EarthsShadow said:
One adventure idea I have is that they could be hired to escort a new Holovid Star to a location where she is going to start filming her new Holovid movie but something happens while in transit and the players realize that not all is as it seems.
I'm just having a hard time coming up with a good reason as to how the group gets a ship...how they met...ya know, the hard stuff that helps start campaigns off so they don't disintegrate into a deep, black void. Any suggestions would be great.
Let's see if we can expand on your idea:
One (or more) of the characters works for a crime lord (the Hutts, a seedy Twi'lek merchant, or whatever fits in best), but not by choice. He's borrowed a hefty sum to buy a used freighter in search of his destiny. Until he pays back that 25,000 credit debt (don't forget about the 50% interest for late payments), he's in the hands of the crime lord.
Our crime lord's girl, the Holovid Star (let's call her Crystal Angel), is filming a new vid on some backworld den of sin. While the crime lord deals with "business", he wants the PC to escort Ms. Angel - on time and with no funny business.
This whole deal is further complicated by the past relationship between the PC and Crystal Angel.
Introduce another PC by making her Crystal Angel's bodyguard.
Introduce another PC by giving him some reason to get off planet, or to the same location Crystal Angel's shoot is at. He can book transport with the rest of the PCs - people who won't ask too many questions. This character's motivations can be mysterious and full of intrigue. He can be fleeing gambling debts, some kind of crime, or something similar.
It's always good to start off with some kind of action, but since the group isn't yet together you'd either have to focus on one character or do a "fast-forward" into the future where the group has already met.
In hyperspace, give the group a chance to interact and role-play. When things get slow, have the hyperdrive suddenly kick out. A power coil burnt out, the last one on the ship. They'll need to stop by the nearest station for refits and repairs. The seedy spaceport Borgo Prime, a hollowed-out asteriod, is the only stop nearby.
Once they reach Borgo Prime, Crystal Angel disappears. Oh great. And there are signs of sabotage on the hyperdrive.
What's going on?
-Crystal Angel could be carrying sensitive information about the crime lord and his business. Maybe she'll share this with her ex. Maybe not. She sabotaged the ship to get away from the crime lord - but that would not endear the PCs to the crime lord... Said information could contain something about a "lucritive trading partner from beyond the rim" - the Vong. The crime lord is hoping to undercut the Republic and side with the Vong. But even the crime lord does not know what that entails...
-Crystal Angel could be the deadly assasin Lady Death, working for the crime lord (or against him).
-Maybe Crystal Angel is a famous jewel theif, looking to score big right under the PC's noses by stealing the most precious jewel in all the sector.
-Maybe the PCs stumble upon some kind of ritual going on at Borgo Prime, masked by a yearly festival. This ritual is intended to release a Dark Jedi, hiding all these thousands of years.
Or maybe you don't want to have any ideas about the things going on. You could just introduce NPCs who say cryptic things, have the PCs get into fights with people they don't know (but who seem to be after the PCs/Crystal Angel), and see where the game goes. Listen to the PCs and try to pick up on their ideas.
Here's the address to my Star Wars web page. Features a galaxy map in flash (not barely completed, but still...) and some "stock encounters" that might give you some ideas.
http://www.houseoflucas.com/dave/starwars/star_wars.htm