iserith
Magic Wordsmith
You can see this on the recent Twitch streams.
Don't get me started.
You can see this on the recent Twitch streams.
My brain's English compilier just short circuited.FrogReaver;7146781. . . said:both A) has an easy solution or B) is. . .
I'm surprised that Athletics is not on there for grappling and climbing/jumping. I know a dex based character will try to talk you into letting them acrobat their way up a wall or rope, but I try to disuade the players from shenanigans like that.
Then you don't need skills at all, by that reasoning. Which is fine.
But also consider that a player taking proficiency in a skill is doing so as a form of identification for the character. "I envision my character as X, Y, Z, therefore I am taking THIS skill." You could also say that a player taking a given skill is telling the DM in so many words what kind of content he or she wants to see. (Though personally, I'm of a mind that a player should build a character appropriate for the game the DM is presenting instead of taking something in hopes the DM includes particular content, but nevermind.)
Of course you need skills. Saying that you can do any activity in the game without a skill for it isn't an argument that no skills ever are needed. It's an argument that not all activities need directly mapped to a skill.
If one wanted to make the case that no skills ever are needed you would not just need to show that you can play without any skills but also that there is a benefit to doing so.
I've seen it used a lot. I've not ever seen it have an impact on a campaign. Maybe that will change. Maybe you can share a few stories of how it's been very useful in games. I'm open to change my mind. If it does end up being useful in some campaigns it should definitely stay. If it's just a RP skill that basically never is going to affect the campaign then would you agree that it's better to drop it from the skills and let performance be handled by other checks like charisma or persuasion?
So what is the benefit to gameplay of having both athletics and acrobatics in the game? I understand the logical consideration you mentioned but skills aren't being put in the game anymore like 3.5e did them (a skill for everything and every nuance) and thank GOD! So besides the explanation that athletics doesn't cover absolutely everything that acrobatics can cover, is there any other reason we need them separated?
For example the book lists other dexterity checks:
pick a lock,
disable a trap,
steer a chariot around a tight turn.
Why not also have listed in there,
walk a tightrope
etc
Wouldn't that cover pretty much the few skills that couldn't easily be rolled into athletics?
Of course you need skills. Saying that you can do any activity in the game without a skill for it isn't an argument that no skills ever are needed. It's an argument that not all activities need directly mapped to a skill.
If one wanted to make the case that no skills ever are needed you would not just need to show that you can play without any skills but also that there is a benefit to doing so. I'm not advocating the later. I believe there is a benefit for an RPG to have skills, but not because they are needed to perform or resolve some action a player takes. The benefit is in having more granularity to activities that are going to affect the campaign. If an activity is going to only have a very minor impact on the campaign then that same level of granularity isn't needed and if a check is ever needed for such an activity then it can be resolved by just using the stat and possibly the most similar skill in the game to the activity in question. However, if certain checks are going to be very important or used often then having that granularity around them is very useful.
For example. Why doesn't anyone ever worry about D&D 5e not having a cooking skill? What about a blackmail skill? What about a lockpicking skill? A trap disabling skill?
And yet for some reason I find resistance (and from you of all people) when I suggest animal handling and acrobatics and possibly performance should fall into the same category as the above examples?
Not everything a character can do or wants to be good at needs covered by a skill.
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The point is, once you understand these things you will see that just having a skill for the sake of a skill isn't a good plan.
They really aren't needed though. Ability checks can resolve tasks without skill or tool proficiencies attached. I believe older editions of D&D worked fine in this fashion.