Destan
Citizen of Val Hor
LuYangShih said:Nice update. The party is certainly not very trusting of Aramin. Simply because he is rude and condescending does not mean he is evil.
Well, despite my best efforts, I'm gonna have to pull aside the DM screen and reveal an encounter that ended up on the cutting room floor.
After the party defeated the mercenaries masquerading as Gondian priests, they had actually managed to bind two of their enemies' wounds. They promptly marched both of the hapless guys back to Aramin.
Even at that point in the campaign, if I remember correctly, the party was already suspicious of Aramin's motives. There's a couple reasons for their doubt. First, they know I have a proclivity for betraying them from our past campaigns. Second, Rornmen are generally an untrustworthy bunch. Third, a couple of the party members got "hunches" that Aramin wasn't being completely forthright with them.
Anyway, they handed the two would-be Gondians to Aramin and sat back to see how he would handle the situation. Aramin promptly released the men, claiming that he was intent on ridding the world of evil and destroying Margate's staff, not killing all those who may be involved in the matter.
This bit of apparent mercy went a long way in assuaging the group's fears that Aramin was playing a hidden game.
So while you think the party's being rude to Aramin, they're actually being a lot nicer than they normally are to enigmatic NPC's. My PC's are a mean bunch at heart.
Should I have included this little tale of Aramin's mercy in the story hour? Yes. I know that now. But I'm new at this, so please chalk it up to inexperience. Hopefully I'll get better at knowing what scenes to cut - and, more importantly, what scenes to recount.
Cheers,
Destan