Thursday, 23rd December, 2004, 06:59 AM #151
Novice (Lvl 1)
- Join Date
- Dec 2004
ø Ignore Dexerion
Bartholemu "lynx" HollandCode:
Name: Bartholemu "Lynx" Holland Class: Rogue Race: Human Size: Medium Gender: Male Alignment: NE Deity: Jareth Str: 10 +0 (2p.) Level: 1 XP: 0 Dex: 16 +3 (10p.) BAB: +0 HP: 7 (1d6+1) Con: 12 +1 (4p.) Grapple: +0 Dmg Red: - Int: 14 +2 (6p.) Speed: 30' Spell Res: - Wis: 12 +1 (4p.) Init: +3 Spell Save: - Cha: 12 +1 (4p.) ACP: -0 Spell Fail: - Base Armor Shld Dex Size Nat Misc Total Armor: 10 +2 +0 +3 +0 +0 +0 15 Touch: 13 Flatfooted: 12 Base Mod Misc Total Fort: 0 +1 +1 Ref: 2 +3 +5 Will: 0 +1 +1 Weapon Attack Damage Critical Dagger(x5) +0 (base +0; str +0) 1d4+0 (19-20)x2 Dagger(x5) +3 (base +0; dex +3) 1d4+0 (19-20)x2 Short Sword +0 (base +0; str +0) 1d6+0 (19-20)x2 Light Xbow +3 (base +0; dex +3) 1d8+0 (19-20)x2 Languages: Common, Draconic, Orc Abilities: Sneak Attack 1d6; Trapfinding Feats: Stealthy (+2 hide; move silently), Point Blank Shot (+1 Range attack and damage under 30ft) Skill Points: 44 (4hum +((8+int)x4)) Max Ranks: 4/2 Skills Ranks Mod Misc Total Bluff 4 1 0 5 Disguise 4 1 0 5 Gather Information 4 1 0 5 Hide 4 3 2 9 Move Silently 4 3 2 9 Profession (Card Player) 4 1 0 5 Ride 2 3 0 5 Sense Motive 4 1 0 5 Sleight of Hand 4 3 0 7 Tumble 4 3 0 7 Listen 2 1 0 3 Spot 2 1 0 3 Equipment: Cost Weight Leather Armor 10gp 15lbs Daggers(x5) 2(10)gp 5lbs Bolts(30) 1/10(3)gp 3lbs Shortsword 10gp 3lbs xbow 35gp 6lbs Light Horse 75gp Saddle, riding 10gp 25lbs Saddlebags 4gp 8lbs Bit and bridle 2gp 1lbs Disguise Kit 50gp 8lbs Bedroll 1sp 5lbs Blanket 1sp 3lbs Flint/ Steel 1gp Waterskin 1gp 4lbs Whetstone 2cp 1lbs Total Weight:27lb (on me) 62lbs (on horse) Money: 6gp 1sp 8cp Lgt Med Hvy Max Weight: 33 34-66 67-100 Age: 16 Height: 5'3" Weight: 121lb Eyes: cold grey Hair: raven black Skin: alabaster white
Born and Raised in the shadow of the Red Dragon Inn. Lynx never new his parents. His older sister cared for him until he was approximately 6, then at 14 she was raped and murdered before his eyes by a drunk. After the man passed out beside his sister's body, lynx killed him with the same dagger the man had used on his sister. Since that day, Lynx has been on his own.
When Lynx was about 11 he tried to steal a deck of playing cards from a Halfling adventurer. The Halfling caught the boy's hand in his pocket, but instead of reporting him to the guards, gave the cards to the boy and taught him how to play various card games. Lynx fell in love with the game and for the past five years has played in and around the inn, making quite a nice profit for a street kid with no home.
Last edited by Dexerion; Saturday, 25th December, 2004 at 05:56 AM. Reason: Miscounted Starting Gold
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Novice (Lvl 1)
- Join Date
- Feb 2003
- South Jersey
ø Ignore nimisgod
Veras Re, LE Dwarf Egoist/Fighter
Appearance:Code:Name: Veras-Re Class: Egoist /Fighter Race: Dwarf Size: Medium Gender: Male Alignment: Lawful Evil Deity: Ayratha Str: 16 +3 (10p.) Level: 2/1 XP: 3904 Dex: 12 +1 (04p.) BAB: +2 HP: 027(2d4+1d10+09+04) Con: 16 +3 (06p.) Grapple: +5 Dmg Red: XX/XXXX Int: 15 +2 (08p.) Speed: 20' Power Res: -- Wis: 10 +0 (02p.) Init: +1 Power Save: +2 Cha: 06 -2 (00p.) ACP: -6 Craft Points: 680 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +9 +3 +1 +0 +0 +0 23 Touch: 11 Flatfooted: 22 Base Mod Misc Total Fort: 2 +3 +5 Ref: 0 +1 +1 Will: 3 +0 +4 +7 *+2 vs. Spells and Spell-like Effects *+2 vs. Poisons Weapon Attack Damage Critical Club +5 1d06+3 20/x2 -Thrown +3 1d06+3 20/x2 10' Dagger +5 1d04+3 19-20/x2 -Thrown +3 1d04+3 19-20/x2 10' Dwarven Waraxe +1 +7 1d10+4 20/x3 Javelin +3 1d6+3 20/x2 30' Languages: Common, Dwarven, Terran, Undercommon Abilities: Dwarven Abilities -- Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations). -- Darkvision: Dwarves can see in the dark up to 60 feet. -- Stonecunning. -- Weapon Familiarity: Dwarven waraxes and Dwarven Urgoshes are Martial weapons. -- Stability: A dwarf gains a +4 bonus to resist being bull rushed or tripped when standing on the ground. -- Poison Resistance: +2 racial bonus to save vs. poison. -- Magic Resistant:+2 racial bonus to save vs. spells and spell-like effects. -- +1 racial bonus on attack rolls against orcs and goblinoids. -- +4 dodge bonus to Armor Class against monsters of the giant type. -- +2 racial bonus on Appraise checks that are related to stone or metal items. -- +2 racial bonus on Craft checks that are related to stone or metal. -- Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. -- Favored Class: Fighter. Fighter Abilities -- See Feats Psion Abilities: -- Psionic Manifestation: Manifester Level 2 -- Power Points: 6+2 -- 1st Level Powers: Detect Psionics, Killing Thought (Mind Thrust), Flesh-mind Fortification (Vigor), Shackles of Thought (Entangling Ectoplasm), Mind Shield (Empty Mind) -- Psicrystal: Resolved (+2 to Willpower saving throws) Feats: -- Psion: Weapon Proficiency (Psion) -- Psion: Psionic Body -- Bonus: Alertness (when Psi-crystal is within 5 feet) -- Level 1: Psicrystal Affinity -- Fighter: Weapon Proficiency (Simple) -- Fighter: Weapon Proficiency (Martial) -- Fighter: Armor Proficiency (Light) -- Fighter: Armor Proficiency (Medium) -- Fighter: Armor Proficiency (Heavy) -- Fighter: Shield Proficiency (All) -- Fighter: Shield Proficiency (Tower Shield) -- Fighter: Weapon Focus (Dwarven Waraxe) -- Level 3: Iron Will Skill Points: P:20 F:4 Max Ranks: 4/2 Skills Ranks Mod Misc Total Autohypnosis 2 +0 +2 Concentration 6 +3 +9 Craft (Weaponsmithing) 4 +2 *$ +6 Craft (Armorsmithing) 4 +2 *$ +6 Heal 2 +0 +2 Knowledge (Dungeoneering) 1 +2 +3 Knowledge (History) 1 +2 +3 Knowledge (Nature) 1 +2 +3 Knowledge (Psionics) 1 +2 +3 Knowledge (The Planes) 1 +2 +3 Listen 0 +0 +2 +2 Spot 0 +0 +2 +2 Psicraft 1 +2 +3 * +2 Racial Bonus if weapon/armor is made of Metal or Stone $ +2 Circumstance Bonus for Masterwork Tools Equipment: Cost Weight Explorer's Outfit ---- ---- Psicrystal ---- ---- MW Full Plate +1* 2650gp 50lb MW Hvy St. Shield* 1165gp 15lb Tent 10gp 20lb *Spiked Belt/Pouch -- Javelins (3) 03gp 06lb -- Dwarven War Axe +12335gp 08lb -- Club ---- 03lb -- Dagger, Cold Iron 04gp 01lb -- Flask of Acid 10gp 01lb -- Oil (5) 05sp 05lb -- Small Steel Mirror 10gp 0.5lb -- Flint and Steel 01gp ---- -- Sewing Needle 05sp ---- Backpack 02gp 02lb -- Bedroll 01sp 05lb -- Blanket 03sp 03lb -- Cold Weather Outfit 08gp 07lb -- Trail rations (10) 05gp 10lb -- Waterskin (2) 02gp 08lb -- Soap 05sp 01lb -- Spellbook 15gp 03lb -- MW Weaponsmith Tools 55gp 05lb -- MW Armorsmith Tools 55gp 05lb -- Ink (8 oz., black) 08gp ---- -- Inkpen 01sp ---- -- Hempen Rope (50ft) 01gp 10lb -- Shovel 02gp 08lb -- Grappling Hook 01gp 04lb -- Clay Mug 02cp 01lb Total Weight:135.5lb Money: 19gp 09sp 68cp Lgt Med Hvy Lift Push Max Weight: 076 153 230 460 1150 Age: 53 Height: 4'03" Weight: 154lb Eyes: Milky white Hair: Dark and Stringy Skin: Slate grey with discolored spots Liberitas Diminutive Construct Hit Dice: 1d8(10) Initiative: +2 Speed: 30 ft. (6 squares), climb 20 ft.* Armor Class: 16 (+4 size, +2 Dex*), touch 16, flatfooted 14 Base Attack/Grapple: +0/-17 Space/Reach: 1 ft./0 ft. Special Qualities: Construct traits, hardness 8, psicrystal granted abilities (improved evasion, personality, self-propulsion, share powers, sighted, telepathic link) Saves: Fort +5, Ref +1, Will +2 Abilities: Str 1*, Dex 15*, Con -, Int 6, Wis 10, Cha 10 Skills: Climb +14*, Concentration +4, Craft (Weaponsmithing) -1, Craft (Armorsmithing) -1, Heal +2, Knowledge (Dungeoneering) -1, Knowledge (History) -1, Knowledge (Nature) -1, Knowledge (Psionics) -1, Knowledge (The Planes) -1, Listen +6, Move Silently +6, Psicraft -1, Search +2, Spot +6 Feats: Alertness *with self-propulsion ability activatedSpoiler:
Background: When someone gets deep enough... or when I feel like posting it.
Kills, Experience and Rewards:
Picked up a Fighter Level
HP: +7 +3 (Con Mod)
Saves: Fort +2
Bonus Feat: Weapon Focus (Dwarven War Axe)
Skill Points: 3 went into Craft (Armorsmithing). 1 went into Craft (Weaponsmithing)
[Size=1]Picked up a second level of Psion (Egoist)
HP: +3 +3 (Con mod)
Saves: Will +1
3rd level Feat: Iron Will
Skill Points (4): 2 in Concentration and 2 in Craft (Weaponsmithing)
Powers: Entangling Ectoplasm, Empty Mind
Crafted spikes into armor and shield (30 gp and 6 Crp)
Bought 3 Javelins (3gp)
Last edited by nimisgod; Tuesday, 4th July, 2006 at 08:38 PM. Reason: level 3
Living Enworld Stuff:
- Join Date
- Dec 2004
ø Ignore azmodean
Appearance: A'jardin, a medium height human of slight build, seems even at a first glance, to be a rather nervous person.Code:Name: A'jardin Class: Wizard Race: Human Size: Medium Gender: Male Alignment: Lawfull Neutral Deity: Antonidas Str: 11 +0 (03p.) Level: 2 XP: 1,071 Dex: 12 +1 (04p.) BAB: +1 HP: 11 (2d4+4) Con: 14 +2 (06p.) Grapple: +1 Craft Points: 790 Int: 17 +3 (13p.) Speed: 30' Wis: 12 +1 (04p.) Init: +5 Spell Save: +3 Cha: 8 -1 (00p.) ACP: -0 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +1 +0 +0 +0 11 Touch: 11 Flatfooted: 10 Base Mod Misc Total Fort: 0 +2 +2 Ref: 0 +1 +1 Will: 3 +1 +4 Weapon Attack Damage Critical light crossbow +2 1d8 19-20x2 quarterstaff +1 1d6 20x2 Languages: Common, Draconic, Terran, Goblin, Orc Abilities: Summon Familiar Feats: Scribe Scroll, Improved Initiative, Skill Focus(Concentration) Skill Points: 30 Max Ranks: 4/2 Skills Ranks Mod Misc Total Listen* 1 +1 +2 Spot* 1 +1 +2 Concentration 5 +2 +3 +10 Spellcraft 5 +3 +8 Knowledge(arcana) 5 +3 +8 Knowledge(planes) 4 +3 +8 Knowledge(nature) 5 +3 +8 skills with a * are cross-class. Two skill points spent on learning Orcish. Equipment: Cost Weight Spell Component Pouch 15gp 2lb Quarterstaff ---- 4lb Light Crossbow 35gp 4lb Bolts(20) 2gp 2lb Explorer's Outfit ---- --- Artisan's tools 5gp 5lb Backpack 2gp 2lb Spellbook ---- 3lb Ink 8gp --- Inkpen 1sp --- Parchment(10 sheets) 2gp --- Bedroll 1sp 5lb Caltrops 1gp 2lb Sunrod(2) 4gp 2lb Trail Rations(2 days) 1gp 2lb Scroll of Protection from Evil, Magic Weapon, Mage Hand, and Message. Total Weight:38lb Money: 43gp 8sp 0cp Lgt Med Hvy Lift Push Max Weight: 38 76 115 230 575 Spells Known Cantrips: Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation. First Level: Magic Missile, Mage Armor, Alarm, Protection from Evil, Enlarge Person, Magic Weapon, Endure Elements, Shocking Grasp Spells Memorised Cantrips: Unmemorised, Ray of Frost, Acid Splash. Flare First Level: Magic Missile, Enlarge Person, Shocking Grasp. Age: 20 Height: 5'7" Weight: 140lb Eyes: Green Hair: Black Skin: Darkly Tanned
Background: A'jardin, the son of an smith, has always been facinated by the items crafted by his family. However, his slight stature precluded any profession which involved the normal crafting arts, so decided to learn how to make items with magic.
Experience: A'jardin took part in a mission to recover Armgill's Heirloom, but the mission proved to be unnecessary. However A'jardin and company did provide some service by driving off a group of bandits. (+350 xp, +50gp)
A'jardin and company survived an encounter with Hobgoblins, Grey Renders, and Orcs, which toughened them significantly. (+725xp)
Crafting: After returning from the aborted mission to recover Armgill's Heirloom, A'jardin scribed a scroll containing the spells Magic Missile, Protection from Evil, Magic Weapon, Mage Hand, and Message. This scroll cost 50gp, 4xp, and 10cp to create.
Last edited by azmodean; Saturday, 16th July, 2005 at 11:07 PM. Reason: Levelling
With the power of love.
Possibly by means of a love-powered laser or some such.
Given a choice between adapting your players to fit your campaign, or adapting your campaign to fit your players, always adapt your campaign.
Gallant (Lvl 3)
- Join Date
- Jul 2004
ø Ignore Boddynock
Father Eusebius, human monk 5, cleric 3 - approved
Appearance: Tall and big-boned, Father Eusebius is nevertheless lean and wiry. He keeps his auburn hair cropped short and is clean shaven - even going so far on occasions as to shave his head altogether. He wears loose-fitting clothes which allow him freedom of movement. He prefers dark colours. Although he has a deep, infectious chuckle, it is rarely heard. His eyes have a haunted look - hinting at some trauma in his past.Code:Name: Father Eusebius Class: Monk 5 / Cleric 3 Race: Human Size: Medium Gender: Male Alignment: Lawful Good Deity: Hyrag Str: 14 +2* Level: 8 XP: 29219 Dex: 14 +2 BAB: +5 HP: 58 (8+(7x6)+(8x1)) Con: 12 +1 Grapple:+7 Dmg Red: nil Int: 10 +0 Speed: 40' Spell Res: nil Wis: 16 +3 Init: +6 Spell Save: 13 + Spell Level Cha: 12 +1 ACP: -0 Spell Fail: 0% *Added 4th-level & 8th-level attribute increases to Strength. Base Armor Shld Dex Size Nat Misc Total Armor: 10 +1* +0 +2 +0 +1 +5** 19 Touch: 17 Flatfooted: 17 *Bracers of Armor +1 **Misc bonuses to AC include +3 Wis (monk), +1 Monk AC (at lvl 5) & +1 Deflection (Ring of Protection +1) Saves: Base Mod Misc Total Fort: +7 +1 +0 +8 Ref: +5 +2 +0 +7 Will: +7 +3 +2* +12 * Bonus from Iron Will Weapon Attack Damage Critical +1 Spiked Chain +8 2d4+4 20/x2 MW Silver Kama +8 1d6+2 20/x2 - flurry +7/+7 1d6+2/1d6+2 20/x2 MW Light Xbow +8 1d8 19-20/x2 - (silver bolt) +8 1d8-1 19-20/x2 Unarmed +7 1d8+2 20/x2 - flurry +6/+6 1d8+2/1d8+2 20/x2 Languages: Common Abilities: Favoured class: any; Evasion; Flurry of blows; Improved Unarmed Strike; Ki Strike (magic); Purity of Body; Slow Fall (20 feet); Still Mind (+2 save on enchantment spells/effects); Clerical aura; Divine spellcasting; Domains & domain spells; Spontaneous casting: cure wounds; Turn undead (4/day, 1d20+3*, 2d6+5**). *Includes synergy bonus from 5+ ranks in Knowledge (Religion) **Includes bonus from Improved Turning. Clerical Spells Known: Level 0: All; Level 1: All; Level 2: All. Spells per day: 4/3+1/2+1 Prepared spells: Level 0: Resistance x4 Level 1: Bless x2 Shield of Faith Protection From Evil (Good domain spell) Level 2: Bull’s Strength Spiritual Weapon Aid (Good domain spell) Clerical Domain: Granted Power: Good You cast good spells at +1 caster level. Sun Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead. Feats: Channelling Fist*; Combat Reflexes; Dodge; Exotic Weapon Proficiency (Spiked Chain); Improved Initiative; Improved Turning**; Iron Will**; Stunning Fist. * Channelling Fist [General] You deal your unarmed damage when making certain touch attacks. Prerequisites: Improved Unarmed Strike, Stunning Fist, Ability to channel positive or negative energy. Benefit: When making an attack to deliver an inflict wounds spell (or a cure wounds spell against an undead), you may make a normal attack to additionally deal unarmed strike damage the same round as you cast the spell. Normal: You may only strike for unarmed damage with a touch attack spell if you wait until the following round. Special: A character with this feat can multiclass freely between cleric and monk, though he must continue to maintain his lawful alignment to progress in monk levels. - Created by Kahuna Burger. ** In game reward for destroying The Scythe of Seto. Skill Points: 49 Max Ranks: 11/5.5 Skills Ranks Mod Misc Total Concentration +3 +1 +0 +4 Heal +3 +3 +0 +6 Hide +6 +2 +0 +8 Jump +0 +2 +6* +8 Knowledge (Religion)** +7 +0 +0 +7 Listen +5 +3 +0 +8 Move Silently +7 +2 +0 +9 Spot +7 +3 +0 +10 Tumble +11 +2 +0 +13 * Misc bonuses to Jump include +4 for speed 40’ and +2 synergy bonus from 5+ ranks in Tumble ** +2 synergy bonus on turning checks against undead Equipment: Weight Amulet of Natural Armor +1 -lb Backpack 2lb Bedroll 5lb Bolts, crossbow (5 x plain, 5 x silver)1lb Bracers of armor +1 1lb Chain, spiked, +1 10lb Crossbow, light, MW 4lb Flint & steel -lb Gems (4x5gp, 3x10gp, 5x50gp, 4x500gp) -lb Gloves, pair -lb Holy Symbol, wooden -lb Holy Water -lb Kama, silvered, MW 2lb Monk’s outfit -lb Oil (1 pint flask) x2 2lb Oil of Magic Stone -lb Pebbles x3 (for use with Magic Stone) -lb Potion, Cure Light Wounds x2 -lb Rations, trail (per day) 1lb Ring of Protection +1 (LH) -lb Signet ring c. symbol of Hyrag (RH) (Continual Flame cast on it) -lb Sling -lb Spell component pouch 2lb Wand, Cure Light Wounds (26 charges) -lb Total Weight: 30 lb Money: 22 gp 9 sp 0 cp & 2300gp in gems Light Med Heavy Lift Push Max Weight: 0-58 59-116 117-175 350 875 Fort Knocks - XP awards: Total awards brought forward: 5026XP Blood of the Werewolf – XP awards: Encounter #1: 2 giant wasps 300XP Town encounter: rowdy 150XP Encounter #2: 3 thought eaters 360XP Time XP: 31/7/06 to 31/8/06 150XP Katrina’s: Katrina & students – R/P 50XP Encounter #3: 2 winter wolves 720XP Time XP: 31/8/06 to 31/9/06 200XP Encounter #4: Grugach – R/P 880XP Encounter #5: Spirits of the Shrine – R/P 320XP Time XP: October 06 200XP Encounter #6: weretiger 640XP Encounter #6: Saving girl before battle 200XP Funds spent during the adventure: Rivenblight: healing 180gp Encounter #4: passage through territory 40gp The Strange Case of Aif Jenkins’ Farm – XP awards: Encounter #1: 4 wargs, 2 assassins (escaped) 840XP Time XP: 9/11/06 to 9/1/07 400XP Multiple encounters & time (9/1/07 to 7/8/07) 4728XP War in Vastermarch - XP awards: Award #1: Assorted 2105XP Award #2: Time award & RP 200XP The Scythe of Seto - XP awards: Encounter #1: Wights and Wraiths 900XP Encounter #2: Giant spiders 1380XP Encounter #3: Hag and shadow hound 1620XP Final award: Time award 2550XP Final award: Various, incl. destroy Scythe 5300XP Age: 23 Height: 5'11" Weight: 175lb Eyes: hazel Hair: auburn Skin: tanned
Background: Eusebius was born the youngest son of a farming family in a small backwater village. His name wasn't Eusebius then - it was Anaron, after his father. Anaron was always a dreamer - he much preferred spending time in the woods than in the fields. He learned to move silently, stalking the deer that dwelt there - but not to hunt and kill. Rather, he watched and wondered at the beauty of those majestic beasts. While this was a frustration to his father, and an irritation to his older brothers, Anaron was not unduly hindered in his wanderings. His family could see something special in him, and his mother used to say, "Let the boy have his head. Soon enough he'll have to settle to the way of the world. For now, let him dream!"
Unfortunately the dream became a nightmare. Coming back from the woods one day, Anaron heard screams from his family farm. He ran towards the top field, then froze in horror. There in front of him was a band of ghouls, who were attacking his father and brothers, their claws ripping into flesh shrivelled with fear. He watched as his oldest brother cut one of the attackers in two with a scythe, and was himself cut down by a monster that came up behind him. His own shout of warning was frozen in his throat.
The monsters made quick work of Anaron's family once the threat of the scythe-wielder was removed. Even his mother, who had been attracted by the sounds of battle, and who was not quick enough to flee (or, as Anaron tortured himself ever after, had more courage than to abandon her family to grisly death alone - unlike himself, who did not stir to save them) - she was ripped to pieces before his eyes. But it was when the ghastly pack began to feed that he fled in hysterical terror and loathing.
After wandering, witless, for days, he found himself outside a monastery. Having nowhere else to go, he entered the courtyard and sat in front of the chapel. It was a chapel of Hyrag. He had found, in his grief and despair, the one who would lead him on his life's journey. Having learned the way of this world's horror, he would learn the way to battle that horror. And so he undertook the discipline of a martial monk. Well versed in the rituals of the church, and passionate in his devotion to the Lord Hyrag, he honed his body as a weapon against all the foul undead of the world, relying more on blood and bone than on magic or prayers. And he took on a new name - Brother Eusebius, after a great hero of the Hyragian faith.
He had been frozen in inaction once - and it had nearly destroyed him. He would never fail to act again! And to make sure of that - for he recognized that the creature that killed his eldest brother was a ghast, which had paralyzed him and then finished him off at its leisure - he took to the spiked chain with a vengeance, remembering the effectiveness of that scythe, until the beast had closed in for the kill. He had great difficulty with the chain but he would persevere. Eventually he would master it. Eventually he would even have his own. (Until then, the longspear would have to do.) And then - he would have his vengeance!
Mule lost IGCharacter AdvancementTreasure awards - a work in progress
Last edited by Boddynock; Thursday, 13th August, 2009 at 11:22 PM. Reason: Forgot to change title
Minor Trickster (Lvl 4)
- Join Date
- Jul 2004
- Southern CT
ø Ignore ender_wiggin
Code:Name: Felix Stormforge Class: Barbarian 1 Race: Human Size: Medium Gender: Male Alignment: Chaotic Good Deity: None Str: 16 +3 (10p.) Level: 1 XP: 0 Dex: 14 +2 (6 p.) BAB: +1 HP: 13 (1d12+1) Con: 12 +1 (4 p.) Grapple: +4 Dmg Red: 0 Int: 13 +1 (5 p.) Speed: 30' Spell Res: 0 Wis: 10 +0 (2 p.) Init: +2 Spell Save: n/a Cha: 11 +0 (3 p.) ACP: -4 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +0 +2 +0 +0 +0 16 Touch: 12 Flatfooted: 14 Base Mod Misc Total Fort: 2 +1 +0 +3 Ref: 0 +2 +0 +2 Will: 0 +0 +0 +0 Weapon Attack Damage Critical Falchion +5 2d4+4 18-20x2 Dagger +4 1d4+3 19-20x2 Dagger (thrown) +3 1d4+3 19-20x2 Languages: Common, Elven Abilities: extra feat, extra skill pt Rage 1x/day, improved speed Feats: weapon focus (falchion) (lv1), power attack (human) Skill Points: 24 (4+1+1)*4 Max Ranks: 4/2 Skills Ranks Mod Misc Total Survival 4 +0 +0 +4 Climb 2 +3 -4 +1 Swim 4 +3 -8 -1 Jump 4 +3 -4 +3 Literacy 2 +2 +0 +4 Intimidate 4 +0 +0 +4 Move Silently 2.0 +2 -4 +0 Equipment: Cost Weight Traveller's Outfit - - Scale Mail 50gp 30lb Falchion 75gp 8 lb Dagger 2 gp 1 lb Backpack 2 gp 2 lb Trail Rations (x2) 1 gp 2 lb Bedroll 1 sp 5 lb Waterskin (x2) 2 gp 8 lb Hammer 5 sp 2 lb Flint and Steel 1 gp - Rope (hemp) (50ft) 1 gp 10lb Pitons (x4) 4 sp 2 lb Total Weight:74lb Money: 11 gp 3sp 14cp Lgt Med Hvy Lift Push Max Weight: 76 lb 153lb 230lb 460lb 920lb Age: 26 Height: 6'0" Weight: 188lb Eyes: Blue Hair: Black Skin: Tanned
Normally, Felix is a bright, radiant young man. His light grizzled beard outlining his loud laugh. On his back he wears an enormous curved blade, eager for blood. Felix, however, finds it far more fun to pummel opponents with his fists, as he often does in barfights. Or, if things get dirtier, his dagger. Alas, for in his current state of being he is in little shape to do fighting of any kind.
Born and raised in a quaint fishing village, Felix was often viewed as a bully. People mostly believed the accusation because of his larger size and ferocious attitude. There was little truth to the matter, but his childhood saw ample violence as the other, smaller children, ganged up to take him on. Nevertheless, he managed to acquire a decent, although not superior education, before pirates pillaged his town and sent him running for his life. Since then, he's been a mercenary for hire, using his brawn to earn him bread. The last job involved the ambush of a caravan, which went south, and sent Felix bleeding and staggering into a nearby inn...
Last edited by ender_wiggin; Sunday, 9th January, 2005 at 11:51 PM.
Guide (Lvl 11)
- Join Date
- Jun 2002
ø Ignore Someone
Nodis Thea, psion 6
Appearance: Nodis is quite young and looks more like a child than a grown man, specially because he´s short and slim. Has black hair and eyes, and dresses in fancy colorful clothes.Code:Name: Nodis Thea Class: Psion (Shaper) Race: Human Size: Medium Gender: Male Alignment: Chaotic Neutral Deity: None Str: 8 -1 ( 0p.) Level: 6 XP: 15056 Dex: 14 +2 ( 6p.) BAB: +3 HP: 35 (6d4+6 Con +10 Psionic Body) Con: 12 +1 ( 4p.) Grapple: +2 Dmg Red: -/- Int: 19 +4 (16p.) Speed: 30' Spell Res: - Wis: 10 +0 ( 2p.) Init: +2 Spell Save: - Cha: 10 +0 ( 2p.) ACP: +0 Spell Fail: - Base Armor Shld Dex Size Nat Misc Total Armor: 10 +5 +0 +2 0 +0 +0 17 Touch: 12 Flatfooted: 14 Base Mod Misc Total Fort: 2 +1 1 +4 Ref: 2 +2 1 +5 Will: 5 +0 1 +6 Weapon Attack Damage Critical Range Dagger +2 1d4-1 19-20x2 Thrown Dagger +5 1d4-1 19-20x2 10 ft Ranged Touch Attack +5 Languages: Common, Halfling, Dwarven, Elven, Gnome Abilities: Racial: -Extra feat at level 1 -Extra skill points -Favored class: Any. Class: -Bonus feats -Psionic powers Powers Known: Level 1: Crystal shard, Astral construct, Astral servant, Psionic Minor Creation, Entangling ectoplasm, Create Sound. Level 2: Swarm of crystals, Control Sound, Specified Energy adaptation, Clairvoyant sense, Share pain, Level 3: Greater concealing Amorpha, Ectoplasmic cocoon, Touchsight, Power points: 47 (base 35 + 12 bonus) Feats: Psionic Body, Overchannel, Talented, Boost construct, Expanded Knowledge (clairvoyant sense), Extend power, Skill Points: (2 psion +4 Int +1 Human)x9=63 Max Ranks: 9/4.5 Skills Ranks Mod Misc Total Profession (farmer) 2 +0 +2 Concentration 9 +1 +10 Knowledge (psionics) 9 +4 +13 Psicraft 9 +4 +2 +15 Bluff 9 +0 +9 Disguise 5 +0 +5 (+7 when acting in character, Bluff sinergy) Craft(leatherworking) 3 +4 +7 Craft(carpentry) 6 +4 +10 Craft(tailoring) 2 +4 +6 Craft(sculpting) 9 +4 +13 Equipment: Cost Weight Dagger 2gp 1 lb Cloak of resistance +1 1000gp 1 lb +1 Mithril chain shirt 2100gp 10 lb Explorer's outfit 10gp - lb Backpack 2gp 2 lb --Flint and Steel 1gp - lb --Sunrod  4gp 2 lb --Waterskin 1gp 4 lb Total Weight:20 lb (light load) Money: 226 pp 75 gp 3sp 0cp Lgt Med Hvy Lift Push Max Weight: 26 53 80 160 400 Age: 17 Height: 5'4" Weight: 115 lbs Eyes: Black Hair: Black Skin: Pale
Last edited by Someone; Thursday, 29th November, 2007 at 02:02 PM. Reason: Character approved for level 6.
Novice (Lvl 1)
- Join Date
- Dec 2004
ø Ignore Dexerion
Skeeter, level one fighter.
Background: Once a Whoreson now a Hoar Son.Code:Name: "Skeeter" Class: Fighter Race: Human Size: Medium Gender: Male Alignment: True Neutral Deity: Mortalist Str: 18 +4 (16p.) Level: 1 XP: 0 Dex: 14 +2 (6 p.) BAB: +1 HP: 11 (1d10+1) Con: 12 +1 (4 p.) Grapple: +5 Dmg Red: 0 Int: 12 +1 (4 p.) Speed: 30' Spell Res: 0 Wis: 8 -1 (0 p.) Init: +2 Spell Save: n/a Cha: 8 -1 (0 p.) ACP: -3 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +2 +2 +0 +0 +0 17 Touch: 12 Flatfooted: 15 Base Mod Misc Total Fort: 2 +1 +0 +3 Ref: 0 +2 +0 +2 Will: 0 -1 +0 -1 Weapon Attack Damage Critical Flail +5 1d8+4 x2 Lance, Heavy +5 1d8+4 x3 Languages: Common, Dwarven Abilities: extra feat, extra skill pt Bonus Feats, Weapon and Armor Proficiency Feats: Mounted Combat (ride check for mount AC), Ride by Attack, Spirited Charge (triple Lance damage on charge, double other weapon damage) Skill Points: 16 (4+1)*4+4 Max Ranks: 4/2 Skills Ranks Mod Misc Total Survival 2 -1 +0 +1 Ride 4 +2 +0 +6 Handle Animal 4 -1 +0 +3 Armorsmithing 4 -1 +0 +3 Equipment: Cost Weight Traveller's Outfit - - Studded Leather 25gp 20lb Shield, Lrg Wood 7gp 10lb Flail 8gp 20lb Lance, Heavy 10gp 10lb Light Warhorse 150gp - Bit and bridle 2gp 1lb Saddle, Military 20gp 30lb Saddlebags 4gp 8lb Trail Rations (x2) 1 gp 2 lb Bedroll 1 sp 5 lb Waterskin (x2) 2 gp 8 lb Flint and Steel 1 gp - Rope (hemp) (50ft) 1 gp 10lb Torchs (x5) 5 cp 5 lb Vials of Holy Water(x2) Potion of hide from undead(1) Total Weight:40lb (with lance) 50lb (with flail) 60lb (with both) Money: 8 gp 8sp 5cp Lgt Med Hvy Lift Push Max Weight: 100 lb 101-200lb 201-300lb 600lb 1500lb Age: 22 Height: 5'3" Weight: 165lb Eyes: Hazle Brown Hair: Walnut Brown Skin: Bronze
Appearance: Skeeter is short and stocky, with hazle (light) brown eyes and walnut (dark) brown hair. His skin is a bronze from extended exposure to the sun. His large muscles are clearly outlined inside his plain brown travelers outfit, and what skin dose show is scribbled by slightly blue veins. He wears studded leather armor over his clothes. The armor appears only slightly worn and fits Skeeter somewhat oddly, being too long yet too tight for his unique physique. Skeeter carries a large wooden shield on his back and a flail on his belt. His lance usually stays leaned up against something untill Skeeter mounts his hourse, an fine mustang steed that is an unfortunate light brown color which is ill suited as natrual camoflauge. The steed has a military saddle with traveling bags tied to, and a bit and bridal. Skeeter rarely lets the horse out of his sight.
Last edited by Dexerion; Thursday, 17th February, 2005 at 03:42 PM. Reason: appearance, background.
Novice (Lvl 1)
- Join Date
- Sep 2004
ø Ignore Kudora Kyoji
Appearance: Hadai often lets his long white hair fall between his shoulders with his single black stripe in front of his face. When Hadai was younger his hair was black and his eyes blue but the shock of seeing his father and brother die changed his hair and eye color. The black stripe is a remainder. He has an almost premanent smile that shows off his sharp canine teeth and his reddish eyes glow with wanderlust. On his slightly muscular frame Hadai wears long navy blue coat with golden trim over a rather tight blood red shirt and black pants that almost cover his feet. On his hands he wears a pair of white gloves and on his feet he wears tough brown boots. His heart of gold is obscured by his appearence and his brawler and wanderer aspects are accented. Hadai carries no weapons but is trained in unarmed combat and looks as if he has a secret weapon.Code:Name: Hadai Liru Class: Soulknife Race: Human Size: Medium Gender: Male Alignment: Chaotic Good Deity: Mongrel Str: 13 +1 (5p.) Level: 1 XP: 0 Dex: 16 +3 (10p.) BAB: +0 HP: 11 (1d10+1) Con: 12 +1 (4p.) Grapple: +1 Dmg Red: - Int: 12 +1 (4p.) Speed: 30' Spell Res: - Wis: 10 +0 (2p.) Init: +7 Spell Save: - Cha: 13 +1 (5p.) ACP: -0 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +3 +0 +0 +0 13 Touch: 13 Flatfooted: 10 Base Mod Misc Total Fort: 0 +1 +1 Ref: 2 +3 +5 Will: 2 +0 +2 Weapon Attack Damage Critical Mindblade +2 1d6+1 19-20x2 Unarmed Strike +1 1d3+1 20x2 Languages: Common, Dwarven Abilities: Mindblade Feats: Weapon Focus (Mindblade) (B), Wild Talent (B), Improved Unarmed Strike, Improved Initiative Skill Points: 24 Max Ranks: 4/2 Skills Ranks Mod Misc Total Autohypnosis 4 +0 +4 Concentration 4 +1 +5 Listen 4 +0 +4 Move Silently 4 +3 +7 Spot 4 +0 +4 Tumble 4 +3 +7 Equipment: Cost Weight Traveler's Outfit 0gp 0lb Backpack 2gp 2lb -Rations (4 days) 2gp 4lb -Bedroll 1sp 5lb -Waterskin 1gp 4lb Total Weight: 15lb Money: 194gp 5sp 0cp Lgt Med Hvy Lift Push Max Weight: 50 100 150 150 750 Age: 19 Height: 5'10" Weight: 165lb Eyes: Red Hair: White w/ single black stripe Skin: White
Background: Hadai grew up on the road with his older brother and his father. They were a group of good-hearted brawlers that would donate their winnings to beggars, orphans, and the poor. Growing up like this Hadai learned to help people whenever he could, but his families style of helping often dissagreed with the law enforcements. When he was about 16 Hadai's father and brother were jumped by a gang of street thugs and beaten to death while he watched. His eyes went red with rage and his hair went white from the shock. At this time he manifested his first mindblade. He killed every gang member viciously and later came to solely regret the act, even though they killed his family. Hadai currently wanders helping the less fortunate and sharpening hisability to summon his mindblade without emotional stress.
Last edited by Kudora Kyoji; Monday, 17th January, 2005 at 03:14 PM.
Enchanter (Lvl 12)
- Join Date
- Aug 2003
- Montreal, Qc, Canada
ø Ignore Velmont
Opale di Senzio
Appearance: This small women likes to take advantage of he soft traits. She generally were some normal outfit to pass unseen in the crowd, but she likes to wear some outfit that strike the eyes.Code:Name: Opale di Senzio Class: Illusionist Race: Human Size: Medium Gender: Female Alignment: Chaotic Neutral Deity: None Str: 8 -1 (0p.) Level: 8 XP: 28752 Dex: 14 +2 (6p.) BAB: +4 HP: 41 (8d4+16) Con: 14 +2 (6p.) Grapple: +3 Dmg Red: 0/- Int: 21 +5 (10p. +1 Inh, +2 Lvl) Speed: 30' Spell Res: 0 Wis: 10 +0 (2p.) Init: +2 Spell Save: 15 + Spell level (+1 if Illusion) Cha: 14 +2 (6p.) ACP: 0 Spell Fail: 0% *Int Inh Bonus during 6th lvl. Craft Points: 3675 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +2 +0 +0 +0 12 Touch: 12 Flatfooted: 10 Base Mod Misc Total Fort: 2 +2 +2 +6 Ref: 2 +2 +2 +6 Will: 6 +0 +2 +8 Weapon Attack Damage Critical Range Dagger +3 1d4-1 19-20x2 N/A Dagger, Thrown +6 1d4-1 19-20x2 10 Light Crossbow, mw +7 1d8 19-20x2 80 Languages: Common, Draconic, Dwarven, Elven Abilities: Familiar, Spellcasting Feats: Scribe Scroll, Natural Talent(Bluff), Skill Focus(Concentration), Craft Wonderous Items, Extended Spell, Spell Focus (Illusion) Skill Points: 68 Max Ranks: 11/5.5 Skills Ranks Mod Misc Total Bluff 5 2 5 +12*** Concentration 11 2 3 +16 Disguise 5.0 2 +7** Gather Information 0 2 2 +4 Knowledge[Arcana] 5 5 +10 Knowledge[Dungeonneering] 5 5 +10 Knowledge[Geography] 1 5 +6 Knowledge[History] 1 5 +6 Knowledge[Local] 5 5 +10 Knowledge[Nature] 1 5 +6 Knowledge[Nobility] 1 5 +6 Knowledge[Planes] 1 5 +6 Knowledge[Religion] 1 5 +6 Listen 0 0 2* +2* Spot 0 0 2* +2* Sense Motive 5.0 0 +5 Spellcraft 11 5 2 +18 *When familiar is close **+2 to Disguise when acting in character ***+3 Bonus come from the viper familiar Equipment: Quantity Cost Weight Traveler's Outfit 1 N/A 0.0 Headband of Intelligence +2 1 2000 0.0 Cloak of Resistance +2 1 2000 1.0 Backpack 1 2.0 2.0 Inkpen 1 0.1 - Vial, ink 1 1.0 0.1 Blessed Book (82 pages written) 1 6250 1.0 Potion of Cure Light Wounds 3 N/A 0.3 Potion of Cure Moderate Wounds 1 N/A 0.1 Scrollcase 1 1.0 0.5 Parchement 5 1.0 N/A Scroll of Comprehend Language 2 0.4 N/A Belt Pouch 1 1.0 0.5 Component spell pouch 1 5.0 2.0 Light Crossbow, mw 1 - 4.0 Bolts 45 - 4.5 Dagger 1 2.0 1.0 Total Weight:17.0lb Money: 118gp 9sp 8cp Spell bought and learned: 1st level: 3 * 125gp (Scroll + writing) + 100 gp (Identify spell) 2nd level: 5 * 350gp (Scroll + writing) 3rd level: 1 * 300gp (Writing : Haste) 4th level: 1 * 1100gp (Scroll + Writing : Confusion) Free written spell in Blessed Book: 9 (From Tenebrynn spellbook.) Item creation: Scroll Level 1 x2 (25p, 2 XP, 4 CP) Headband of Intelligence +2 (2000 gp, 160 XP, 400 CP) Cloak of Resistance +2 (2000 gp, 160 XP, 400 CP) Blessed Book (6250 gp, 500 XP, 1250 CP) Lgt Med Hvy Lift Push Max Weight: 26 53 80 160 400 Spellcasting: Specialization: Illusionist Forbidden: Evocation, Necromancy Spell Known: 0: All PHB Spells 1: Charm Person, Color Spray, Comprehend Language, Disguise Self, Disturb Equilibrium, Feather Fall, Grease, Identify, Mage Armor, Mount, Protection from Evil, Silent Image, Shield 2: Alter Self, Fox's Cunning, Glitterdust, Hideous Laugther, Invisibility, Melf's Acid Arrow, Minor Image, Mirror Image, Pyrotechnique, Resist Energy, Web 3: Dispel Magic, Displacement, Fly, Haste, Major Image, Protection From Energy, Secret Pages, Stinking Cloud 4: Black Tentacle, Charm Monster, Dimension Door, Confusion, Greater Invisibility, Phantasmal Killer, Scry Spell Memorized: (4+1/6+1/4+1/4+1/3+1) DC: 15 + Spell level (+1 if Illusion) 0: Acid Splash, Detect Magic, *Ghost Sound, Mage Hand, Read Magic 1: *Color Spray, Disturb Equilibrium, Feather Fall, Grease x2, Mage Armor, Protection from Evil 2: Glitterdust, Hideous Laugther, Melf's Acid Arrow, *Mirror Image, Web 3: Dispel Magic, Haste, Fly, *Major Image, Stinking Cloud 4: Black Tentacle, Confusion, Dimension Door, *Greater Invisibility *Bonus Illusion Spell Familiar: Name: Naga Type: Tiny Viper HP: 20 Bonus: +3 Bluff Special Ability: Alertness, improved evasion, share spells, empathic link, Deliver touch spells, Speak with master, Speak with animals of his kind Age: 26 Height: 5'1" Weight: 107lb Eyes: Hazel Hair: Long light Brown Skin: Tan
Background: She is born in the streets of a large city. Orphan, she quickly learn to survive by herself. Her naturals chams made her a good beggar, or at least people had a tendancy to ignore her. That quality was quickly spotten by the local thief guild, which offer her some money for informations. As she gains access to the guild hall, she met two man that changed her life. First is a tall gnome, almost as tall as her, that see in her her potential for magic. He taught her the art of decieving, which is a usefull one among thieves. But the teaching of his master was limited, as he didn't teach her the unsubtle art of combat and the twisted dark art. The other man who change her life was Fransico di Senzio, an handsome smuggler that did some bargain with the guild. After some encounter with him, they deciode to marry each other, but there business keep them away most of the time. It doesn't mind, staying too long with someone make it boring. Both now travel, making sure to see each other once in a while.
Slaves of the Dragon: 1034, 2870
A Clash of Earth and Sea: 900, 1500, 100, -1744, 3746, 1708, 250
Heroes Must Rise!: 2900, 1250, 1875, 3750, 2100
Terra Subterranea and The Caverns of Lost Time : 685
DM Credits: 6 650 (19 DM Credits spent at level 7)
Item creation: -160 (Headband of Intelligence +2), -160 (Cloak of Resistance +2), -2 (2 x Scroll level 1), -500 (Blessed Book)
Item creation: -400 (Headband of Intelligence +2), -400 (Cloak of Resistance +2), -5 (2 x Scroll level 1), -1250 (Blessed Book)
Heroes Must Rise!: 3073.6
DM Credits: 2100 gp (6 Dm credits spent at level 7)
Last edited by Velmont; Wednesday, 20th February, 2008 at 06:14 AM.
"Experience is that great thing that allow you to see a mistake when you do it again."
Gallant (Lvl 3)
- Join Date
- Jul 2004
- Gainesville, FL
ø Ignore Rae ArdGaoth
Fimbus Leyron Aukits Macklerey Gimmons III (Fimble McGee) [RETIRED]
Last edited by Rae ArdGaoth; Thursday, 29th October, 2009 at 04:03 PM. Reason: Retired
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