Behind the DM Screen
First, my apologies for the shortness of the most recent update. I intended to have that post be the last snippet of the previous update, but it was late and I was outta gas.
This concludes the group's
First Session. If I recall correctly, we had started playing on a Friday night back in early September of 2001, and ended in the wee hours of Saturday morning. I may be wrong. Most of our sessions since that time have been longer in duration - usually from Thursday night until early Sunday morning. When
those marathon sessions end, I can honestly say it's one of the very few times when I'm ready to put the D&D books and dice aside.
That feeling only lasts for a day or two, usually.
A couple of notes, now. As mentioned previously, we weren't playing under 3E rules during that initial get-together. We are now, and thus any updates following this one will be from our 3E sessions.
There was a funny out-of-character episode that took place while the party was on Olgotha Mound. Kellus' player saw Aramin kill himself and - for some reason known only to him - decided that he was supposed to then kill himself with the same ceremonial dagger. When his initiative came up, he uttered words that the group has yet to forget, "I plunge the dagger into my chest!"
It was the only time that I can recall where I had to use DM fiat and say, "Um, no you don't. Really."
The group, when we made the transition to 3E, was comprised of third level characters, I think. I'd rather not say what level they are now, but I will say that they're significantly more powerful - and, of course, not all of these orginal characters are still around. This is supposed to be a grim world, afterall; we can't have every would-be hero living until the final showdown.
The comments on the plot and theme of the campaign are understood and warranted. I only ask that you, gentle readers, stick with me as we move forward. At this point in the campaign it was very much "we go here, we kill this" - I don't think I'm being too off-base to say that things, soon enough, get very, eh, political. And religious. And confusing.
Hell, at this point in time, there really isn't a plot, is there? That'll change, I promise.
I have a feeling my two-week hiatus may have caused some readers to head off to other pastures. I'm gonna endeavor to win you back with more frequent updates, real-life willing.
Sometime this week I intend to start posting updates from the
Second Session. We'll see the return of some faces the group thought lost in memory, and we'll see the introduction of new entities whose sole purpose is to make the players generate new characters.
And, of course, we may start to get glimpses of the fellow who I quote at the very beginning of this story hour. Or at least those who work for Him.
Keep gaming, keep posting, and - most of all - please keep reading. I can't do this without you.
Cheers,
D