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  1. #151

    Bartholemu "lynx" Holland

    Name: Bartholemu "Lynx" Holland
    Class: Rogue
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: NE
    Deity: Jareth
    Str: 10  +0 (2p.)     Level: 1        XP: 0
    Dex: 16 +3 (10p.)     BAB: +0      HP: 7 (1d6+1)
    Con: 12 +1 (4p.)     Grapple: +0   Dmg Red: -
    Int: 14 +2 (6p.)     Speed: 30'     Spell Res: -
    Wis: 12 +1 (4p.)     Init: +3        Spell Save: -
    Cha: 12 +1 (4p.)     ACP: -0       Spell Fail: -
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +2    +0      +3    +0    +0    +0    15
    Touch: 13              Flatfooted: 12
                             Base   Mod  Misc  Total
    Fort:                      0    +1          +1
    Ref:                       2    +3          +5
    Will:                     0    +1          +1
    Weapon                  Attack                          Damage       Critical
    Dagger(x5)               +0 (base +0; str +0)       1d4+0          (19-20)x2
    Dagger(x5)               +3 (base +0; dex +3)       1d4+0          (19-20)x2
    Short Sword              +0 (base +0; str +0)       1d6+0          (19-20)x2
    Light Xbow                +3 (base +0; dex +3)      1d8+0          (19-20)x2
    Languages: Common, Draconic, Orc
    Abilities: Sneak Attack 1d6; Trapfinding
    Feats: Stealthy (+2 hide; move silently), 
              Point Blank Shot (+1 Range attack and damage under 30ft)
    Skill Points: 44 (4hum +((8+int)x4))       Max Ranks: 4/2
    Skills                               Ranks  Mod  Misc  Total
    Bluff                                4        1      0      5
    Disguise                             4        1      0      5
    Gather Information                   4        1      0      5
    Hide                                 4        3      2      9
    Move Silently                        4        3      2      9
    Profession (Card Player)             4        1      0      5
    Ride                                 2        3      0      5
    Sense Motive                         4        1      0      5
    Sleight of Hand                      4         3     0       7
    Tumble                               4        3     0       7
    Listen                                 2        1    0        3
    Spot                                  2         1    0        3
    Equipment:               Cost         Weight
    Leather Armor            10gp          15lbs
    Daggers(x5)              2(10)gp       5lbs
    Bolts(30)                   1/10(3)gp   3lbs
    Shortsword                 10gp         3lbs
    xbow                          35gp        6lbs
    Light Horse                 75gp
    Saddle, riding              10gp         25lbs
    Saddlebags                  4gp           8lbs
    Bit and bridle                2gp          1lbs
    Disguise Kit                 50gp         8lbs
    Bedroll                       1sp           5lbs
    Blanket                      1sp           3lbs
    Flint/ Steel                 1gp          
    Waterskin                   1gp          4lbs
    Whetstone                  2cp          1lbs
    Total Weight:27lb (on me) 62lbs (on horse)     Money: 6gp 1sp 8cp
                         Lgt   Med      Hvy   
    Max Weight:          33    34-66  67-100
    Age: 16
    Height: 5'3"
    Weight: 121lb
    Eyes: cold grey
    Hair: raven black
    Skin: alabaster white
    Born and Raised in the shadow of the Red Dragon Inn. Lynx never new his parents. His older sister cared for him until he was approximately 6, then at 14 she was raped and murdered before his eyes by a drunk. After the man passed out beside his sister's body, lynx killed him with the same dagger the man had used on his sister. Since that day, Lynx has been on his own.

    When Lynx was about 11 he tried to steal a deck of playing cards from a Halfling adventurer. The Halfling caught the boy's hand in his pocket, but instead of reporting him to the guards, gave the cards to the boy and taught him how to play various card games. Lynx fell in love with the game and for the past five years has played in and around the inn, making quite a nice profit for a street kid with no home.

    Last edited by Dexerion; Saturday, 25th December, 2004 at 05:56 AM. Reason: Miscounted Starting Gold


  • #152
    LEW Judge
    Novice (Lvl 1)

    nimisgod's Avatar

    Join Date
    Feb 2003
    South Jersey

    ø Ignore nimisgod

    Veras Re, LE Dwarf Egoist/Fighter

    Name: Veras-Re 
    Class: Egoist /Fighter
    Race: Dwarf
    Size: Medium
    Gender: Male
    Alignment: Lawful Evil
    Deity: Ayratha
    Str: 16 +3 (10p.)     Level: 2/1      XP: 3904
    Dex: 12 +1 (04p.)     BAB: +2         HP: 027(2d4+1d10+09+04)
    Con: 16 +3 (06p.)     Grapple: +5     Dmg Red: XX/XXXX
    Int: 15 +2 (08p.)     Speed: 20'      Power Res: --
    Wis: 10 +0 (02p.)     Init: +1        Power Save: +2
    Cha: 06 -2 (00p.)     ACP: -6         Craft Points: 680
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:               10    +9     +3   +1     +0    +0    +0    23
    Touch: 11              Flatfooted: 22
                             Base   Mod  Misc  Total
    Fort:                      2    +3          +5
    Ref:                       0    +1          +1
    Will:                      3    +0    +4    +7
    *+2 vs. Spells and Spell-like Effects
    *+2 vs. Poisons
    Weapon                  Attack   Damage     Critical
    Club                      +5     1d06+3     20/x2      
    -Thrown                   +3     1d06+3     20/x2     10'
    Dagger                    +5     1d04+3     19-20/x2
    -Thrown                   +3     1d04+3     19-20/x2     10'
    Dwarven Waraxe +1        +7   1d10+4    20/x3
    Javelin                    +3         1d6+3       20/x2     30'
    Languages: Common, Dwarven, Terran, Undercommon
    Dwarven Abilities
    -- Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in 
    such situations).
    -- Darkvision: Dwarves can see in the dark up to 60 feet. 
    -- Stonecunning.
    -- Weapon Familiarity: Dwarven waraxes and Dwarven Urgoshes are Martial weapons.
    -- Stability: A dwarf gains a +4 bonus to resist being bull rushed or tripped when standing on the ground.
    -- Poison Resistance: +2 racial bonus to save vs. poison.
    -- Magic Resistant:+2 racial bonus to save vs. spells and spell-like effects.
    -- +1 racial bonus on attack rolls against orcs and goblinoids.
    -- +4 dodge bonus to Armor Class against monsters of the giant type. 
    -- +2 racial bonus on Appraise checks that are related to stone or metal items.
    -- +2 racial bonus on Craft checks that are related to stone or metal.
    -- Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
    -- Favored Class: Fighter. 
    Fighter Abilities
    -- See Feats
    Psion Abilities: 
    -- Psionic Manifestation: Manifester Level 2
    -- Power Points: 6+2
    -- 1st Level Powers: Detect Psionics, Killing Thought (Mind Thrust), Flesh-mind Fortification (Vigor), Shackles of Thought (Entangling Ectoplasm), Mind Shield (Empty Mind) 
    -- Psicrystal: Resolved (+2 to Willpower saving throws) 
    -- Psion: Weapon Proficiency (Psion)
    -- Psion: Psionic Body
    -- Bonus: Alertness (when Psi-crystal is within 5 feet)
    -- Level 1: Psicrystal Affinity
    -- Fighter: Weapon Proficiency (Simple)
    -- Fighter: Weapon Proficiency (Martial)
    -- Fighter: Armor Proficiency (Light)
    -- Fighter: Armor Proficiency (Medium)
    -- Fighter: Armor Proficiency (Heavy)
    -- Fighter: Shield Proficiency (All)
    -- Fighter: Shield Proficiency (Tower Shield)
    -- Fighter: Weapon Focus (Dwarven Waraxe)
    -- Level 3: Iron Will
    Skill Points: P:20 F:4   Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Autohypnosis               2    +0          +2
    Concentration              6    +3          +9
    Craft (Weaponsmithing)     4    +2   *$     +6
    Craft (Armorsmithing)      4    +2   *$     +6
    Heal                       2    +0          +2
    Knowledge (Dungeoneering)  1    +2          +3
    Knowledge (History)        1    +2          +3
    Knowledge (Nature)         1    +2          +3
    Knowledge (Psionics)       1    +2          +3
    Knowledge (The Planes)     1    +2          +3
    Listen                     0    +0   +2     +2
    Spot                       0    +0   +2     +2
    Psicraft                   1    +2          +3
    * +2 Racial Bonus if weapon/armor is made of Metal or Stone
    $ +2 Circumstance Bonus for Masterwork Tools
    Equipment:               Cost  Weight
    Explorer's Outfit        ----    ---- 
    Psicrystal               ----    ----
    MW Full Plate +1*      2650gp 50lb 
    MW Hvy St. Shield*   1165gp  15lb
    Tent                     10gp    20lb
    -- Javelins (3)                03gp   06lb              
    -- Dwarven War Axe +12335gp 08lb
    -- Club                  ----    03lb
    -- Dagger, Cold Iron     04gp    01lb
    -- Flask of Acid         10gp    01lb
    -- Oil (5)               05sp    05lb
    -- Small Steel Mirror    10gp   0.5lb
    -- Flint and Steel       01gp    ----
    -- Sewing Needle         05sp    ----
    Backpack                 02gp    02lb
    -- Bedroll               01sp    05lb
    -- Blanket               03sp    03lb
    -- Cold Weather Outfit   08gp    07lb
    -- Trail rations (10)    05gp    10lb
    -- Waterskin (2)         02gp    08lb
    -- Soap                  05sp    01lb
    -- Spellbook             15gp    03lb
    -- MW Weaponsmith Tools     55gp    05lb
    -- MW Armorsmith Tools       55gp   05lb
    -- Ink (8 oz., black)    08gp    ----
    -- Inkpen                01sp    ----
    -- Hempen Rope (50ft)    01gp    10lb
    -- Shovel                02gp    08lb
    -- Grappling Hook        01gp    04lb
    -- Clay Mug              02cp    01lb
    Total Weight:135.5lb      Money: 19gp 09sp 68cp
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:               076   153   230   460   1150
    Age: 53
    Height: 4'03"
    Weight: 154lb
    Eyes: Milky white
    Hair: Dark and Stringy
    Skin: Slate grey with discolored spots
    Diminutive Construct 
    Hit Dice: 1d8(10) 
    Initiative: +2
    Speed: 30 ft. (6 squares), climb 20 ft.*
    Armor Class: 16 (+4 size, +2 Dex*), touch 16, flatfooted 14
    Base Attack/Grapple: +0/-17
    Space/Reach: 1 ft./0 ft.
    Special Qualities: Construct traits, hardness 8, psicrystal granted abilities (improved evasion, personality, self-propulsion, share powers, sighted, telepathic link)
    Saves: Fort +5, Ref +1, Will +2
    Abilities: Str 1*, Dex 15*, Con -, Int 6, Wis 10, Cha 10 
    Skills: Climb +14*, Concentration +4, Craft (Weaponsmithing) -1, Craft (Armorsmithing) -1, Heal +2, Knowledge (Dungeoneering) -1, Knowledge (History) -1, Knowledge (Nature) -1, Knowledge (Psionics) -1, Knowledge (The Planes) -1, Listen +6, Move Silently +6, Psicraft -1, Search +2, Spot +6 
    Feats: Alertness
    *with self-propulsion ability activated

    Veras Re appears as a steel-clad Dwarven warrior whose spiked full plate armor is engraved all over with his own personal rune, a morbid comingling of the runes of Truth and Death. He has earned his Kharas, his iron, and he is not afraid to flaunt it. Grey and steel are his colors and thus so they will remain.

    His spiked heavy steel shield is but a deeper display of his personal philospohy. Three Dwarven runes are carved upon its front. "In Truth, Death and Freedom". Of clan lineage, he makes no sign... which may off-put more proper Dwarves.

    The other more attention-attracting portion of his accoutrement is his Ax. Dwarven in malicious design, it takes special training to wield one of these weapons. The grip and the haft are especially made for Veras-Re's like. The Ax itself features no special runes or markings beyond its immaculate appearance and masterwork craftsmanship.

    His features are kept hid by a closed face helm, concealing and protecting his hideous features. But when it is doffed, his ruin of a face is revealed in full. Milky white eyes peer down his beak-like nose. Scraggly silver and grey facial hair conceals pale lips and yellowed sharp teeth. His slate grey skin is discolored in some areas, like a series of malign birthmarks that serve only to disgust onlookers. These disfigurements hint at blood from a darker side of dwarvenkind: those that are called "Dvergar"

    Veras-Re's walking stick juts out above him like a personal banner, ready to be grabbed for battle if need demands. He fashioned the sturdy wooden rod himself, affixing a lump of black glass (obsidian) to the handle end of it. Those knowledgable in psionic lore realize that the crystal contains a fragment of his personality and thus, a quasi-sentience. That he has the occasional curt, semi-audible conversation with it and that he makes it stand guard over him when he sleeps is further evidence of its status as his psicrystal.

    He keeps silent most of the time. When he speaks, however, he does not bother with the trivialities of polite behavior. He is bluntly honest, to the point of tactlessness. For those that see beyond his appearance and demeanor, he can be seen as a good source of insightful and veridical, though ruthlessly pragmatic, advice. He does not manacle his words or actions with morality. He kills without remorse and eliminates enemies expeditiously and mercilessly.

    Veras-Re does not begrudge those with higher standards. In fact, he respects these folk. But he does not feel the need to emulate their kindheartedness when the situation warrants it. He admits that willingly works with these folk because he believes that they are usually more trustworthy. In truth, he works with good adventurers best because he remembers how it was before he crossed the "line".

    Background: When someone gets deep enough... or when I feel like posting it.

    Kills, Experience and Rewards:

    Slaves of the Dragon (DM: Knight Otu)
    Veras-Re joins a group of adventurers as they travel to the town of Grenton to save the townsfolk against the depredations of a Dragon named Eskaron. What they found was a civil war between the kobolds that served the supposed "Dragon", which was in actuality a strange lycanthrope. After felling Eskaron, the more pacifistic/isolationist kobolds won out over the expansionistic ones, guaranteeing a hard won peace around Grenton and its neighbors, kobold and human.
    XP: 3904
    GP: 5200.86
    Kills: Kobolds (4)

    Levelling Notes
    Level 2:

    Picked up a Fighter Level
    HP: +7 +3 (Con Mod)
    BAB +1
    Saves: Fort +2
    Bonus Feat: Weapon Focus (Dwarven War Axe)
    Skill Points: 3 went into Craft (Armorsmithing). 1 went into Craft (Weaponsmithing)

    Level 3:
    [Size=1]Picked up a second level of Psion (Egoist)
    HP: +3 +3 (Con mod)
    BAB +1
    Saves: Will +1
    3rd level Feat: Iron Will
    Skill Points (4): 2 in Concentration and 2 in Craft (Weaponsmithing)
    Powers: Entangling Ectoplasm, Empty Mind


    Bought MW armorsmithing tools 55gp
    BoughtMW weaponsmithing tools 55gp
    Crafted MW Full Plate (take 10) 825gp + 165 craft
    Bought Full Plate +1 Enchantment 1000gp
    Crafted MW Heavy Steel Shield (Take 10) 82.5 gp + 16 craft
    Crafted MW Dwarven War axe (Take 10) 167.6 + 33 craft
    Bought Axe +1 Enchantment 2000gp
    Bought Shield +1 Enchantment 1000gp
    Sold Leather Armor +5 gp
    Sold Weaponsmithing Tools 2.5 gp

    TOTAL: -5177.6 GP and 214 CrP

    Add'l crafting/purchases:
    Crafted spikes into armor and shield (30 gp and 6 Crp)
    Bought 3 Javelins (3gp)
    Last edited by nimisgod; Tuesday, 4th July, 2006 at 08:38 PM. Reason: level 3
    Living Enworld Stuff:

    LEW Adventure- Island of Varras'zul [Concluded]
    LEW Character- Ishmael of the Wooden Sword (Deep Halfling Pal2/Sor1/Ftr2) in the Tomb of Chaos
    Character- Veras-Re (Dwarf Egoist2/Fighter1)

    LEW Character- Wilhelm Irontower (Human Cleric1) in Niobe's Dilemma
    Will's spells: (4/3+d)
    Orisons- Detect Magic, Light, Mending,
    1st Level- Bless, Cause Fear, Shield of Faith, Enlarge Person (D)

  • #153
    Name: A'jardin
    Class: Wizard
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Lawfull Neutral
    Deity: Antonidas
    Str: 11 +0 (03p.)     Level: 2        XP: 1,071
    Dex: 12 +1 (04p.)     BAB: +1         HP: 11 (2d4+4)
    Con: 14 +2 (06p.)     Grapple: +1         Craft Points: 790
    Int: 17 +3 (13p.)     Speed: 30'
    Wis: 12 +1 (04p.)     Init: +5        Spell Save: +3
    Cha:  8 -1 (00p.)     ACP: -0         Spell Fail: 0%
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +0    +0    +1    +0    +0    +0    11
    Touch: 11              Flatfooted: 10
                             Base   Mod  Misc  Total
    Fort:                      0    +2          +2
    Ref:                       0    +1          +1
    Will:                      3    +1          +4
    Weapon                  Attack   Damage     Critical
    light crossbow            +2     1d8        19-20x2
    quarterstaff              +1     1d6           20x2
    Languages: Common, Draconic, Terran, Goblin, Orc
    Abilities: Summon Familiar
    Feats: Scribe Scroll, Improved Initiative, Skill Focus(Concentration)
    Skill Points: 30       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Listen*                    1    +1          +2
    Spot*                      1    +1          +2
    Concentration              5    +2    +3    +10
    Spellcraft                 5    +3          +8
    Knowledge(arcana)          5    +3          +8
    Knowledge(planes)          4    +3          +8
    Knowledge(nature)          5    +3          +8
    skills with a * are cross-class.
    Two skill points spent on learning Orcish.
    Equipment:                 Cost  Weight
    Spell Component Pouch       15gp    2lb
    Quarterstaff                ----    4lb
    Light Crossbow              35gp    4lb
    Bolts(20)                    2gp    2lb
    Explorer's Outfit           ----    ---
    Artisan's tools              5gp    5lb
    Backpack                     2gp    2lb
     Spellbook                  ----    3lb
     Ink                         8gp    ---
     Inkpen                      1sp    ---
     Parchment(10 sheets)        2gp    ---
     Bedroll                     1sp    5lb
     Caltrops                    1gp    2lb
     Sunrod(2)                   4gp    2lb
     Trail Rations(2 days)       1gp     2lb
    Scroll of Protection from Evil, Magic Weapon, Mage Hand, and Message.
    Total Weight:38lb      Money: 43gp  8sp  0cp
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                38    76   115   230   575
    Spells Known 
    Cantrips: Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation.
    First Level: Magic Missile, Mage Armor, Alarm, Protection from Evil, Enlarge Person, Magic Weapon, Endure Elements, Shocking Grasp
    Spells Memorised
    Cantrips: Unmemorised, Ray of Frost, Acid Splash. Flare
    First Level: Magic Missile, Enlarge Person, Shocking Grasp.
    Age: 20
    Height: 5'7"
    Weight: 140lb
    Eyes: Green
    Hair: Black
    Skin: Darkly Tanned
    Appearance: A'jardin, a medium height human of slight build, seems even at a first glance, to be a rather nervous person.

    Background: A'jardin, the son of an smith, has always been facinated by the items crafted by his family. However, his slight stature precluded any profession which involved the normal crafting arts, so decided to learn how to make items with magic.

    Experience: A'jardin took part in a mission to recover Armgill's Heirloom, but the mission proved to be unnecessary. However A'jardin and company did provide some service by driving off a group of bandits. (+350 xp, +50gp)

    A'jardin and company survived an encounter with Hobgoblins, Grey Renders, and Orcs, which toughened them significantly. (+725xp)

    Crafting: After returning from the aborted mission to recover Armgill's Heirloom, A'jardin scribed a scroll containing the spells Magic Missile, Protection from Evil, Magic Weapon, Mage Hand, and Message. This scroll cost 50gp, 4xp, and 10cp to create.
    Last edited by azmodean; Saturday, 16th July, 2005 at 11:07 PM. Reason: Levelling
    ENWorld characters

    Artax A living Enworld character.
    Level 1 Human Ranger. Scout and Warrior.
    Artax is currently at Fort Knocks

    A'jardin A living Enworld character.
    Level 1 Human Wizard. Tinkerer and Scholar.
    A'jardin is currently in Immortality Awakens

    With the power of love.
    Possibly by means of a love-powered laser or some such.
    -Doug McCrae
    Given a choice between adapting your players to fit your campaign, or adapting your campaign to fit your players, always adapt your campaign.
    -Lord Zardoz

  • #154
    Registered User
    Gallant (Lvl 3)

    Boddynock's Avatar

    Join Date
    Jul 2004

    ø Ignore Boddynock

    Father Eusebius, human monk 5, cleric 3 - approved

    Name:           Father Eusebius
    Class:          Monk 5 / Cleric 3
    Race:           Human
    Size:           Medium
    Gender:         Male
    Alignment:      Lawful Good
    Deity:          Hyrag
    Str: 14 +2*     Level:  8      XP:          29219
    Dex: 14 +2      BAB:    +5     HP:          58 (8+(7x6)+(8x1))
    Con: 12 +1      Grapple:+7     Dmg Red:     nil
    Int: 10 +0      Speed:  40'    Spell Res:   nil
    Wis: 16 +3      Init:   +6     Spell Save:  13 + Spell Level
    Cha: 12 +1      ACP:    -0     Spell Fail:  0%
    *Added 4th-level & 8th-level attribute increases to Strength.
             Base   Armor   Shld   Dex   Size   Nat   Misc   Total
    Armor:   10     +1*     +0     +2    +0     +1    +5**   19
    Touch:   17     Flatfooted:    17
    *Bracers of Armor +1
    **Misc bonuses to AC include +3 Wis (monk), +1 Monk AC (at lvl 5) & +1 Deflection (Ring of Protection +1)
    Saves:   Base   Mod     Misc   Total
    Fort:    +7     +1      +0     +8
    Ref:     +5     +2      +0     +7
    Will:    +7     +3      +2*    +12
    * Bonus from Iron Will
    Weapon          Attack  Damage       Critical
    +1 Spiked Chain +8      2d4+4        20/x2
    MW Silver Kama  +8      1d6+2        20/x2
    - flurry        +7/+7   1d6+2/1d6+2  20/x2
    MW Light Xbow   +8      1d8          19-20/x2
    - (silver bolt) +8      1d8-1        19-20/x2
    Unarmed         +7      1d8+2        20/x2
    - flurry        +6/+6   1d8+2/1d8+2  20/x2
    Languages:      Common
    Abilities:      Favoured class: any;
                    Flurry of blows;
                    Improved Unarmed Strike;
                    Ki Strike (magic);
                    Purity of Body;
                    Slow Fall (20 feet);
                    Still Mind (+2 save on enchantment spells/effects);
                    Clerical aura;
                    Divine spellcasting;
                    Domains & domain spells;
                    Spontaneous casting: cure wounds;
                    Turn undead (4/day, 1d20+3*, 2d6+5**).
    *Includes synergy bonus from 5+ ranks in Knowledge (Religion)
    **Includes bonus from Improved Turning.
    Clerical Spells Known:
    Level 0:        All;
    Level 1:        All;
    Level 2:        All.
    Spells per day: 4/3+1/2+1
    Prepared spells:
    Level 0:        Resistance x4
    Level 1:        Bless x2
                    Shield of Faith
                    Protection From Evil (Good domain spell)
    Level 2:        Bull’s Strength
                    Spiritual Weapon
                    Aid (Good domain spell)
    Clerical Domain:               Granted Power:
    Good                           You cast good spells at +1 caster level.
    Sun                            Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead.
    Feats:   Channelling Fist*;
             Combat Reflexes;
             Exotic Weapon Proficiency (Spiked Chain);
             Improved Initiative;
             Improved Turning**;
             Iron Will**;
             Stunning Fist.
    * Channelling Fist [General]
    You deal your unarmed damage when making certain touch attacks.
    Prerequisites: Improved Unarmed Strike, Stunning Fist, Ability to channel positive or negative energy.
    Benefit: When making an attack to deliver an inflict wounds spell (or a cure wounds spell against an undead), you may make a normal attack to additionally deal unarmed strike damage the same round as you cast the spell.
    Normal: You may only strike for unarmed damage with a touch attack spell if you wait until the following round.
    Special: A character with this feat can multiclass freely between cleric and monk, though he must continue to maintain his lawful alignment to progress in monk levels.
    - Created by Kahuna Burger.
    ** In game reward for destroying The Scythe of Seto.
    Skill Points:   49      Max Ranks:   11/5.5
    Skills                  Ranks  Mod   Misc  Total
    Concentration           +3     +1    +0    +4
    Heal                    +3     +3    +0    +6
    Hide                    +6     +2    +0    +8
    Jump                    +0     +2    +6*   +8
    Knowledge (Religion)**  +7     +0    +0    +7
    Listen                  +5     +3    +0    +8
    Move Silently           +7     +2    +0    +9
    Spot                    +7     +3    +0    +10
    Tumble                  +11    +2    +0    +13
    * Misc bonuses to Jump include +4 for speed 40’ and +2 synergy bonus from 5+ ranks in Tumble
    ** +2 synergy bonus on turning checks against undead
    Equipment:                           Weight
    Amulet of Natural Armor +1             -lb
    Backpack                               2lb
    Bedroll                                5lb
    Bolts, crossbow (5 x plain, 5 x silver)1lb
    Bracers of armor +1                    1lb
    Chain, spiked, +1                     10lb
    Crossbow, light, MW                    4lb
    Flint & steel                          -lb
    Gems (4x5gp, 3x10gp, 5x50gp, 4x500gp)  -lb
    Gloves, pair                           -lb
    Holy Symbol, wooden                    -lb
    Holy Water                             -lb
    Kama, silvered, MW                     2lb
    Monk’s outfit                          -lb
    Oil (1 pint flask) x2                  2lb
    Oil of Magic Stone                     -lb
    Pebbles x3 (for use with Magic Stone)  -lb
    Potion, Cure Light Wounds x2           -lb
    Rations, trail (per day)               1lb
    Ring of Protection +1 (LH)             -lb
    Signet ring c. symbol of Hyrag (RH)
    (Continual Flame cast on it)           -lb
    Sling                                  -lb
    Spell component pouch                  2lb
    Wand, Cure Light Wounds (26 charges)   -lb
    Total Weight:   30 lb Money: 22 gp  9 sp  0 cp & 2300gp in gems
                    Light   Med    Heavy       Lift  Push
    Max Weight:     0-58    59-116 117-175     350   875
    Fort Knocks - XP awards:
    Total awards brought forward:                   5026XP
    Blood of the Werewolf – XP awards:
    Encounter #1:   2 giant wasps                    300XP
    Town encounter: rowdy                            150XP
    Encounter #2:   3 thought eaters                 360XP
    Time XP:        31/7/06 to 31/8/06               150XP
    Katrina’s:      Katrina & students – R/P          50XP
    Encounter #3:   2 winter wolves                  720XP
    Time XP:        31/8/06 to 31/9/06               200XP
    Encounter #4:   Grugach – R/P                    880XP
    Encounter #5:   Spirits of the Shrine – R/P      320XP
    Time XP:        October 06                       200XP
    Encounter #6:   weretiger                        640XP
    Encounter #6:   Saving girl before battle        200XP
    Funds spent during the adventure:
    Rivenblight:    healing                          180gp
    Encounter #4:   passage through territory         40gp
    The Strange Case of Aif Jenkins’ Farm – XP awards:
    Encounter #1:   4 wargs, 2 assassins (escaped)   840XP
    Time XP:        9/11/06 to 9/1/07                400XP
    Multiple encounters & time (9/1/07 to 7/8/07)   4728XP
    War in Vastermarch - XP awards:
    Award #1:       Assorted                        2105XP
    Award #2:       Time award & RP                  200XP
    The Scythe of Seto - XP awards:
    Encounter #1:   Wights and Wraiths               900XP
    Encounter #2:   Giant spiders                   1380XP
    Encounter #3:   Hag and shadow hound            1620XP
    Final award:    Time award                      2550XP
    Final award:    Various, incl. destroy Scythe   5300XP
    Age: 23
    Height: 5'11"
    Weight: 175lb
    Eyes: hazel
    Hair: auburn
    Skin: tanned
    Appearance: Tall and big-boned, Father Eusebius is nevertheless lean and wiry. He keeps his auburn hair cropped short and is clean shaven - even going so far on occasions as to shave his head altogether. He wears loose-fitting clothes which allow him freedom of movement. He prefers dark colours. Although he has a deep, infectious chuckle, it is rarely heard. His eyes have a haunted look - hinting at some trauma in his past.

    Background: Eusebius was born the youngest son of a farming family in a small backwater village. His name wasn't Eusebius then - it was Anaron, after his father. Anaron was always a dreamer - he much preferred spending time in the woods than in the fields. He learned to move silently, stalking the deer that dwelt there - but not to hunt and kill. Rather, he watched and wondered at the beauty of those majestic beasts. While this was a frustration to his father, and an irritation to his older brothers, Anaron was not unduly hindered in his wanderings. His family could see something special in him, and his mother used to say, "Let the boy have his head. Soon enough he'll have to settle to the way of the world. For now, let him dream!"
    Unfortunately the dream became a nightmare. Coming back from the woods one day, Anaron heard screams from his family farm. He ran towards the top field, then froze in horror. There in front of him was a band of ghouls, who were attacking his father and brothers, their claws ripping into flesh shrivelled with fear. He watched as his oldest brother cut one of the attackers in two with a scythe, and was himself cut down by a monster that came up behind him. His own shout of warning was frozen in his throat.
    The monsters made quick work of Anaron's family once the threat of the scythe-wielder was removed. Even his mother, who had been attracted by the sounds of battle, and who was not quick enough to flee (or, as Anaron tortured himself ever after, had more courage than to abandon her family to grisly death alone - unlike himself, who did not stir to save them) - she was ripped to pieces before his eyes. But it was when the ghastly pack began to feed that he fled in hysterical terror and loathing.
    After wandering, witless, for days, he found himself outside a monastery. Having nowhere else to go, he entered the courtyard and sat in front of the chapel. It was a chapel of Hyrag. He had found, in his grief and despair, the one who would lead him on his life's journey. Having learned the way of this world's horror, he would learn the way to battle that horror. And so he undertook the discipline of a martial monk. Well versed in the rituals of the church, and passionate in his devotion to the Lord Hyrag, he honed his body as a weapon against all the foul undead of the world, relying more on blood and bone than on magic or prayers. And he took on a new name - Brother Eusebius, after a great hero of the Hyragian faith.
    He had been frozen in inaction once - and it had nearly destroyed him. He would never fail to act again! And to make sure of that - for he recognized that the creature that killed his eldest brother was a ghast, which had paralyzed him and then finished him off at its leisure - he took to the spiked chain with a vengeance, remembering the effectiveness of that scythe, until the beast had closed in for the kill. He had great difficulty with the chain but he would persevere. Eventually he would master it. Eventually he would even have his own. (Until then, the longspear would have to do.) And then - he would have his vengeance!

    Mule lost IG
    Mule carrying:
    Bolts, Xbow (5 x plain, 45 x silver) 5lb
    Climbers’ kit 5lb
    Feed for mule, per day x17 170lb
    Outfit, monk’s (spare) 2lb
    Rations, trail, per day x13 12lb
    Rope, silk, 50 ft 5lb
    Saddle, riding 30lb
    Saddlebags 8lb
    Character Advancement
    Level 8: Added a level in Monk
    +1 to Str from level 8 attribute bump
    +7 hp (75% of d8 + 1 Con bonus)
    Purity of Body
    Flurry of blows improves from -2/-2 to -1/-1
    +1 AC bonus
    +5 skill points: Spot +1, Tumble +4

    Level 7: Added a level in Monk
    +7 hp (75% of d8 + 1 Con bonus)
    +1 BAB
    +1/+1/+1 Fort/Ref/Will saves
    Ki Strike (magic)
    Slow Fall 20 feet
    Unarmed damage 1d8
    +5 skill points: Hide +1, Listen +1, Move Silently +1, Spot +1, Tumble +1

    Level 6: Added a level in Monk
    +7 hp (75% of d8 + 1 Con bonus)
    +1 BAB
    Still Mind
    +10 feet unarmoured speed
    +5 skill points: Hide +1, Listen +1, Move Silently +1, Spot +1, Tumble +1
    6th level bonus feat: Exotic Weapon Proficiency (Spiked Chain)
    Treasure awards - a work in progress

    Fort Knocks 3000 gp
    War in Vastermarch Amulet of Natural Armor +1
    Ring of Protection +1
    814 gp

    Total: 3814 gp
    Last edited by Boddynock; Thursday, 13th August, 2009 at 11:22 PM. Reason: Forgot to change title

  • #155
    Registered User
    Minor Trickster (Lvl 4)

    ender_wiggin's Avatar

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    Jul 2004
    Southern CT

    ø Ignore ender_wiggin

    Felix Stormforge

    Name: Felix Stormforge
    Class: Barbarian 1
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Chaotic Good
    Deity: None
    Str: 16 +3 (10p.)     Level: 1        XP: 0
    Dex: 14 +2 (6 p.)     BAB: +1         HP: 13 (1d12+1)
    Con: 12 +1 (4 p.)     Grapple: +4     Dmg Red: 0
    Int: 13 +1 (5 p.)     Speed: 30'      Spell Res: 0
    Wis: 10 +0 (2 p.)     Init: +2        Spell Save: n/a
    Cha: 11 +0 (3 p.)     ACP: -4         Spell Fail: 0%
    		Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:		10    	+4    	+0    	+2    	+0    	+0    	+0    	16
    Touch: 12              Flatfooted: 14
                            Base	Mod	Misc	Total
    Fort: 		 2	 +1	+0	+3
    Ref:             0       +2	+0      +2
    Will:            0       +0	+0      +0
    Weapon 		        Attack		Damage		Critical
    Falchion                +5		2d4+4     	18-20x2
    Dagger                  +4     		1d4+3     	19-20x2
    Dagger (thrown)         +3     		1d4+3	  	19-20x2
    Languages: Common, Elven
    Abilities: extra feat, extra skill pt
    Rage 1x/day, improved speed
    Feats: weapon focus (falchion) (lv1), power attack (human)
    Skill Points: 24 (4+1+1)*4	Max Ranks: 4/2
    Skills			        Ranks	Mod	Misc	Total
    Survival			4	+0  	+0	+4	
    Climb                       	2    	+3   	-4	+1
    Swim                       	4    	+3  	-8	-1
    Jump                       	4    	+3	-4	+3
    Literacy			2	+2	+0	+4
    Intimidate			4	+0	+0	+4
    Move Silently			2.0	+2	-4	+0			
    Equipment:			Cost	Weight
    Traveller's Outfit		-	-
    Scale Mail                     	50gp   	30lb
    Falchion                     	75gp   	8 lb
    Dagger                     	2 gp   	1 lb
    Backpack			2 gp	2 lb
     Trail Rations (x2)		1 gp	2 lb
     Bedroll			1 sp	5 lb
     Waterskin (x2)			2 gp	8 lb
     Hammer				5 sp	2 lb
     Flint and Steel		1 gp	-
     Rope (hemp) (50ft)		1 gp	10lb
     Pitons (x4)			4 sp	2 lb
    Total Weight:74lb      Money: 11 gp 3sp 14cp
    			Lgt	Med	Hvy	Lift	Push
    Max Weight:   	76 lb	153lb	230lb	460lb	920lb
    Age: 26
    Height: 6'0"
    Weight: 188lb
    Eyes: Blue
    Hair: Black
    Skin: Tanned

    Normally, Felix is a bright, radiant young man. His light grizzled beard outlining his loud laugh. On his back he wears an enormous curved blade, eager for blood. Felix, however, finds it far more fun to pummel opponents with his fists, as he often does in barfights. Or, if things get dirtier, his dagger. Alas, for in his current state of being he is in little shape to do fighting of any kind.

    Born and raised in a quaint fishing village, Felix was often viewed as a bully. People mostly believed the accusation because of his larger size and ferocious attitude. There was little truth to the matter, but his childhood saw ample violence as the other, smaller children, ganged up to take him on. Nevertheless, he managed to acquire a decent, although not superior education, before pirates pillaged his town and sent him running for his life. Since then, he's been a mercenary for hire, using his brawn to earn him bread. The last job involved the ambush of a caravan, which went south, and sent Felix bleeding and staggering into a nearby inn...
    Last edited by ender_wiggin; Sunday, 9th January, 2005 at 11:51 PM.

  • #156
    Registered User
    Guide (Lvl 11)

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    Jun 2002

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    Nodis Thea, psion 6

    Name: Nodis Thea
    Class: Psion (Shaper)
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Chaotic Neutral
    Deity: None
    Str:  8 -1 ( 0p.)     Level: 6        XP: 15056
    Dex: 14 +2 ( 6p.)     BAB:   +3       HP: 35 (6d4+6 Con +10 Psionic Body)
    Con: 12 +1 ( 4p.)     Grapple: +2     Dmg Red: -/-
    Int: 19 +4 (16p.)     Speed: 30'      Spell Res: -
    Wis: 10 +0 ( 2p.)     Init:  +2       Spell Save: -
    Cha: 10 +0 ( 2p.)     ACP:   +0       Spell Fail: -
                     Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:           10     +5    +0     +2    0    +0    +0     17
    Touch: 12          Flatfooted: 14
                           Base   Mod  Misc  Total
    Fort:                    2    +1    1    +4
    Ref:                     2    +2    1    +5
    Will:                    5    +0    1    +6
    Weapon                  Attack   Damage       Critical   Range
    Dagger                   +2      1d4-1         19-20x2
    Thrown Dagger            +5      1d4-1         19-20x2    10 ft
    Ranged Touch Attack      +5
    Languages: Common, Halfling, Dwarven, Elven, Gnome
    -Extra feat at level 1
    -Extra skill points
    -Favored class: Any.
    -Bonus feats
    -Psionic powers
    Powers Known:
    Level 1: Crystal shard, Astral construct, Astral servant, Psionic Minor Creation, Entangling ectoplasm, Create Sound.
    Level 2: Swarm of crystals, Control Sound, Specified Energy adaptation, Clairvoyant sense, Share pain,
    Level 3: Greater concealing Amorpha, Ectoplasmic cocoon, Touchsight,
    Power points: 47 (base 35 + 12 bonus)
    Feats: Psionic Body, Overchannel, Talented, Boost construct, Expanded Knowledge (clairvoyant sense), Extend power,
    Skill Points: (2 psion +4 Int +1 Human)x9=63  Max Ranks: 9/4.5
    Skills                   Ranks  Mod  Misc  Total
    Profession (farmer)         2    +0         +2
    Concentration               9    +1         +10
    Knowledge (psionics)        9    +4         +13
    Psicraft                    9    +4    +2   +15
    Bluff                       9    +0         +9
    Disguise                    5    +0         +5  (+7 when acting in character, Bluff sinergy)
    Craft(leatherworking)  	    3    +4         +7    
    Craft(carpentry)	    6    +4         +10
    Craft(tailoring)            2    +4         +6
    Craft(sculpting)            9    +4         +13          
    Equipment:                Cost    Weight
    Dagger                      2gp    1    lb
    Cloak of resistance +1      1000gp 1    lb
    +1 Mithril chain shirt      2100gp 10   lb
    Explorer's outfit          10gp    -    lb
    Backpack                    2gp    2    lb
    --Flint and Steel           1gp    -    lb  
    --Sunrod [2]                4gp    2    lb
    --Waterskin                 1gp    4    lb
    Total Weight:20 lb (light load) Money: 226 pp 75 gp 3sp 0cp
                           Lgt   Med   Hvy  Lift  Push
    Max Weight:             26    53    80   160   400
    Age: 17
    Height: 5'4"
    Weight: 115 lbs
    Eyes: Black
    Hair: Black
    Skin: Pale
    Appearance: Nodis is quite young and looks more like a child than a grown man, specially because he´s short and slim. Has black hair and eyes, and dresses in fancy colorful clothes.

    Nodis was (is) the daydreaming third son of a farmer. He was quite curious, but lazy, and didn´t take the works seriously. Instead, he liked to sit down and concentrate on the things and friends he´d like to have... he felt very good doing this, gathering a small, warm point in his belly and moving it (slowly... it dissipates if you hurry it... careful, it hurts when you try to make the point too hot...) to his head, where he could see those things clearly, touch them, play with them. Some of the things could even move, and Nodis made them come and go, and after he got some practice, when he realized those things were real make some of the job he wasn´t strong enough to do. But he liked to do this alone, because when his father saw him doing that, than meant a good beating.

    Someday he just created some wooden toys when a shadow fell. Looking upwards he saw a man smiling to him. His name was Brugen, and he told him that he heard in the town he could do things like that... apparently Nodis wasn´t so careful, and he was seen more than once. Brugen teached him many things about his new art, telling him that he was exceptional and he could learn to do great things.

    Learning with Brugen took even more time away from his duties at the farm, and his father grew each day angrier. The rumours about his son being some kind of warlock were even worse. The situation finally exploded in Nodis´ 17 birthday, when his father, with his face red with anger, raised a hand to hit him. Nodis reacted, creating a piece of crystal that flew directly into his father´s chest.

    Nodis ran away from his house, without knowing if his father was alive or dead. He talked with Brugen, and his answer was a surprise. "Good! You´ve learned how to defend yourself. Don´t you like it? people will think twice about hurting us. Now that you´ve learned that truth, let´s leave this depressing place; I have great plans for us..."

    Horrified, Nodis left Brugen´s company at the first opportunity (with his money and things!), living for some months in the streets and earning some petty money working where he could. Finally, he decided the better place for him should probably be looking for his own death, in and adventurer´s band. After all, that´s what freaks do.

    Experience tracker

    Kahuna Burger´s Fort Knocks: 540, 1200, 443, 1653 (last two posts lost in database crash), 1200

    Bront´s Once upon a Rheim: 550, 420, 2000, 1600.

    At this point Nodis was 4th level. Spent 2 dm points for 400 additional XP.

    Manzanita's War on Vastermarch: 2050, 2300, 200

    At this point Nodis was 5th level. Exchanged 2 DM credits for 500 XP (2x50x5 XP)

    Treasure tracker

    Major incomes:

    +3000 gps at the end of Fort Knocks.
    +15 gps for catching some thieves
    2875 gp at the end of Manzanita's S2 y S3
    Major expenses:

    -380 gps for a Restoration spell.
    -1100 gps for a mithril chain shirt
    -1000 gps for a cloak of resistance
    -10 gp new traveller´s outfit.
    -82 gp for a light horse
    -5.5 gp: 9 days rations
    -1000 gp making shirt +1

    level advances
    Level 2 changes

    -Adds a new Psion (Shaper) level, becoming Psion 2.
    -Level becomes 2 instead of 1 (duh)
    -XP is now 1740 (gained in Kahuna Burger´s Fort Knocks adventure)
    -Bab is now +1
    -Hit poits are now 15 instead of 11 (adds 3 hp for 1d4 hit die, +1 Con)
    -Grapple is now +0 instead of -1
    -Base and total Will saving throws are now +3
    -All attacks bonuses improve by +1
    -Learns two new level one psionic powers: Entangling ectoplasm and Create sound. New total of power points is 6 (base) + 4 (bonus) = 10
    -New total of skill points is now 35 instead of 28, max ranks are 5/2.5
    -Adds one rank to:
    Concentration: 5 ranks, new total +6
    Knowledge (psionics): 5 ranks, new total +9
    Psicraft: 5 ranks, new +2 synergy bonus for 5 ranks in Knowledge (psionics); new total +11
    Bluff: 5 ranks, new total +5
    Craft (carpentry), 4 ranks, new total +8
    -Adds two ranks to:
    Craft (tailoring), 2 ranks, new total is +6

    Level 3 changes

    -Gains another level of Psion (shaper) becoming Psion 3 instead of Psion 2.
    -HP total is 21 (3d4+3 + 8 psionic body) instead of 15
    -Fort and Ref base saves become +1 instead of 0, total become +2 and +3 respectively.
    -Learns two new level 2 or lower powers: Swarm of crystals and Control Sound.
    -New power point total is 17 (base 11 plus 6 for high Intelligence) instead of 10
    -Gains 3rd level feat: Boost Construct (from expanded psionics handbook) Since it´s a psionic feat, he gains 2 HPs thanks to Psionic Body (already recorded)
    -New total of skill points is 42 instead of 35, max ranks are 6/3.
    -Adds one skill rank to:
    Concentration: 6 ranks, new total +7
    Knowledge (psionics): 6 ranks, new total +10
    Psicraft: 6 ranks, new total +12
    Bluff: 6 ranks, new total +6
    -Buys new skill, adding 3 skill ranks to Craft (sculpting): 3 ranks, new total +7

    Nothing else changes.

    Level 4 changes

    -Gains another Psion level, now Psion 4.
    -Level 4 ability bonus goes to intelligence, now Int 19.
    -HP total is 25 (4d4+4 Con +8 Psionic Body) instead of 21
    -Base and total Will save advance by +1.
    -Base attack bonus advance by +1. All attacks and grapple check improve by +1
    -Learns 2 level 2 or lower powers: Specified Energy adaptation and Astral servant.
    -New power point total is 25 (base 17 + 8 bonus) instead of 17
    -New total of skill points is 49 instead of 42, max ranks are 7/3.5
    -Adds one skill rank to:
    Concentration: 7 ranks, new total +8
    Knowledge (psionics): 7 ranks, new total +11
    Psicraft: 7 ranks, new total +13
    Bluff: 7 ranks, new total +7
    -Adds 3 skill ranks to Craft (sculpting), now 6 ranks, new total +10

    Nothing else changes.

    Level 5 changes:

    -Gains another Psion level, now Psion 5.
    -HP total is 31 (5d4+5 Con +10 Psionic Body) instead of 25
    -Learns 2 level 3 or lower powers: Greater concealing amorpha and Ectoplasmic Cocoon.
    -Gains Psion 5 bonus feat: Expanded knowledge (Clairvoyant sense)
    -New power point total is 35 (base 25 + 10 bonus) instead of 25
    -New total of skill points is 56 instead of 49, max ranks are 8/4
    -Adds one skill rank to:
    Concentration: 8 ranks, new total +9
    Knowledge (psionics): 8 ranks, new total +12
    Psicraft: 8 ranks, new total +14
    Bluff: 8 ranks, new total +8
    Disguise: 5 ranks, new total +5
    -Adds 2 skill ranks to Craft (sculpting), now 8 ranks, new total +12

    Nothing else changes.

    Level 6 changes:

    -Gains another Psion level, now Psion 6.
    -HP total is 35 (6d4+6 Con +10 Psionic Body) instead of 31
    -All base and total saves advance by +1
    -Base attack bonus and thus all attacks and grapple check advance by +1
    -Learns 2 level 3 or lower powers: Share Pain and Touchsight.
    -New power point total is 47 (base 35 + 12 bonus) instead of 35
    -Gains level 6 feat: Extend power.
    -New total of skill points is 63 instead of 56, max ranks are 9/4.5
    -Adds one skill rank to:
    Concentration: 9 ranks, new total +10
    Knowledge (psionics): 9 ranks, new total +13
    Psicraft: 9 ranks, new total +15
    Bluff: 9 ranks, new total +9
    Craft (sculpting): 9 ranks, new total +13
    -Adds 2 skill ranks to Craft (carpentry): 6 ranks, new total +10

    Nothing else changes.
    Last edited by Someone; Thursday, 29th November, 2007 at 02:02 PM. Reason: Character approved for level 6.

  • #157

    Skeeter, level one fighter.

    Name: "Skeeter"
    Class: Fighter
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: True Neutral
    Deity: Mortalist
    Str: 18 +4 (16p.)     Level: 1        XP: 0
    Dex: 14 +2 (6 p.)     BAB: +1         HP: 11 (1d10+1)
    Con: 12 +1 (4 p.)     Grapple: +5     Dmg Red: 0
    Int: 12 +1 (4 p.)     Speed: 30'      Spell Res: 0
    Wis: 8 -1 (0 p.)      Init: +2        Spell Save: n/a
    Cha: 8 -1 (0 p.)      ACP: -3         Spell Fail: 0%
    		Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:		10    	+3    	+2    	+2    	+0    	+0    	+0    	17
    Touch: 12              Flatfooted: 15
                            Base	Mod	Misc	Total
    Fort: 		 2	 +1	+0	+3
    Ref:             0       +2	+0      +2
    Will:            0       -1	+0      -1
    Weapon 		        Attack		Damage		Critical
    Flail                   +5		1d8+4     	x2
    Lance, Heavy            +5     		1d8+4   	x3
    Languages: Common, Dwarven
    Abilities: extra feat, extra skill pt
    Bonus Feats, Weapon and Armor Proficiency
    Feats: Mounted Combat (ride check for mount AC), Ride by Attack, Spirited Charge (triple Lance damage on charge, double other weapon damage)
    Skill Points: 16 (4+1)*4+4	Max Ranks: 4/2
    Skills			        Ranks	Mod	Misc	Total
    Survival			2	-1  	+0	+1	
    Ride                       	4    	+2  	+0	+6
    Handle Animal		4	-1	+0	+3
    Armorsmithing		4	-1	+0	+3			
    Equipment:			Cost	Weight
    Traveller's Outfit		-	-
    Studded Leather        	25gp   	20lb
    Shield, Lrg Wood                	7gp   	10lb
    Flail                     	 8gp   	20lb
    Lance, Heavy                	10gp   	10lb
    Light Warhorse		150gp	-
    Bit and bridle		2gp	1lb
    Saddle, Military		20gp	30lb
    Saddlebags		4gp	8lb
     Trail Rations (x2)		1 gp	2 lb
     Bedroll			1 sp	5 lb
     Waterskin (x2)			2 gp	8 lb
     Flint and Steel		1 gp	-
     Rope (hemp) (50ft)		1 gp	10lb
     Torchs (x5)				5 cp	5 lb
    Vials of Holy Water(x2)
    Potion of hide from undead(1)
    Total Weight:40lb (with lance) 50lb (with flail) 60lb (with both)
    Money: 8 gp 8sp 5cp
    			Lgt	Med	Hvy	Lift	Push
    Max Weight:   	100 lb	101-200lb	201-300lb 600lb	1500lb
    Age: 22
    Height: 5'3"
    Weight: 165lb
    Eyes: Hazle Brown
    Hair: Walnut Brown
    Skin: Bronze
    Background: Once a Whoreson now a Hoar Son.

    Appearance: Skeeter is short and stocky, with hazle (light) brown eyes and walnut (dark) brown hair. His skin is a bronze from extended exposure to the sun. His large muscles are clearly outlined inside his plain brown travelers outfit, and what skin dose show is scribbled by slightly blue veins. He wears studded leather armor over his clothes. The armor appears only slightly worn and fits Skeeter somewhat oddly, being too long yet too tight for his unique physique. Skeeter carries a large wooden shield on his back and a flail on his belt. His lance usually stays leaned up against something untill Skeeter mounts his hourse, an fine mustang steed that is an unfortunate light brown color which is ill suited as natrual camoflauge. The steed has a military saddle with traveling bags tied to, and a bit and bridal. Skeeter rarely lets the horse out of his sight.
    Last edited by Dexerion; Thursday, 17th February, 2005 at 03:42 PM. Reason: appearance, background.

  • #158
    Name: Hadai Liru
    Class: Soulknife
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Chaotic Good
    Deity: Mongrel
    Str: 13 +1 (5p.)     Level: 1        XP: 0
    Dex: 16 +3 (10p.)     BAB: +0         HP: 11 (1d10+1)
    Con: 12 +1 (4p.)     Grapple: +1     Dmg Red: -
    Int: 12 +1 (4p.)     Speed: 30'      Spell Res: -
    Wis: 10 +0 (2p.)     Init: +7        Spell Save: -
    Cha: 13 +1 (5p.)     ACP: -0         Spell Fail: 0%
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +0    +0    +3   +0    +0    +0    13
    Touch: 13              Flatfooted: 10
                             Base   Mod  Misc  Total
    Fort:                      0    +1          +1
    Ref:                       2    +3          +5
    Will:                      2    +0          +2
    Weapon                  Attack   Damage     Critical
    Mindblade                  +2     1d6+1     19-20x2
    Unarmed Strike             +1     1d3+1     20x2
    Languages: Common, Dwarven
    Abilities: Mindblade
    Feats: Weapon Focus (Mindblade) (B), Wild Talent (B), Improved Unarmed Strike, Improved Initiative
    Skill Points: 24       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Autohypnosis              4    +0          +4
    Concentration             4    +1          +5
    Listen                    4    +0          +4
    Move Silently             4    +3          +7
    Spot                      4    +0          +4
    Tumble                    4    +3          +7
    Equipment:               Cost  Weight
    Traveler's Outfit         0gp   0lb
    Backpack                  2gp   2lb
    -Rations (4 days)         2gp   4lb
    -Bedroll                  1sp   5lb
    -Waterskin                1gp   4lb
    Total Weight: 15lb      Money: 194gp 5sp 0cp
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                50   100   150    150   750
    Age: 19
    Height: 5'10"
    Weight: 165lb
    Eyes: Red
    Hair: White w/ single black stripe
    Skin: White
    Appearance: Hadai often lets his long white hair fall between his shoulders with his single black stripe in front of his face. When Hadai was younger his hair was black and his eyes blue but the shock of seeing his father and brother die changed his hair and eye color. The black stripe is a remainder. He has an almost premanent smile that shows off his sharp canine teeth and his reddish eyes glow with wanderlust. On his slightly muscular frame Hadai wears long navy blue coat with golden trim over a rather tight blood red shirt and black pants that almost cover his feet. On his hands he wears a pair of white gloves and on his feet he wears tough brown boots. His heart of gold is obscured by his appearence and his brawler and wanderer aspects are accented. Hadai carries no weapons but is trained in unarmed combat and looks as if he has a secret weapon.

    Background: Hadai grew up on the road with his older brother and his father. They were a group of good-hearted brawlers that would donate their winnings to beggars, orphans, and the poor. Growing up like this Hadai learned to help people whenever he could, but his families style of helping often dissagreed with the law enforcements. When he was about 16 Hadai's father and brother were jumped by a gang of street thugs and beaten to death while he watched. His eyes went red with rage and his hair went white from the shock. At this time he manifested his first mindblade. He killed every gang member viciously and later came to solely regret the act, even though they killed his family. Hadai currently wanders helping the less fortunate and sharpening hisability to summon his mindblade without emotional stress.
    Last edited by Kudora Kyoji; Monday, 17th January, 2005 at 03:14 PM.

  • #159
    Registered User
    Enchanter (Lvl 12)

    Velmont's Avatar

    Join Date
    Aug 2003
    Montreal, Qc, Canada

    ø Ignore Velmont

    Opale di Senzio

    Name: Opale di Senzio
    Class: Illusionist
    Race: Human
    Size: Medium
    Gender: Female
    Alignment: Chaotic Neutral
    Deity: None
    Str:  8     -1 (0p.)                    Level: 8        XP: 28752
    Dex: 14     +2 (6p.)                    BAB: +4         HP: 41 (8d4+16)
    Con: 14     +2 (6p.)                    Grapple: +3     Dmg Red: 0/-
    Int: 21[19] +5 (10p. +1 Inh, +2 Lvl)    Speed: 30'      Spell Res: 0
    Wis: 10     +0 (2p.)                    Init: +2        Spell Save: 15 + Spell level (+1 if Illusion)
    Cha: 14     +2 (6p.)                    ACP:  0         Spell Fail: 0%
    *Int Inh Bonus during 6th lvl.          Craft Points:  3675
               Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:       10    +0    +0    +2    +0    +0    +0     12
    Touch:       12              Flatfooted:  10
               Base   Mod  Misc  Total
    Fort:         2    +2    +2    +6
    Ref:          2    +2    +2    +6
    Will:         6    +0    +2    +8
    Weapon                  Attack   Damage     Critical     Range
    Dagger                     +3     1d4-1      19-20x2       N/A
    Dagger, Thrown             +6     1d4-1      19-20x2        10
    Light Crossbow, mw         +7     1d8        19-20x2        80          
    Languages: Common, Draconic, Dwarven, Elven
    Abilities: Familiar, Spellcasting
    Feats: Scribe Scroll, Natural Talent(Bluff), Skill Focus(Concentration), Craft Wonderous Items, Extended Spell, Spell Focus (Illusion)
    Skill Points: 68       Max Ranks: 11/5.5
    Skills                   Ranks  Mod  Misc  Total
    Bluff                      5     2    5       +12***
    Concentration             11     2    3      +16
    Disguise                  5.0    2           +7**
    Gather Information         0     2    2       +4 
    Knowledge[Arcana]          5     5           +10 
    Knowledge[Dungeonneering]  5     5          +10
    Knowledge[Geography]       1     5           +6
    Knowledge[History]         1     5           +6
    Knowledge[Local]           5     5           +10 
    Knowledge[Nature]          1     5           +6
    Knowledge[Nobility]        1     5           +6
    Knowledge[Planes]          1     5           +6 
    Knowledge[Religion]        1     5           +6
    Listen                     0     0    2*     +2*
    Spot                       0     0    2*     +2*
    Sense Motive              5.0    0           +5 
    Spellcraft                11     5    2     +18 
    *When familiar is close
    **+2 to Disguise when acting in character
    ***+3 Bonus come from the viper familiar
    Equipment:                      Quantity   Cost  Weight
    Traveler's Outfit                    1      N/A     0.0
    Headband of Intelligence +2          1     2000     0.0
    Cloak of Resistance +2               1     2000     1.0
    Backpack                             1      2.0     2.0
     Inkpen                              1      0.1      - 
     Vial, ink 			     1      1.0     0.1
     Blessed Book (82 pages written)     1     6250     1.0
     Potion of Cure Light Wounds         3      N/A     0.3
     Potion of Cure Moderate Wounds      1      N/A     0.1
    Scrollcase                           1      1.0     0.5
     Parchement                          5      1.0     N/A
     Scroll of Comprehend Language       2      0.4     N/A
    Belt Pouch                           1      1.0     0.5
    Component spell pouch                1      5.0     2.0
    Light Crossbow, mw                   1       -      4.0   
    Bolts                               45       -      4.5      
    Dagger                               1      2.0     1.0      
    Total Weight:17.0lb      Money:  118gp  9sp  8cp  
    Spell bought and learned:
    1st level: 3 * 125gp (Scroll + writing) + 100 gp (Identify spell)
    2nd level: 5 * 350gp (Scroll + writing)
    3rd level: 1 * 300gp (Writing : Haste)
    4th level: 1 * 1100gp (Scroll + Writing : Confusion)
    Free written spell in Blessed Book: 9 (From Tenebrynn spellbook.)
    Item creation:
    Scroll Level 1 x2 (25p, 2 XP, 4 CP)
    Headband of Intelligence +2 (2000 gp, 160 XP, 400 CP)
    Cloak of Resistance +2 (2000 gp, 160 XP, 400 CP)
    Blessed Book (6250 gp, 500 XP, 1250 CP)      
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                 26    53    80   160   400
    Specialization: Illusionist
    Forbidden: Evocation, Necromancy
    Spell Known:
    0: All PHB Spells
    1: Charm Person, Color Spray, Comprehend Language, Disguise Self, Disturb Equilibrium, Feather Fall, Grease, Identify, Mage Armor, Mount, Protection from Evil, Silent Image, Shield
    2: Alter Self, Fox's Cunning, Glitterdust, Hideous Laugther, Invisibility, Melf's Acid Arrow, Minor Image, Mirror Image, Pyrotechnique, Resist Energy, Web
    3: Dispel Magic, Displacement, Fly, Haste, Major Image, Protection From Energy, Secret Pages, Stinking Cloud
    4: Black Tentacle, Charm Monster, Dimension Door, Confusion, Greater Invisibility, Phantasmal Killer, Scry 
    Spell Memorized: (4+1/6+1/4+1/4+1/3+1)
    DC: 15 + Spell level (+1 if Illusion)
    0: Acid Splash, Detect Magic, *Ghost Sound, Mage Hand, Read Magic 
    1: *Color Spray, Disturb Equilibrium, Feather Fall, Grease x2, Mage Armor, Protection from Evil
    2: Glitterdust, Hideous Laugther, Melf's Acid Arrow, *Mirror Image, Web
    3: Dispel Magic, Haste, Fly, *Major Image, Stinking Cloud
    4: Black Tentacle, Confusion, Dimension Door, *Greater Invisibility 
    *Bonus Illusion Spell
    Name: Naga
    Type: Tiny Viper
    HP: 20
    Bonus: +3 Bluff
    Special Ability: Alertness, improved evasion, share spells, empathic link, Deliver touch spells, Speak with master, Speak with animals of his kind
    Age: 26
    Height: 5'1"
    Weight: 107lb
    Eyes: Hazel
    Hair: Long light Brown
    Skin: Tan
    Appearance: This small women likes to take advantage of he soft traits. She generally were some normal outfit to pass unseen in the crowd, but she likes to wear some outfit that strike the eyes.

    Background: She is born in the streets of a large city. Orphan, she quickly learn to survive by herself. Her naturals chams made her a good beggar, or at least people had a tendancy to ignore her. That quality was quickly spotten by the local thief guild, which offer her some money for informations. As she gains access to the guild hall, she met two man that changed her life. First is a tall gnome, almost as tall as her, that see in her her potential for magic. He taught her the art of decieving, which is a usefull one among thieves. But the teaching of his master was limited, as he didn't teach her the unsubtle art of combat and the twisted dark art. The other man who change her life was Fransico di Senzio, an handsome smuggler that did some bargain with the guild. After some encounter with him, they deciode to marry each other, but there business keep them away most of the time. It doesn't mind, staying too long with someone make it boring. Both now travel, making sure to see each other once in a while.

    Slaves of the Dragon: 1034, 2870
    A Clash of Earth and Sea: 900, 1500, 100, -1744, 3746, 1708, 250
    Heroes Must Rise!: 2900, 1250, 1875, 3750, 2100
    Terra Subterranea and The Caverns of Lost Time : 685
    DM Credits: 6 650 (19 DM Credits spent at level 7)
    Item creation: -160 (Headband of Intelligence +2), -160 (Cloak of Resistance +2), -2 (2 x Scroll level 1), -500 (Blessed Book)

    Craft Points
    Item creation: -400 (Headband of Intelligence +2), -400 (Cloak of Resistance +2), -5 (2 x Scroll level 1), -1250 (Blessed Book)

    Heroes Must Rise!: 3073.6
    DM Credits: 2100 gp (6 Dm credits spent at level 7)
    Last edited by Velmont; Wednesday, 20th February, 2008 at 06:14 AM.
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

  • #160
    Registered User
    Gallant (Lvl 3)

    Rae ArdGaoth's Avatar

    Join Date
    Jul 2004
    Gainesville, FL

    ø Ignore Rae ArdGaoth

    Fimbus Leyron Aukits Macklerey Gimmons III (Fimble McGee) [RETIRED]

    Name: Fimbus Leyron Aukits Macklerey Gimmons III (Fimble McGee)
    Class: Wizard (Illusionist)
    Race: Gnome
    Size: Small
    Gender: Male
    Alignment: Neutral Good
    Deity: Antonidas of Drevin

    Str:  6 -2 (0p.)      Level: 3        XP: 4635
    Dex: 16 +3 (10p.)     BAB: +1         HP: 19/19 (3d4+9)
    Con: 16 +3 (6p.)      Grapple: -5     Dmg Red: ~/~
    Int: 16 +3 (10p.)     Speed: 20'      Spell Res: 0
    Wis:  8 -1 (0p.)      Init: +3        Spell Save: 13+Spell Level
    Cha: 12 +1 (4p.)      ACP: -0         Spell Fail: 0%
                             Base   Mod  Misc  Total
    Fort:                      1    +3          +4
    Ref:                       1    +3    +2*   +6
    Will:                      3    -1          +2
    *+2 from Weasel familiar
    Languages: Common, Gnome, Draconic, Elven, Goblin

    Abilities: Gnomish racial traits

    Feats: Scribe Scroll (Wiz1), Rapid Reload (L1), Spell Focus: Illusion (L3)

    Combat Stats and Skills:
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +0    +0    +3    +1    +0    +0    14
    Touch: 14              Flatfooted: 11
    Weapon                  Attack   Damage     Critical
    Quarterstaff              +0     1d4-2        x2
    Silvered Dagger           +0     1d3-3      19-20/x2
    Light Crossbow            +5     1d6        19-20/x2
    Skill Points: 30       Max Ranks: 6/3
    Skills                      Ranks  Mod  Misc  Total
    Bluff (CHA) (cc)             2.0   +1          +3
    Concentration (CON)           5    +3          +8
    Craft (Alchemy) (INT)         5    +3    +2%   +10
    Disguise (CHA) (cc)           0    +1          +1
    Hide (DEX)                    0    +3    +4%   +7
    Knowledge (Arcana) (INT)      5    +3          +8
    Knowledge (Architecture
      and Engineering) (INT)      1    +3          +4
    Listen (WIS)                  0    -1    +2%   +1
    Move Silently (DEX)           0    +3          +3
    Perform (Oratory) (CHA) (cc) 2.0   +1          +3
    Search (INT)                  0    +3          +3
    Spellcraft (INT)              6    +3    +2*   +11
    Spot (WIS)                    0    -1          -1
    % Racial/size bonus
    * Synergy bonus
    Craft Points: 900
    Equipment                Cost   Weight
    Quarterstaff              ~gp     2lb
    Light crossbow           35gp     2lb
     - Bolts (15)           1.5gp   .75lb
     - Silvered bolts (0)     0gp     ~lb
    Dagger                    ~gp    .5lb
    Silvered dagger	         22gp    .5lb
    Wand of color spray      52gp*    ~lb (*part of loot, unknown remaining charges)
    Traveler's outfit         ~gp     ~lb (1.25lb)
    Spell component pouch     5gp     2lb
    Signet ring               5gp     ~lb
    Satchel (backpack)        2gp    .5lb
     - Waterskin (full)       1gp     1lb
     - Wizard's spellbook    15gp     3lb
     - Scroll (sleep)        25gp     ~lb
     - Alchemist's fire      20gp     1lb
     - Vial w/ CLW Potion    25gp     ~lb
     - Vial w/ CLW Potion    25gp     ~lb
     - Ink vial               8gp     ~lb
     - Inkpen                .1gp     ~lb
     - Parchment (10)         2gp     ~lb
     - Sealing wax          .25gp   .25lb
     - Flint and steel        1gp     ~lb
    Total Weight:13.5lb      Money: 141pp 1gp 2sp 8cp
    In the room
     - Bedroll               .1gp  1.25lb
     - Lamp, common          .1gp     1lb
     - Oil flask (1)         .1gp     1lb
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:               15    30    45    90    225

    Specialization: Illusionist
    Prohibited: Abjuration and Necromancy

    Spellbook: (37 pages)
    0: All PHB spells
    1: charm person, color spray, comprehend languages, disguise self, expeditious retreat, identify, mage armor, magic aura, magic missile, magic weapon, silent image, unseen servant, ventriloquism
    2: alter self, cat's grace, hypnotic pattern, glitterdust, invisibility, minor image, rope trick,

    Prepared: (4+1/3+1/2+1) (Bonus illusion spell) *Gnome ability
    0: light x2, mage hand, detect magic, (ghost sound), *prestidigitation, *ghost sound, *dancing lights
    1: (empty), silent image, mage armor, (color spray)
    2: (empty), minor image, (invisibility)

    Note: +2 to DC on all illusion spells cast

    Weasel Familiar:
    - ~Weasel familiar (+2 Ref)~
    Tiny Animal (female)
    Hit Dice:
    3 HD (9 hp)
    Initiative: +2
    Speed: 20 ft. (4 squares), climb 20 ft.
    Armor Class: 16 (+2 size, +2 Dex, +2 Nat), touch 14, flat-footed 14
    Base Attack/Grapple: +1/–11
    Attack: Bite +5 melee (1d3–4)
    Full Attack: Bite +5 melee (1d3–4)
    Space/Reach: 2-1/2 ft./0 ft.
    Special Attacks: Attach
    Special Qualities: Low-light vision, scent; Alertness, improved evasion, share spells, empathic link, deliver touch spells
    Saves: Fort +2, Ref +4, Will +4
    Abilities: Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 5
    Skills: Balance +12, Climb +10, Hide +11, Move Silently +8, Spot +3
    Feats: Agile, Weapon Finesse

    These little mammals are aggressive predators but usually confine themselves to smaller prey. The statistics presented here can also apply to ferrets.


    Attach (Ex): If a weasel hits with a bite attack, it uses its powerful jaws to latch onto the opponent’s body and automatically deals bite damage each round it remains attached. An attached weasel loses its Dexterity bonus to Armor Class and has an AC of 12. An attached weasel can be struck with a weapon or grappled itself. To remove an attached weasel through grappling, the opponent must achieve a pin against the creature.

    Skills: Weasels have a +4 racial bonus on Move Silently checks and a +8 racial bonus on Balance and Climb checks. They use their Dexterity modifier for Climb checks. A weasel can always choose to take 10 on a Climb check, even if rushed or threatened.

    Age: 63
    Height: 3'4"
    Weight: 43lb
    Eyes: Light blue
    Hair: Dirty blonde
    Skin: Tan, by birth, not from sun

    Appearance: At average height, for a gnome anyway, this little character is as skinny as they come. One might guess at a look that he had enough muscle to lift his arms and, well, that's about it. And they would be right. Despite his looks, however, Fimble McGee is the sturdiest wizard you'll ever meet. His straight, sandy hair isn't cut short but isn't long either. It clings to his skull and then at the neck curls out to the tips in a feeble act of rebellion. His round yet bony face is accentuated by a well-kept goatee on the chin. His silver rimmed glasses rest at the tip of his large gnomish nose, giving him that distinguished look of a scholar, while his blue eyes glint with a spark of cheer.

    His outfit is simple and efficient. A long-sleeved, tan shirt under a pale grey vest rests above his long, brown, somewhat baggy breeches. Black, leather, knee high boots hold his hairy feet. All this is covered by a large, thick, light blue cloak, complete with a hood and several pockets. A very full, brown leather satchel rests at his left side, and a small crossbow and full quiver hang on his back by a strap. Using his gnarled quarterstaff as a walking stick, his telltale approach is marked by a loud *clack* after every other step.

    Personality: Having been raised by wealthy merchants, Fimbus III has excellent manners. Fimble loves and respects both of his parents very much, and he talks about his home in Fallon fondly and often. He always introduces himself with his full name and an almost regal bow. The little gnome’s whole persona is exaggerated; a flourish with every bow, a wink with every joke, and huge gestures with every story. He has a jovial demeanor, a love of life not found in those with less fortunate childhoods, but somehow he manages to pull it all off without seeming spoiled. Some might interpret his actions as foppish or naïve. Fimble prefers to think of himself as friendly and confident.

    In any extended conversation with the wizard, he almost always finds a way to turn the discussion towards his calling in life: magic. Fimble is fascinated with arcana of all kinds, he loves the runes, the dusty old tomes, and especially the spectacular effects. His favorite kind of magic looks big and sounds loud, regardless of the actual effect. That’s part of the reason he’s an illusionist. He is known for idly playing with minor illusions when he talks, and he often accompanies his dinner stories with magical displays of tiny moving illustrations.

    Fimble is a generous gnome. He’ll gladly give to those in need, without expecting anything in return. He won’t donate what he can’t afford, however. He’s still young, and has a lot to learn, but he’s not as green as he seems. He worships Antonidas of Drevin mostly out of formality. His parents weren’t religious and neither is he. He’s not entirely convinced that clerics’ powers don’t come from within, and clerics just attribute their magic to divine beings. Secretly, he thinks of deities like his illusions: What does it matter if they’re real or not, so long as people believe they are? This way of thinking is politically incorrect in the current times, however, so he keeps his thoughts to himself.

    He loves books. He loves reading about magic and architecture. He likes to play with chemicals, and he can cook up a mean Alchemist’s Fire pretty darn quick. He makes friends quickly and easily. He’s a happy little wizard gnome, and that’s about it.


    Forum error.

    XP Chart:
    200 XP from 2 RL months, Armgill's Heirloom
    150 XP from a battle in the woods, Armgill's Heirloom
    1810 XP from a sewer expedition and a fight with rats, R2: Rats in a Maze
    825 XP from an absurdly long fight with a wererat, R2: Rats in a Maze
    1400 XP from 19 RL months, R2: Rats in a Maze
    250 XP from roleplaying, R2: Rats in a Maze

    Leveling Notes:
    L3: Wizard (Illusionist)
    HP 13+6=19. Ref & Fort saves +1. Feats: Spell Focus (Illusion). Skills: Concentration +1, Knowledge (Arcana) +1, Spellcraft +1, Sleight of Hand (cc) +2 (+1 effective). 2+1 L2 spells per day. Spells learned: Minor Image, Hypnotic Pattern. NOTE: Purchased Invisibility and Cat's Grace for 200gp each (see finances tracking). +450 CP (total 900). Summoned weasel familiar, +2 Ref save.

    Tracking began 2/27/07 at 67.25gp

    -50gp for 2 Potions of CLW
    -1gp for 10 regular crossbow bolts
    -6.67gp for Alchemist’s Fire raw materials (1/3 of 20gp)
    -1 regular bolt, fired at Otto (hit!)
    -1 regular bolt, fired at Otto (miss...)
    -1 regular bolt, missed Otto, from 5' away.
    -1 silver bolt, drops Otto.
    -1 silver bolt, possible crit on Drezel.
    -1 silver bolt, missed a fleeing Drezel.
    -1 silver bolt, hit Drezel, almost a crit...
    -1 silver bolt, missed Drezel
    -1 silver bolt, missed Drezel again
    -1 silver bolt, missed Drezel once again.
    -1 silver bolt, missed Drezel for the last time, I think.

    16.25gp as of 11/1/07

    +500gp, payment for Rats in a Maze
    -350gp to cure the lycanthropy curse that he didn't even have.
    +2402.43gp from selling the loot at diSenzio's.
    +52.5gp from selling the gems.
    -52gp for buying the slightly spent wand of color spray from the others.
    -200gp for copying Invisibility into spellbook (100gp for the right to copy a L2 spell from another's (NPC's) spellbook, 100gp for writing materials)
    -200gp for copying Cat's Grace into spellbook (100gp for the right to copy a L2 spell from another's (NPC's) spellbook, 100gp for writing materials)
    -100gp for summoning a familiar
    -55gp for identification and spell copying from Almayce
    -100gp for writing Alter Self into spellbook
    -100gp for writing Glitterdust into spellbook
    -100gp for writing Rope Trick into spellbook
    -50gp for writing Unseen Servant into spellbook
    -50gp for writing Comprehend Languages into spellbook
    -50gp for writing Identify into spellbook
    -50gp for writing Magic Aura into spellbook
    -50gp for writing Magic Weapon into spellbook

    1411.28gp left

    Last edited by Rae ArdGaoth; Thursday, 29th October, 2009 at 04:03 PM. Reason: Retired

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