Hi,
for my next adventure as a DM I want my party to pass a magic elven forest. The forest will try to stop the players from passing through it by influecing them with magic & disease. My aim is to make the Players use their advantages to pass through it.
The following points are planned:
But I have the following problems implementing those things:
Would be very glad about some help!
Thanks in advance
Peter
for my next adventure as a DM I want my party to pass a magic elven forest. The forest will try to stop the players from passing through it by influecing them with magic & disease. My aim is to make the Players use their advantages to pass through it.
The following points are planned:
- Strange lights charm the characters and make them follow them into the deeper forest, if they fail a WIS saving throw against DC 17. They move slowly 5 foot every round into different directions. They need to make their saving throw every turn, until they solve this problem generally. Our bard could countercharm. Or the cleric could cast Beacon of Hope to get them advantage against WIS saving throws.
- Thorns are cutting through their armor while travelling. After 1 hour everybody gets diseased that fails a CON saving throw agains DC 17. A Medcine check could tell them that this is a desease. Otherwise the cleric could cast Detect Poison and Desease and cure it afterwards.
- The characters hear strange and dangerous sounding noises. If they decide to go off the road to look after them, they will need to find their way back with Survival against DC 20. Each missed check makes them walk in circles for one hour.
But I have the following problems implementing those things:
- How do I determine, which characters are affected by desease/charm, etc. without giving them too information about what's going on? If I ask them to make a CON saving throw they immediately know it must be a poison or desease. If I tell them "You missed the saving throw, you are charmed ..." they know it's the charm condition (with some extra features).
- But how can I implement those things, so that they still need find out themselves? If I roll the dice hidden, they won't be able to use the Inspiration from the Bard and they - indeed - have very little information about what's going on.
- Should I just rule that Character X + Y get affected (without any checks)? They could maybe start thinking that I use my DM power abritrarily...
Would be very glad about some help!
Thanks in advance
Peter
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