Plane Sailing
Astral Admin - Mwahahaha!
This isn't a fully fledged house rule by any means, rather just floating an idea around...
instant save-or-die spells (finger of death, slay living, circle of death, phantasmal killer etc) have never been tremendously appealing to me, because of their all or nothing nature.
I'm toying with the idea that failing a save against a spell which kills actually puts the target at -9hp... so they are on deaths door, and are most likely to die next round (but with a 10% chance of stabilising). It also gives a slim chance that another PC could dive in and attempt to heal or stabilise the dying PC.
I rather like the idea of a dramatic death taking 6 seconds, and with the vague, slight option for rescue. It could add an exciting dynamic to fights as well.
I could just be barking mad here, but what do you think?
Cheers
instant save-or-die spells (finger of death, slay living, circle of death, phantasmal killer etc) have never been tremendously appealing to me, because of their all or nothing nature.
I'm toying with the idea that failing a save against a spell which kills actually puts the target at -9hp... so they are on deaths door, and are most likely to die next round (but with a 10% chance of stabilising). It also gives a slim chance that another PC could dive in and attempt to heal or stabilise the dying PC.
I rather like the idea of a dramatic death taking 6 seconds, and with the vague, slight option for rescue. It could add an exciting dynamic to fights as well.
I could just be barking mad here, but what do you think?
Cheers