Hello everyone!
D&D noob here looking for some guidance from the experts in regards to bringing my envisioned character into the world of D&D.
What I envision is an assassin type character that becomes one with the shadows, using them to disappear and reappear in all corners of the battlefield. Using this to quickly strike at an enemy commander dealing a devastating blow with his twin sabers before using the shadows to disappear and reappear elsewhere, striking another unwary foe. Bringing chaos and disorder to the battlefield and dealing death to those who least expect it.
From my research I've been able to come up with a multi class approach that I think would satisfy my needs quite well, but as I am very new to this, I am sure that I could benefit from the input of those with more knowledge and experience.
My build is as follows:
Fighter 2 || In order to get twin weapon fighting as well as the action surge needed to move around the battlefield more efficiently in a moment of extreme need (or extra burst).
Rogue/Assassin 12 || The burst potential from sneak attack and assassinate seems like it's exactly what I want for that quick devastating blow on targets that don't expect it.
Monk/Way of the Shadow 6 || perfect fit for my thematic Shadow melt powers, not to mention it adds some great features like extra attack, ki powers to gain advantage/surprise, and extra ways to both disengage and move about the battlefield.
I would also spend 1 ASI on the dual wielder feat, as my DM has pre approved the use of feats as long as it is perfectly reasonable that our character's actions would lead him/her to attain them. This would enable me to use double rapier.
I'm not too concerned about my character doing the maximum possible damage or min maxing, but I do wish for him to be good at what he does as it fits with his theme. My priority is to make a character that fits my vision, while remaining (at least) relevant both in and out of battle.
I look forward to reading everyone's advice, suggestions, and comments.
PS: Hints on how to efficiently go about implementing my character's fighting style into an encounter would be GREATLY appreciated, as I am pretty overwhelmed by all the possibilities.
Thank you for reading.
D&D noob here looking for some guidance from the experts in regards to bringing my envisioned character into the world of D&D.
What I envision is an assassin type character that becomes one with the shadows, using them to disappear and reappear in all corners of the battlefield. Using this to quickly strike at an enemy commander dealing a devastating blow with his twin sabers before using the shadows to disappear and reappear elsewhere, striking another unwary foe. Bringing chaos and disorder to the battlefield and dealing death to those who least expect it.
From my research I've been able to come up with a multi class approach that I think would satisfy my needs quite well, but as I am very new to this, I am sure that I could benefit from the input of those with more knowledge and experience.
My build is as follows:
Fighter 2 || In order to get twin weapon fighting as well as the action surge needed to move around the battlefield more efficiently in a moment of extreme need (or extra burst).
Rogue/Assassin 12 || The burst potential from sneak attack and assassinate seems like it's exactly what I want for that quick devastating blow on targets that don't expect it.
Monk/Way of the Shadow 6 || perfect fit for my thematic Shadow melt powers, not to mention it adds some great features like extra attack, ki powers to gain advantage/surprise, and extra ways to both disengage and move about the battlefield.
I would also spend 1 ASI on the dual wielder feat, as my DM has pre approved the use of feats as long as it is perfectly reasonable that our character's actions would lead him/her to attain them. This would enable me to use double rapier.
I'm not too concerned about my character doing the maximum possible damage or min maxing, but I do wish for him to be good at what he does as it fits with his theme. My priority is to make a character that fits my vision, while remaining (at least) relevant both in and out of battle.
I look forward to reading everyone's advice, suggestions, and comments.
PS: Hints on how to efficiently go about implementing my character's fighting style into an encounter would be GREATLY appreciated, as I am pretty overwhelmed by all the possibilities.
Thank you for reading.