The group I'm currently playing in have been bothered by some villains scrying on us, and teleporting into our house when it suits them. We know they have a Mirror of Mental Prowess, and that one of them is a Shade with the Shade Travel quality.
The problem is that we're getting kinda tired of this, and so are planning on putting up some defenses on our house. It is a two-story large house we received as a reward some adventures back.
We was thinking in the lines of non-detection or maybe mind blank spells. Guards & Wards maybe?
The problem is, I haven't seen a technical rule that says that buildings can be protected from said scrying and incoming teleportation, but I think it may be plausible. The palace in Suzail or Waterdeep for example should be protected from such things, so a resouceful adventuring group should also be able to get such protection?
Any suggestions?
The problem is that we're getting kinda tired of this, and so are planning on putting up some defenses on our house. It is a two-story large house we received as a reward some adventures back.
We was thinking in the lines of non-detection or maybe mind blank spells. Guards & Wards maybe?
The problem is, I haven't seen a technical rule that says that buildings can be protected from said scrying and incoming teleportation, but I think it may be plausible. The palace in Suzail or Waterdeep for example should be protected from such things, so a resouceful adventuring group should also be able to get such protection?
Any suggestions?