Here goes...
Fighter (Battlemaster)
CLASS TRAITS
Role: Controller
Power Source: Martial
Key Abilities: STR/DEX, WIS/CHA
Armor Proficiencies: armor through Scale, light & heavy shields
Weapon Proficiencies: All simple & martial. Choice of one Superior.
Bonus to Defense: +1 REF, +1 WILL
Hit points @ 1st level: 12 + CON score
Hit points per level: 5
Healing surges/day: 7 + CON mod
Trained Skills: Choose 4: Athletics, Bluff, Endurance, History, Insight, Intimidate, Perception, Streetwise.
Class Features: Weapon Talent, Battlemaster Fighter Stances, Fighter Exploits, Special Technique, Grandmastery
Level 1
WEAPON TALENTS
choose one
Heavy Draw: When you use a ranged weapon to make a basic attack or use a martial attack power, you can use STR instead of DEX for attack and damage. When you use a martial power that normally requires a light blade or off-hand weapon to use, you may substitute a quarterstaff, spear, pole-arm, spiked chain, or double-weapon and use STR instead of DEX for attack and damage.
Weapon Finesse: When you use a light blade, off-hand weapon, spiked chain, double-weapon, or heavy thrown eapon to make a basic attack or use a martial attack power, you can use DEX instead of STR for attack and damage.
Level 1
BATTLEMASTER FIGHTER STANCES
Choose two of the following powers:
Fending Stance
You swing your weapon in long, broad arcs, assuring that no one can approach you safely.
At-Will * Martial, Stance
Minor Action Personal
Requirement: You must be using a pole-arm or other weapon with reach
Effect: The reach you gain from your weapon becomes Threatening Reach. When you use a Close or Area martial weapon power that targets 'enemies you can see,' you can choose to target 'all creatures,' instead.
** more to come **