Lugh Samildánach

Garthanos

Arcadian Knight
Lugh Samildánach

I love to attempt to create classic characters this one becomes a god in epic

This is intended to invoke Lughs skill monkey aspect... but keeping strongly defining elements too
I consider it somewhat of a successful start anyway. Any ideas would be welcome.


Nice things The Tuathan elements the amount of proficient skils and skill swapping to help more.

Could probably use more sorceror powers via multiclassing

The sorceror of these stories had rituals (not yet) and vanishing (currently lacking) and beast forms (we get some timid ones plus a flight one from tuatha) or I debated using Druid MC instead of Tuathan and used a Scholar but Tuathan really rocks.

Lugh perhaps could be a spear wielder OR perhaps his spear could be done as a multi target lightning attack?

while His sword was named answerer (sort of implying a riposte which could indeed go with using a rapier)
His story includes a david and goliath like killing with a sling and rogue sling ability is very appropriate.

====== Created Using Wizards of the Coast D&D Character Builder ======
Lugh Samildánach, level 16
Human, Rogue, Battleweaver
Build: Shadowy Rogue
Tuathan Starting Feature: Continue the Story
Rogue Tactics: Cunning Sneak
Rogue: Rogue Weapon Talent
Level 5 Tuathan Feature: The Tables Are Turned
Level 10 Tuathan Feature: Flying Animal Shape
Human Power Selection: Bonus At-Will Power
Background: Brother in Battle, Wandering Duelist (Brother in Battle Benefit)


FINAL ABILITY SCORES
Str 12, Con 12, Dex 21, Int 18, Wis 9, Cha 16.


STARTING ABILITY SCORES
Str 11, Con 11, Dex 17, Int 13, Wis 8, Cha 14.




AC: 26 Fort: 23 Reflex: 29 Will: 25
HP: 99 Surges: 7 Surge Value: 24


TRAINED SKILLS
Bluff +19, Stealth +21, Thievery +21, Intimidate +21, Acrobatics +24, Endurance +20, Dungeoneering +15, Arcana +20, Streetwise +21, Nature +15


UNTRAINED SKILLS
Diplomacy +13, Heal +9, History +14, Insight +9, Perception +9, Religion +14, Athletics +14


FEATS
Human: Deadeye Slinger
Level 1: Arcane Prodigy
Level 2: Disciple of Lore
Level 4: Duelist's Panache
Level 6: Champion of the Bloody Circle
Level 8: Swift Footwork
Level 10: Skill Training (Nature)
Level 11: Sorcerous Vision


POWERS
Bonus At-Will Power: Acrobatic Strike
Rogue at-will 1: Riposte Strike
Rogue at-will 1: Duelist's Flurry
Rogue encounter 1: Distracting Shot
Rogue daily 1: Scattering Shot
Rogue utility 2: Fleeting Ghost (retrained to Tuathan Animal Shape at Level 2)
Rogue encounter 3: Flailing Shove
Rogue daily 5: Mocking Strike
Rogue utility 6: Nimble Climb
Rogue encounter 7: Cloud of Steel
Rogue daily 9: Knockout
Rogue utility 10: Rapid Escape
Rogue encounter 13: Cunning Cyclone (replaces Flailing Shove)
Rogue daily 15: Lurker's Threat (replaces Mocking Strike)
Rogue utility 16: Reflexive Dodge


ITEMS
Ioun's Revelation (level 3), Nimble Shoes (paragon tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ====
 
Last edited:

log in or register to remove this ad

Garthanos

Arcadian Knight
What would really make this build sing would be a feat that enabled a spear using rogue...

There is an elf feat I believe that enables bow use with rogue abilities (this would be on the order of that)
 

MwaO

Adventurer
Hybrid Bard+Bard of All Trades = 'trained in all skills'

Just make sure to be actually trained in Arcana+Acrobatics as those are the two skills that have effects based on being trained.
 

Garthanos

Arcadian Knight
Hybrid Bard+Bard of All Trades = 'trained in all skills'

Just make sure to be actually trained in Arcana+Acrobatics as those are the two skills that have effects based on being trained.

Rogue | Bard

I was also thinking of alternatively doing Barbarian... since the fighting style fits sweetly as well (though the mobility rogue works too with the sling use)

Presumedly anything I wanted skill powers from I would actually want to be trained in also.
 
Last edited:

MwaO

Adventurer
Right. Plus Bard has some nice weapon-based powers - Arrow of Warning, Rhyme of the Bloodseeking Blade, Echoing Weapon that go well with a ranged weapon option. All available at very low levels.
 


Garthanos

Arcadian Knight
Adjusted the original post so that endurance and dungeoneering are trained


now the only skills not trained and not swapped are

Diplomacy +13, Heal +9, History +14, Religion +14

with heal being icky bad and a couple of the trained ones (nature and dungeoneering) not being much better than untrained...
 

Garthanos

Arcadian Knight
====== Created Using Wizards of the Coast D&D Character Builder ======
Lugh Samildánach, level 16
Human, Bard|Rogue, Student of the Seven
Tuathan Starting Feature: Continue the Story
Level 5 Tuathan Feature: The Tables Are Turned
Level 10 Tuathan Feature: Flying Animal Shape
Hybrid Bard: Hybrid Bard Reflex
Human Power Selection: Bonus At-Will Power
Background: Brother in Battle, Wandering Duelist (Brother in Battle Benefit)

FINAL ABILITY SCORES
Str 12, Con 12, Dex 21, Int 18, Wis 9, Cha 16.

STARTING ABILITY SCORES
Str 11, Con 11, Dex 17, Int 13, Wis 8, Cha 14.


AC: 26 Fort: 23 Reflex: 29 Will: 25
HP: 99 Surges: 7 Surge Value: 24

TRAINED SKILLS
Bluff +19, Diplomacy +19, Intimidate +21, Acrobatics +21, Dungeoneering +15, Heal +15, Stealth +21, Arcana +20, Streetwise +21, Nature +15

UNTRAINED SKILLS
Endurance +18, History +18, Insight +13, Perception +13, Religion +18, Thievery +19, Athletics +15

FEATS
Human: Deadeye Slinger
Level 1: Arcane Prodigy
Level 2: Disciple of Lore
Level 4: Novice Power
Level 6: Champion of the Bloody Circle
Level 8: Distant Advantage
Level 10: Skill Training (Nature)
Level 11: Sorcerous Vision
Level 12: Acolyte Power
Level 14: Bard of All Trades
Level 16: Distant Shot

POWERS
Bonus At-Will Power: Duelist's Flurry
Hybrid at-will 1: Jinx Shot
Hybrid at-will 1: Riposte Strike
Hybrid encounter 1: Distracting Shot
Hybrid daily 1: Scattering Shot
Hybrid utility 2: Fleeting Ghost (retrained to Tuathan Animal Shape at Level 2)
Hybrid encounter 3: Echoing Weapon
Hybrid daily 5: Arrow of Ill Omen
Hybrid utility 6: Vexing Flanker
Hybrid encounter 7: Cloud of Steel (retrained to Dancing Lightning at Novice Power)
Hybrid daily 9: Knockout
Hybrid utility 10: Rapid Escape (retrained to Energetic Flight at Acolyte Power)
Hybrid encounter 13: Song of Storms (replaces Cloud of Steel)
Hybrid daily 15: Menacing Thunder (replaces Arrow of Ill Omen)
Hybrid utility 16: Courageous Determination

ITEMS
Ioun's Revelation (level 3), Nimble Shoes (paragon tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Hybriding bard sure helped the skills round out....
also have a Song of Storms and Dancing Lightning Powers and Menacing Thunder for that my spear is lightning that jumps from enemy to enemy feel
 

Remove ads

Top