MrHotter
First Post
I use the variant rule for skills on page 175 of the players handbook. It's basically saying to use whatever ability/skill combo that would apply to the situation.
That let me remove skills that made less sense. Here is what I ended up with in my house rule document:
Another thing to think about is using the optional skill rule from the DMG Chapter 9. That removes all skills and the character would be proficient in all checks based on an ability score. They would get one proficient ability based on class and another based on background.
That let me remove skills that made less sense. Here is what I ended up with in my house rule document:
SKills
Remove the 'Investigation' skill. The perception skill will be used for anything that would fall under investigation. Players can use intelligence or wisdom for perception.
Remove the 'Acrobatics' skill. The athletics skill can be used for dexterity checks that require balance or complex maneuvers.
Remove 'Animal Handling'. Use Nature with wisdom, charisma, or intelligence (whatever is appropriate) for animal interaction.
Skills are not always tied directly to ability scores (pg 175 Player's Handbook). While many skills will still be closely tied with the ability score (like stealth with dexterity or history with intelligence), some skill checks may have different abilities that a player may use for their roll.
If a player wants to use strength or intelligence in an intimidation check, they can if it makes sense for the situation. There are many cases when int and wis can be interchanged for medicine or nature depending on what the player is trying to do.
Other Examples:
Dexterity for performance with a flute, str for performance with a drum, charisma for performance while singing.
Str with animal handling while trying to rein in a wild horse by force, wis with animal handling while trying to rein the horse in with his favorite treat, chr with animal handling to calm a wild horse with a song.
Another thing to think about is using the optional skill rule from the DMG Chapter 9. That removes all skills and the character would be proficient in all checks based on an ability score. They would get one proficient ability based on class and another based on background.
Last edited: