
 

Connorsrpg

Adventurer
WHIPID

Characteristics
Very Powerful: +4 to your Might Pool.
Simple: -2 to your Intellect Pool. Whipids have a very simplistic, predatory view of life.
Bulky: The difficulty of Speed Defense rolls is one step higher for you.
Claws: You have claws that can be used as medium weapons and you are practiced in their use.
Insulating Fur: Rolls made to reduce the damage or effects from the cold are reduced by 2 steps for you.
Scent: You ignore cover and concealment penalties within Short range to perception tasks and lighting penalties to track.
Skill: You are trained in tasks relating to hunting and tracking.
Skill: The difficulty of defense rolls to resist blindness from bright light are reduced by one step for you. Whipids eyes have adjusted to account for snow blindness.
Primitive: Any benefit you gain from being practised in weapons only applies to primitive weapons at character creation. You have to take separate training in advanced weapons, including blasters, at later tiers.
Inability: Your clawed hands have difficulty manipulating objects. The difficulty of any task involving the manipulation of light objects and weapons is increased by one step.
Inability: The difficulty of any task that involves seeing through deceptions or determining someone's secret motive is increased by one step. Whipids tend to have an agreeable attitude.
 

Connorsrpg

Adventurer
WOOKIEE

Characteristics
Very Powerful: +4 to your Might Pool.
Unwise: -2 to your Intellect Pool. Wookiees are impulsive and lack learning that is not survival based.
Extraordinary Recuperation: You halve the time it takes to make a recovery roll (minimum one action).
Frenzy (2 Intellect points): When you wish, while in combat, you can enter a state of rage. While in this state, you can't use points from your Intellect Pool, but you gain +1 to your Might Edge and your Speed Edge. This effect lasts for as long as you wish, but ends if no combat is taking place within range of your senses. Enabler.
Skill: You are trained in climbing.
Skill: You are trained in all actions involving breaking inanimate objects.
Inability: Your clawed hands have difficulty manipulating objects. The difficulty of any task involving the manipulation of light objects and weapons is increased by one step.
Inability: The difficulty of any task that involves patience, willpower, or discipline is increased by one step. Wookies are known for their impatience.
 

Connorsrpg

Adventurer
I am just plugging away at these randomly for no other reason than it is fun and I like converting. I have done some for a game we are playing now and then (once so far), but others are selected randomly from other Star Wars books I have lying around.

Feel free to offer requests, ideas, anything really. (I like the Cypher System for games like this).
 



Connorsrpg

Adventurer
TOGORIAN


Characteristics
Very Powerful: +4 to your Might Pool. You are muscular with dense bone tissue.
Impulsive: -2 to your Intellect Pool. Togorians are not very bright, act without thinking and lack learning that is not survival based.
Skill: You are trained in initiative actions due to your feline reflexes.
Skill: You are trained in intimidation interactions.
Skill: You are trained in low-light spotting. Your feline eyes are adapted to dim conditions.
Inability: Due to your large size, the difficulty of Speed defense rolls is increased by one step.
Inability: The difficulty of any task involving positive interaction is increased by one step for you. Togorians are known to be predatory and aggressive.
 

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