Geoffryn Kaladon
First Post
MASTERWORK ITEMS FOR 5e:
I spoke with the guys over the phone at WoTC, and the man on the other end agreed with me on this:
Any magic item MUST be at its core, a Masterwork item. For example, you CANNOT have a Bag of Holding made of BURLAP!
What is a masterwork item? It is the BEST manufactured by a master craftsman at the peak of his skill, whether a dwarf, human, or elf, constructed from the finest materials. For a bag of holding, it must be made of genuine fine leather, or silk, or satin, or some similar fine material.
A masterwork item generally costs an additional 100 gp above the basic cost of the item. For instance, if a PC character wishes to begin play with a Masterwork Dagger, it would cost 102 gp; 2 for the basic dagger, and 100 additional because it's the best made, perfectly balanced for throwing, and frequently with a jewel or two set into the pommel. Masterwork items are generally kept in a locked glass case in the shoppe.
Note, a Masterwork weapon, such as a dagger, would be a +1 to HIT ONLY, NOT for damage. This is because the dagger is perfectly balanced. Once this dagger is given to a wizard to be enchanted, it then becomes a +1 Dagger for damage, as well as to hit. To enchant it however, takes a Year and a Day for a wizard. This is why a +1 weapon costs so much!
These were the rules in 3.5. It only makes perfect sense to include it in 5e!!!
Will someone with any influence PLEASE ask WoTC to publish this in an upcoming book!
Thank you!
I spoke with the guys over the phone at WoTC, and the man on the other end agreed with me on this:
Any magic item MUST be at its core, a Masterwork item. For example, you CANNOT have a Bag of Holding made of BURLAP!
What is a masterwork item? It is the BEST manufactured by a master craftsman at the peak of his skill, whether a dwarf, human, or elf, constructed from the finest materials. For a bag of holding, it must be made of genuine fine leather, or silk, or satin, or some similar fine material.
A masterwork item generally costs an additional 100 gp above the basic cost of the item. For instance, if a PC character wishes to begin play with a Masterwork Dagger, it would cost 102 gp; 2 for the basic dagger, and 100 additional because it's the best made, perfectly balanced for throwing, and frequently with a jewel or two set into the pommel. Masterwork items are generally kept in a locked glass case in the shoppe.
Note, a Masterwork weapon, such as a dagger, would be a +1 to HIT ONLY, NOT for damage. This is because the dagger is perfectly balanced. Once this dagger is given to a wizard to be enchanted, it then becomes a +1 Dagger for damage, as well as to hit. To enchant it however, takes a Year and a Day for a wizard. This is why a +1 weapon costs so much!
These were the rules in 3.5. It only makes perfect sense to include it in 5e!!!
Will someone with any influence PLEASE ask WoTC to publish this in an upcoming book!
Thank you!
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