Lanefan
Victoria Rules
Arguments could be made either way. For my own part I've never really liked the hard cap in 1e - hell, if someone can get their AC down to -11 more power to 'em - but to get a non-temporary AC below -10 involves a huge amount of magic; the cost of which is thus not being spent on offense. And armour etc. can still be destroyed by area-effect damage and some bad saves.... . . I wonder if, taking a cue from AD&D, capping AC at 20 would improve the game. Well, as a 6e sort of idea.
I think the best I've ever seen in a game I've DMed was someone got to -11 for a while; -10 is the best in anything I've played in. That said, I've seen quite a few -8s and -9s - those next few points are really hard to get, so it works almost like a soft cap which is IMO far preferable to a hard cap.
Lan-"yes I know this is supposed to be about h.p. - sorry 'bout that"-efan