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lowkey13
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So, one thing I love about 5e is that goes back to the notion of rulings, not rules.
But that brings up a separate issue- when rulings are based on "common sense," how common is that sense?
I write this because recently, in a separate thread, I posited that the proverbial zombie horde, should they down a PC, would likely stop to feast on the downed PC (as opposed to letting the unconscious PC chill, make death saves, be healed, etc.).
Another poster wrote that "predators" generally wouldn't stop to eat a PC, because of the danger. (Think lions, gazelles, etc.).
Now, both of these are "common sense" ideas ... but are they true? One is a "common sense" application of, um, genre movies. Another is a common sense application of how many of our predators operate in the wild- but not all. Snakes, wolves, lions, bears, badgers (GIANT BADGERS?) would operate on different principles. It's a reasonable thing to say that most wildlife would not continue to attack a downed PC, but it's also a reasonable thing to say that most wildlife wouldn't attack a well-armed adventuring party, period. Just like it's reasonable to say that zombies behave like (many... slow, fast, etc.) genre zombies, but it could also be reasonable to say that they don't since D&D zombies are not movie zombies ... and ghouls and ghasts are more about the nibbles.
I was reminded of a thread some time ago when there was a discussion about casting silence on bats, and what that would do.
http://www.enworld.org/forum/showthread.php?477626-Bats-and-Silence
The first analysis (common sense) was that it would do nothing.
The second analysis (common sense) was that it would "blind" or "confuse" the bats, because of echolocation, and they would crash into each other.
The third analysis (common sense) was that it wouldn't blind or confuse the bats, because while they do use echolocation, that's not the sum of their senses. It very likely could frighten the bats, however. (My favorite pull quote, "Bats actually have decent vision").
(There was also a long discussion about whether characters would even know to cast silence on bats, but that's a separate discussion!)
In effect, three "common sense" approaches, two science-y, with different results. Which is right? I would posit ... it doesn't matter.
Part of the problem with rulings, not rules, in a game system is that it requires adjudications like this. The more rich and detailed the game world created by the DM, the more freedom given to players to do things outside of the relatively detailed combat rules, the higher the probability that the DM will have to make an adjudication based on the DM's common sense; even if that is simply to set the level of the DC check.
And that's why rulings, not rules, requires a level of tolerance and trust at a table. Because not everyone has the same ideas, or the same "common sense" as to what should be the case. The bat/silence thread was a great example of that. Different DMs might have rules of thumb (such as the proverbial "rule of fun" - rule for the most fun result for the party) to help them, but the end result is that only through a level of trust and respect at the table combined with an understanding that there will necessarily be different perspectives on issues* can rulings, not rules, work.
*For example, see any thread here.
Agreed; this is a way of stating the communication (in this case, in-game) is paramount.
But while it helps avoid many issues, it doesn't avoid all issues.
Good descriptions from the DM ("The ravenous zombie horde ... etc.") helps inform the party of the DM's a priori common sense ideas.
Clearly stating a goal ("I cast silence to blind the bats") helps inform the DM as to the player's a priori common sense ideas.
But while these address communicating the a priori ideas, they do not resolve issues regarding conflicts of "common sense" ideas.
To bring up the bat example, a DM with varying levels of scientific knowledge may have a different response as to the effectiveness of that tactic. Or, perhaps, defer to the rule of fun. It's the same in a vast number of situations (swimming with different types of armor and/or encumbrance, illumination issues, availability of items in a town not expressly provided for, behavior of creatures that are similar to those in our world/similar to genre archetypes, etc.).
The DM's ruling stands in any case. If he or she wants to say the action fails, then it does. Maybe the DM allows for some reversies. However, I would say a good rule of thumb for the DM is that if he or she hasn't telegraphed that something won't work, then it works (or there's uncertainty). So, while the zoologist DM thinks silence wouldn't blind bats, if he or she hasn't telegraphed that to be the case in some way, then it's at least uncertain.
To bring up the bat example, a DM with varying levels of scientific knowledge may have a different response as to the effectiveness of that tactic. Or, perhaps, defer to the rule of fun. It's the same in a vast number of situations (swimming with different types of armor and/or encumbrance, illumination issues, availability of items in a town not expressly provided for, behavior of creatures that are similar to those in our world/similar to genre archetypes, etc.).