D&D 4E Martial Power III Contents : Planned and Projected with links to ideas on Enworld

Garthanos

Arcadian Knight
Martial Practices : Revamped as Practical Arts - including class adjustments, themes, and feats, which interact with these.

Martial Techniques - akin to grand master trainings and weapon enchantment analogs

Fighter Build : Thibault's Circle Fencer (Intelligent secondary with supporting class features, powers, feats and paragon paths)

Warlord Build : Hector Warlord (Martial Controller)

Monk as a Martial Controller build via feats

Ranger Beastmaster Expansion Powers (To make your beast seem more central)

Berserker Powers and Feats (to help you feel more out of control)

May include other Martial Controller build options such as a Nobleman who doesnt fight but rather uses Marshalled Troops (a swarm) as ones "weapon". A thief specializing in disabling enemies on the run and Fighter chain/polearm builds.

Revision of skill powers (revised scaling and a few brand new for the upper tier of play)

Wounds as Afflictions (and new critical hit system) tropes worse than it first seemed and the recurring injury supported.

Will include CBloader files for new options.
 
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Garthanos

Arcadian Knight
Added wounds as afflictions (this was already planned somewhat as part of Practical Arts (as Surgery/Acupressure need reasons for actual use other than random npcs)
 

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