D&D 5E Let's Talk About Yawning Portal

Sacrosanct

Legend
Why not just provide the option for Ye Olde Magick Shoppe and let people who like that method choose it and those don't can stick to baseline? I could see choosing one or the other depending on the type of campaign I'm running. (As my players will tell you, the rules in my game change based on the campaign.)

Maybe I'm not following. People do have that option. If you want Ye Olde Magick Shoppe in your game, just put it there.
 

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CapnZapp

Legend
Maybe I'm not following. People do have that option. If you want Ye Olde Magick Shoppe in your game, just put it there.
This isn't the first time you directly ignore what we've been telling you: a) calibrating this stuff isn't easy or fast and we want to pay WotC to do the work for us; b) we want an official 1PP product where everybody's using the same rules as their base; c) nobody is forcing you to purchase this product and it will never be core.

Not going to debate this with you any further, since you are clearly not listening. Just making a quick post so your unreasonable suggestion as well as your pretense at being new to the idea doesn't stand unopposed.

Thank you. Now, back to Yawning Portal. :)
 


Sacrosanct

Legend
This isn't the first time you directly ignore what we've been telling you:

...

Not going to debate this with you any further, since you are clearly not listening.

What am I ignoring? The only post that quoted me or I responded to was iserith, who only said what about including magic shops in the game. He didn't say anything that you just listed, therefore it's impossible for me to ignore what wasn't even presented.

Maybe if you didn't always trying to pick fights and attack people, you'd find yourself in less arguments.

I believe some are asking for an official option more on par with earlier editions. We don't have that now.

Well, I certainly wouldn't be against an UA article around that topic*. But I would not want an official "part of the DMG as officially published rules" around it, because then it makes it an assumed default mode of play. And IMO, magic item creation and Christmas Tree-esque rules like in 3e directly contradicts what the game has always been about. Obviously YMMV.

*Edit, above and beyond what rules already exist in the DMG, naturally. That's implied, but I wanted to make sure explicitly.
 
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CapnZapp

Legend
Well, I certainly wouldn't be against an UA article around that topic. But I would not want an official "part of the DMG as officially published rules" around it, because then it makes it an assumed default mode of play.
Let me only clarify a singke point: noone (that I am aware of) is suggesting we rewrite and republish the DMG. This is what I mean by "it won't be core, nobody will assume you will use it or even buy it". It will not become the mode of play unless you actively make it so.

UA would of course be welcome, predicated on the understanding UA material is unofficial playtest material only. Obviously I want and need to see it in print in an official dead-tree module.

Luckily MMearls have hinted we might see something in the upcoming rules expansion :)
 


Ath-kethin

Elder Thing
In order for Tomb of Horrors to be really deadly, you have to fix the Sphere of Annihilation. In 5E it does some pathetic amount of damage (3d12?) instead of permanently annihilating you. I don't have my copy of Tales From the Yawning Portal, but if it's not filled to the brim with real Spheres of Annihilation I will be sorely disappointed in Acererak. (And I will take steps.)

It doesn't have a sphere of annihilation in it. But then, neither did the original. The text of the new one is literally copy-pasted out of the old one, and says that the green face has an effect similar to a sphere of annihilation. If characters step into it they disappear. The end.
 
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TerraDave

5ever, or until 2024
I was surprised at how light the conversions where. A lot of the original text is kept as is, with just enough to make it 5E compatible. And we lost a fair amount of original art.

I would have liked a little bit more in terms of building on what was there before.

As for ToH, I did run a "nerfed" 4E version of it for lower level characters, and am very familiar with the 1E version. It is supposed to reward the hyper-vigilent and kill every one else. In practice, it could kill them very quickly.

Based on my 4E experience, I would be careful about jumping to conclusions on this one. Maybe it won't kill them in the first 10 minutes of play, but could still foil and kill most parties before getting to the bottom of it. Which should be good enough.
 

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