D&D 5E DMs, what are the most baffling and/or pointless questions your players ask?

discosoc

First Post
Why should the DM care even one bit about that? I sure don't. I'm there to describe the scene and adjudicate actions, not judge why a player chooses to do a certain thing. And if you're using XP and that's what motivates the player, why not then make uncovering clues worth a non-trivial amount of XP?

Or why not play a board game if that's all you want to get out of it? Having players that actually think beyond the character sheet results in truly amazing stories being told. Perhaps you've just not been part of that, though.
 

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Bawylie

A very OK person
Or why not play a board game if that's all you want to get out of it? Having players that actually think beyond the character sheet results in truly amazing stories being told. Perhaps you've just not been part of that, though.

Jaysus.


-Brad
 


cbwjm

Seb-wejem
How about this crazy question that can get people bogged down in an ongoing and pointless argument. "If a creature in a resilient sphere falls off a cliff, do they take damage when they land?" If it was a thread topic, I'm sure it could keep people arguing for days.
 
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doctorbadwolf

Heretic of The Seventh Circle
Yeah, I keep meaning to throw an animated object at him one of these days. "The carpet you didn't care about roars to life and shows you a 'whole new world' of pain; roll your damn initiative."

If you want more subtlety, start using smart, creative enemies that use secondary features of the environment agaisnt the party.

Speaking of tapestries, I once had a Monk with burning fists (this was Star Wars, a matukai/Jedi) who sprinted along a wall, grabbed a tapestry, which set it on fire, and then he leaps off the wall, across the hall, to the other wall, draping the 6' wide, 15ft long, *burning* tapestry onto the enemies.

Set the PC on fire once, and they will care about wall art.
 

Satyrn

First Post
How about this crazy question that can get people bogged down in an ongoing and pointless argument. "If a creation in a resilient sphere falls off a cliff, do they take damage when they land?" If it was a thread topic, I'm sure it could keep people arguing for days.

*shakes fist*
 

Lanefan

Victoria Rules
Or why not play a board game if that's all you want to get out of it? Having players that actually think beyond the character sheet results in truly amazing stories being told. Perhaps you've just not been part of that, though.
I think you're being a little - or more than a little - harsh here.

The players can think as far beyond the character sheets as they like. The DM, however, is still there primarily to describe scenes, adjudicate actions, and play the NPCs whether friend or foe.

Lanefan
 

I have to disagree with the idea that a player getting bored and stabbing the innkeeper is a sign of poor pacing. You're putting the blame for the player's action onto the DM! I would say that when this happens, it is often because a player is bored of not being the centre of attention; stereotypically, it happens when the Barbarian player - or Crab Bushi, or whatever - is wanting everyone to pay attention to them again, not to the Bard. For another example: rangers deserve the opportunity to roleplay being a protector of the wild with a low-stakes scene between them and some woodsmen in the forest, even if it isn't very exciting for the Wizard in the party. In short, one player does not get to say, "I don't want this scene any more" and take action that will negatively impact other people's enjoyment; the wizard who decides to just firebolt the woodsmen is at fault, not the DM for presenting that scene.

In addition, I'd push back against the suggestion that every scene must have real stakes. This is not a book, or a film, where we can craft everything to be self-reverential and important for revealing character; all we can do as DMs is present the scenes that suit the story and the characters and the location, and hope to let the players have fun in them. I'll happy have a scene of a player just speaking to a Dwarven smith and booking their platemail, even if there is no 'loss condition' available; that player can take the opportunity to roleplay regardless. Indeed, I'll occasionally try to have a 'low drama' session, where the party just exist in the world. They meet people, they make plans, they get into discussions about whether armour should be ornate or plain, they, in short, roleplay. I'll make sure to add a combat encounter - or at least the option for one - into such a session, but I think that this kind of session can be really good for letting the players enjoy their characters and the world, without the pressure of saving the universe or rolling initiative. Often these scenes can lead to interesting things later on, for example when the party takes a shine to a given NPC, or when your description of the injustice in Baldur's Gate gets their blood pumping.

As always, it probably comes down to a group mismatch. If the DM is wanting to have low tension scenes where the party exists in the world, and Bob the Barbarian keeps hitting the NPCs so he can get back to combat, then sooner or later the game is going to have to change - either to not have those scenes, or to not have Bob in it.
 

Not a Hobbit

Explorer
Two more baffling questions:

1. "Do I have advantage?"

2. Player: "Would my character know anything about that?"
DM: "Uh, why would he?"
Player: "Because he's a Bard."
 

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