AchwardSilence
First Post
In my continuing endeavor to make my monk character (thank you for the input to those who responded to my previous threads), I find myself at another crossroads: Ability scores.
I rolled two 16s and an 18. I'm prioritizing Con, Dex, and Wis, so as a half-elf I can increase two of those by 1. By Level 15, where the character is starting, I can have a 20, two 18s, and a feat; two 20s, a 16, and a feat; or two 20s, an 18, and no feat (ignoring the option of a 20 and two 19s).
Which option would you choose, and how would you prioritize the three? I don't know if AC, HP, or Wis modifier (which going Long Death helps determine the number of temp HP I get when I down opponents) is better.
For the record, if I take a feat, I'm looking at either Lucky, Tough, Martial Adept, or maybe Mobile (probing not Mobile). Also, with the MC I'll likely be doing, I'll already have two Combat Maneuvers but won't have Diamond Soul yet.
Thank you!
I rolled two 16s and an 18. I'm prioritizing Con, Dex, and Wis, so as a half-elf I can increase two of those by 1. By Level 15, where the character is starting, I can have a 20, two 18s, and a feat; two 20s, a 16, and a feat; or two 20s, an 18, and no feat (ignoring the option of a 20 and two 19s).
Which option would you choose, and how would you prioritize the three? I don't know if AC, HP, or Wis modifier (which going Long Death helps determine the number of temp HP I get when I down opponents) is better.
For the record, if I take a feat, I'm looking at either Lucky, Tough, Martial Adept, or maybe Mobile (probing not Mobile). Also, with the MC I'll likely be doing, I'll already have two Combat Maneuvers but won't have Diamond Soul yet.
Thank you!