Hussar
Legend
I believe some are asking for an official option more on par with earlier editions. We don't have that now.
Heh. Join the Warlord club.
I believe some are asking for an official option more on par with earlier editions. We don't have that now.
D&D modules should be designed for 13-16 year-old players who have been RPGing for less than a year. End of story. That is the only way we grow, or even maintain, the brand. The teenagers who started out with 1e and OD&D (ahem... like me...) are getting long in the tooth, now. And we're experienced enough to recognize and pump up the difficulty of a module when we need to.
And therefore valuable, no? Scarcity + utility = high value. Since the utility of diamonds in 5E is tied directly to their value... even a tiny chip of diamond ought to be worth 300 gp under those conditions, and therefore usable in Revivify....Players in my campaigns know that diamonds are almost impossible to obtain...
Fine. Put them in a box and send them over here.If a party go for all adventure and DM give exactly the itens described, they will end up with 5 magic longswords (I counted, maybe there is more). Man, I hate magic longswords.
A break in the spring wouldn't help. If Midway needed all hands on decks it'd the summer book they'd make story lite. Because those are the books overlapping in design time.Personally, I'm choosing to be optimistic. If "Midway" is the upcoming mechanical expansion, then they probably gave themselves a break this spring so they have more time to work on the new mechanics. As surely as Yawning Portal is low-effort, a mechanical expansion is very high-effort. The two balance each other out.
Since the utility of diamonds in 5E is tied directly to their value... even a tiny chip of diamond ought to be worth 300 gp under those conditions, and therefore usable in Revivify. Corollary: an amusing alternative would be to say that diamonds are so commonplace that a 300 gp diamond is unwieldy, the size of a small boulder, and that you therefore need to return to civilization to buy a diamond for Revivify.[/COLOR]
This is still using the reasonable "how hard can it be?" line of thought.But, isn't ramping up difficulty to reflect your particular group part of the job description of a DM? It's relatively easy to ramp up difficulty. Just add more dice to that trap or increase the number of monsters.
Reducing difficulty isn't particularly hard either but it does require the DM to know the system well enough to be able to do so.
So an easier module is fine for newbie DM's and players. And experienced gamers can adjust to taste. Isn't that the better way to go?
I think what actually happened is that they were working on an Undermountain campaign, and the Yawning Portal stuff got recycled here when they gave up on it.
Thankfully, the material is well-written and it will be useful if I ever want to set another campaign in Waterdeep. But it's a little dangerous using the Yawning Portal as a framing device.
Just imagine sharing all that amazing backstory and history -- ancient dwarven tunnels -- strange magic -- Halaster Blackcloak -- adventurers entering never to return, or coming back stinking rich. Heck, the entrance to the Undermountain is the center-piece of the Yawning Portal. It's right in the middle of the tap-room. Durnan built the whole inn around it. Then you get this exchange...
Players: "Awesome! When do we go in?"
DM: "Er... you don't."