[MENTION=6775031]Saelorn[/MENTION] True, but if that is a concern you can replace the d20 with 3d6 (or something like that). Probabilities around the average can be achieved without a dice pool no?
It depends on how narrow you want your distribution. Rolling three dice is less uncertain than rolling one die, but it's still more uncertain than rolling twenty dice.@Saelorn True, but if that is a concern you can replace the d20 with 3d6 (or something like that). Probabilities around the average can be achieved without a dice pool no?
The term is “dice pool”. If the system doesn’t make the mistake of creating too large unwieldy dice pools, adding or removing a physical die is a really easy, intuitive, tactile version of a modifier.
YMMV, of course. I like them (I use d6 dice pools in WOIN) but everybody has different tastes.
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3d6 is a dice pool.
I also dislike systems using 'buckets of dice', but not all dice-pool systems are like that.
As you do in Runequest.
But the way dice-pools provide it, is more elegant: You don't have to make any calculations, you can tell the result at a glance. It's especially beneficial to players who are mathematically challenged.
Dice pools also scale better: you can always add more dice, and a result of zero successes remains a possiblity. Yet, by being able to achieve more overall successes, you can achieve progressively better results that cannot be achieved by characters with a smaller dice pool. Using a percentile system you are limited to a range of 0 to 100%. Trying to replicate the advantage of increasing dice-pools would result in complicated math and most likely something as unwieldy as look-up tables.
It depends on how narrow you want your distribution. Rolling three dice is less uncertain than rolling one die, but it's still more uncertain than rolling twenty dice.
There are lots of ways you could mess with a system, depending on how you want to juggle personal preferences. I'm a big fan of taking average results, instead of rolling large numbers of dice, for example. You could get most of the benefit of an Exalted or Shadowrun system, while making it faster to run, if you cap the number of rolled dice at six and just averaged out the rest. Instead of rolling eighteen dice, you could just count six automatic successes and roll six more dice (although I understand that Exalted, in particular, makes it a pain to determine what the average result should be).
If the results are added together, it's not a dice-pool system. Instead you get the worst kind of flat, bell-shaped result curves that are in all ways inferior to rolling 2 or 3 dice with a high fixed bonus.Take WEG d6 - the starting PC is luky to get 6d... and Very Hard is 30. The main film cast often have 8+dice, and 30 is well into the average range for them.
You're making several (wrong) assumptions here to make dice pool systems look worse than they are. As has already been pointed out to you, a good dice pool system is unlikely to require rolling more than about ten dice. And you can definitely tell the number of successes at a glance if you're using dice that have been created for the system, i.e. showing a special symbol to indicate success.I do concede that it is easier for people with poor math skills (and they do exist!). But at a glance? with 18 D10 rolled? Nope - you gotta sort them, count them...
Maybe I didn't express myself clearly enough:But scaling leads to buckets of dice... and do you really need a bigger range than 1 to 100? A highly skilled and lucky character can achieve much more degrees of success than a lower skilled one with % (if degrees of success is something that's being done in that system). I don't see scaling as an advantage here.
If the results are added together, it's not a dice-pool system.
... are we talking about the same thing? This is not what I meant at all.
3d6 instead of a d20 is something Gurps does, for example (and HERO as well). You roll 3d6, you add them up, and compare it to your skill (you try to roll "under", it's a roll low is good system). It's always 3d6 - it doesn't matter if you are good, bad, strong, have a magic sword whatever. Because you roll 3d6 instead of a d20, the chances of rolling an "average-ish" roll are higher than a d20, it's not a flat distribution.
In a dice pool the number of dice is variable (depends on your skills, abilities, favorable circumstances etc) and each dice individually is check to see if it succeeds (exalted: a 7 or higher on a d10). You then add up the number of successes to see how well you did. Some tasks will require multiple successes to be successful - the number of success is the "DC". This is totally different than the 3d6 system I just described.
... what is your definition of a dice pool? I'm genuinely confused.
There are many types of dice pool. Count successes, add up total, etc. There a great Wikipedia page on the subject:
https://en.m.wikipedia.org/wiki/Dice_pool
If you replace a d20 with 3d6 you’re reliving it with a (small) dice pool.
Some RPGs roll a fixed number of dice, add a number to the die roll based on the character's attributes and skills, and compare the resulting number with a difficulty rating.
And this is the essence of dice pool system. If the number of dice is fixed, it is not a dice pool. The above wiki quote should be edited to make that clearer btw, but I'm not going to go do so now because that would be a bit of a jerk move hahaHowever, in other systems the character's attributes and skills determine the number of dice to be rolled.