D&D 5E Rouges Gallery (Alsandor's Characters)


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industrygothica

Adventurer
Norbrit Nogginsplitter, Dwarf Fighter

[SBLOCK=Character Portrait]
warrior_dwarf_deux_by_boblea-d33sw2b.jpg

Image by boblea
[/SBLOCK]

[SBLOCK=Norbrit at a Glance]
Appearance: Norbrit keeps his long red hair and beard loose and tangled--and dirty; like most dwarves baths are few and far between. He is gruff in both appearance and attitude, and sees no need in wasting time pondering over a situation when you can just kick down a door and see what's on the other side.

Background: After some family disagreements in Clan Nogginsplitter, Norbrit has decided to take a break from it all and venture out on his own. He's sure he'll go back some day, but in the long life of a dwarf, that could still be some years off.
[/SBLOCK]

[SBLOCK=Norbrit Nogginsplitter (Dwarf Fighter 2)]
Name: Norbrit Nogginsplitter
Sex: Male
Race: Dwarf
Class/Level: Fighter 2
Alignment: Neutral Good
Size: Medium
Type (Subtype): Humanoid (dwarf)
Init: +0
Speed: 25ft
Senses: Darkvision (60 ft.)
Passive Perception: 13
Languages Common, Dwarf, Elf

STATISTICS
Str 17 (+3), Dex 10 (+0) , Con 17 (+3), Int 12 (+1), Wis 12 (+1), Cha 8 (-1)

[SBLOCK=DEFENSE]
AC: 18 (Chain mail, shield)
HP: 22 (2d10 +3 con)
Saves: Strength +5, Constitution +5
Special Defenses: Dwarven Resilience: Advantage on poison saving throws, resistant to poison damaage
[/SBLOCK]

[SBLOCK=OFFENSE]
Melee: Battleaxe +5 Attack, 1d8+5 Slashing (1d10+5 two-handed)
Melee: Handaxe +5 Attack, 1d6+3 Slashing
[/SBLOCK]

[SBLOCK=SKILLS]
2 Fighter, 2 background; Proficient skills in bold
Mod Attribute Name of Skill
+0 (dex) Acrobatics
+1 (wis) Animal Handling
+1 (int) Arcana
+5 (str) Athletics
-1 (cha) Deception
+1 (int) History
+3 (wis) Insight
-1 (cha) Intimidation
+1 (int) Investigation
+1 (wis) Medicine
+1 (int) Nature
+3 (wis) Perception
-1 (cha) Performance
+1 (cha) Persuasion
+1 (int) Religion
+0 (dex) Sleight of Hand
+0 (dex) Stealth (disadvantage when wearing armor)
+1 (wis) Survival
[/SBLOCK]

[SBLOCK=RACIAL FEATURES]
Darkvision: Norbrit can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light.
Dwarven Resilience: Norbrit has advantage on saving throws against poison, and he has resistance against poison damage.
Languages: Common, Dwarf
[/SBLOCK]

[SBLOCK=BACKGROUND FEATURES]
Guild Artisan
Skill Proficiencies: Insight, Persuasion
Tool Proficiencies: One type of artisans tools (Brewer's Supplies)
Language Elf
Feature (Guild Membership): As a member of a guild, Norbrit can rely on certain benefits that membership provides. His fellow guild members will provide lodging and food if necessary. If he is accused of a crime, his guild will support him if a good case can be made for his innocence or the crime is justifiable. He must pay dues of 5 gp per month to the guild to remain in the guild's good graces.

Traits: "I don't part with my money easily and will haggle tirelessly to get the best deal possible." "I believe that anything worth doing is worth doing right. I can't help it, I'm a perfectionist."
Ideal: People. I'm committed to the people I care about, not ideals.
Bond: I owe my guild a great debt for forging me into the person I am today.
Flaw: I am impatient. I don't see the need in standing around pondering over a closed door when I can just kick it down and see what's on the other side.
[/SBLOCK]

[SBLOCK=CLASS FEATURES]
- Fighting Style (Dueling): While wielding a melee weapon in one hand and no other weapons, Norbrit gains a +2 bonus to damage rolls with that weapon.
- Second Wind On his turn, Norbrit can use a bonus action to regain hit points equal to 1d10 + his fighter level. Once this feature is used, Norbrit must finish a short or long rest before he can use it again.
- Action Surge: On his turn, Norbrit can take an additional action on top of his regular action and a possible bonus action. Once this feature is used, Norbrit must finish a short or long rest before he can use it again.
Proficiencies All armor, shields, all simple and martial weapons.
[/SBLOCK]

[SBLOCK=EQUIPMENT]
Combat Gear:
Chain mail
Shield
Battleaxe
Handaxe x2

Other Gear: Backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 feet of hemp rope, a letter of introduction from the guild, a set of traveler's clothes

Carrying Capacity: 255 lbs
Push/Drag/Lift: 510 lbs
[/SBLOCK]

[SBLOCK=MONEY LOG]
Code:
Starting Gold: 75 gp ([i]starting gold adjusted from 15 to 75 per DM ruling[/i])
[/SBLOCK]
[/SBLOCK]


[SBLOCK=Miniblock, to be used as a quick reference at the end of relevant posts.]



Code:
[B]AC:[/B] 18; [B]HP:[/B] [COLOR=#FF000]22[/COLOR]/22
[B]Initiative:[/B] +0
[B]Saves:[/B] STR +5, CON +5
[B]Passive Perception:[/B] 13
[B]Languages:[/B] Common, Dwarf, Elf
Darkvision 60 ft.
[B]Skills:[/B] Athletics +5, Insight +3, Perception +3, Persuasion +1
[B]Stats:[/B] Str 17 (+3), Dex 10 (+0) , Con 17 (+3), Int 12 (+1), Wis 12 (+1), Cha 8 (-1)

-[B]Inspiration[/B]? [ ] Yes, [[COLOR=#FF0000]X[/COLOR]] No
-[B]Second Wind[/B]? [[COLOR=#FF0000]X[/COLOR]] Available, [ ] Used
-[B]Action Surge[/B]? [[COLOR=#FF0000]X[/COLOR]] Available, [ ]Used
[/SBLOCK]
 
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KDUBS

First Post
Anyone living in the city would know who Norbit is. Not on a personal level but they had probably stepped foot in his pub or seen him around the city at some point.
 

TallIan

Explorer
Finnan
Divination Wizard 2

[SBLOCK=Mini Stats]
Passive Perception: 12
AC: 13 (16 with mage armour, 18/21 with shield)
Initiative: +3
HP: 13/13 (HD: 2/2d6)

Offense
Spell attack: +6 to hit Spell DC: 16
Quarterstaff: +1 1d6-1B
Light Crossbow: +5 80/320 1d8+3 loading, two handed

Portent Rolls: Portent Rolls: 1D20 = [9] = 9
1D20 = [14] = 14

Luck: 3/3
Bolts: 40

Spells
LEVEL 1: 3/3: *Mage Armour, *Shield, *Sleep, *Fog Cloud (C), *Grease, Alarm R, Detect Magic (R C), Unseen Servant R
[/SBLOCK]

[SBLOCK=Features]
Human (Variant)
Increase two ability scores by one (DEX, CHA)
Gain 1 feat (Lucky)
Languages: Common, Elven (Human), Celestial, Fiendish (Sage)

Wizard (Level 1, 2)
HD: d6
Weapon Proficiencies: Daggers, Darts, slings, quarterstaffs, light crossbows
Saves: INT, WIS
Skills: Insight, Investigation
Spellcasting
Arcane Recovery
Ritual Casting

Sage
Skills: Arcana, History
Languages: Choose 2
Researcher: If you don’t know information, you know where to find it.

FEATS
Lucky: re-roll a d20 roll you make, or an attack against you 3/day[/SBLOCK]

[SBLOCK=Abilities and saves]
Abilities (mod/save)
STR: 8 (-1/-1)
DEX:16(+3/+3)
CON:12(+1/+1)
INT*:18(+4/+6)
WIS*: 14(+2/+4)
CHA: 12(+1/+1)

AC: 13 (10 + DEX)
Initiative: +3
HP: 13/13 (HD: 2/2d6)
Proficiency bonus: +2

Offense:
Spell attack: +6 to hit Spell DC: 16
Spell Attack Modifier: +6

Skills:
Athletics: -1

Acrobatics: 3
Sleight of Hand: 3
Stealth:+3

Arcana: +5
History: +5
Investigation: +5

Nature: +3
Religion: +3

Animal Handling: +2
Insight: +4
Medicine: +2
Perception: +4
Survival: +2

Deception: +1
Intimidation: +1
Performance: +1
Persuasion: +1

Passive Perception: 12[/SBLOCK]

[SBLOCK=Equipment and Spells]
Quarterstaff (Spell focus)
Scholars Pack (backpack, a book of lore, 2 bottle of ink, 2 quills, 10 sheets of parchment, writing sand, quill knife.)
Spellbook
Letter
Common Clothes
Belt pouch

Light Crossbow (25gp)
Bolts 40 (2gp)
Dagger (2gp)

Mule (8gp)
Pack Saddle (5gp)
Feed 10 (5sp)
bedroll (1gp)
mess kit (2sp)
tinderbox (5sp)
10 days of rations (50sp)
waterskin(2sp)

Town guard
Bolts 20
Waterskiing 2
Rations 5

PP GP EP SP CP
0 31 3 6 0

SPELLS (* shows Prepared)
CANTRIPS (3): Prestidigitation, Light, Minor Illusion

LEVEL 1 (8): *Mage Armour, *Shield, *Sleep, *Fog Cloud (C), *Grease, Alarm (R), Detect Magic (R C), Unseen Servant (R)

[/SBLOCK]
[SBLOCK=description]
DESCRIPTION
Finnan is a tall, thin young man who towers above most people even with his slightly rounded shoulders. His rebellious dark hair never seems tidy despite his best efforts. He is very proud of his station as a wizard and openly wears his robes and wizard staff wherever he goes.
TRAITS
Personality: I'm willing to listen to every side of an argument before I make my own judgment.
Ideal: The path to power and self-improvement is through knowledge. (Neutral)
Bond: I work to preserve the library and university of the wizardly order.
Flaw: I am easily distracted by the promise of information
 
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Charwoman Gene

Adventurer
Danica
Human Fighter 2
Folk Hero AL CG
Str 12 Dex 18 Con 14 Int 9 Wis 16 Cha 11

[sblock=Background]

[/sblock]
[sblock=”Appearance & Personality”]
Traits:

Ideal:
Bond:
Flaw:

Hair: Blond
Eyes: Blue
Skin: Fair
Height: 5’6”
Weight: 120 lbs.
Age: 16
Description:
An athletic young woman, she is on medium height and build, unremarkable of face. [/sblock]

View attachment Danica Flat.pdf
[sblock=Stats]
[/sblock]
 
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ccs

41st lv DM
Zas'Ed, male High Elf Bard, Lv.2
* = Proficiancy

Character sheet:
[sblock=]
Zas'Ed, High Elf Bard, Lv.2 Background: Noble
AC: 17 HP.12 Initiative: +5 Prof. Bonus: +2 Speed: 30' Darkvision: 60' HD:2d8 Passive Perc: 13

STATS: Str:10 {+0} Dex:20 {+5} Con:12 {+1} Int:18 {+4} Wis:13 {+1} Cha:18 {+4}
SAVES: +0 +7* +1 +4 +1 +6*

SKILLS: Acrobatics +6 Animal Handling +2 Arcana +5 Athletics +1 Deception* +6 History* +6
Insight +2 Intimidation +5 Investigation* +6 Medicine +2 Nature +5 Perception* +3
Performance* +6 Persuasion* +6 Religion +5 Sleight of Hand +6 Stealth +6 Survival +2 Proficiencies: Gaming set (cards) ?+2 Languages: Elvish, Common, +?, +?
Light armor, long & short swords, rapier, hand xbow, long & short bows, simple weapons,
3 musical insturments (lute, pan pipes, +?)

Weapon To Hit damage/type range
Rapier +7 d8+5/p na
Dagger +7 d4+5/p 20/60
Fire Bolt +6 d10/fire 120'

SPELL SAVE DC = 14
SPELL ATTACK = +6

Cantrips:
Fire Bolt (because H.Elf, as wizard)
Light (bard)
Minor Illusion (bard)

Spells: 5
Spell slots: Lv1 = 3 Lv2=__ Lv3=__ Lv4=__ Lv5=__ Lv6=__ Lv7=__ Lv8=__ Lv9=__
1) Cure wounds, Identify, Detect magic, Comp. Language, Dissonant Whispers (60' 1 target Wis SV:14 3d6

Misc Stuff: Trance = 4 hr long rest, Ritual casting, casting focus = insturment,
Bardic Inspiration (+1d6 to 1 creature within 60', x5/long rest)
Song of Rest (60', any friendlies, regain an extra 1d6 per short rest
Jack of all Trades (add 1/2 prof. bonus to any non-prof skills/ability checks - already figured)
Position of Privilege - from Noble background

Equipment:
Leather armor, rapier, dagger
Diplomats pack, +25 GP (from Noble background), other stuff?


HP Roll:that +10 includes the 9 HPs I start with @ lv1 and the +1 con bonus for 2nd lv: 1D8+10 = [2]+10 = 12 [/sblock]

Image:
[sblock]
Zas'Ed.png[/sblock]
 
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