(Record) Official Character Thread - Page 19




  1. #181
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    Lasair Alant, Level 5 Human Telepath

    Code:
    Name: Lasair Alant
    Class: Telepath 5
    Race: Human
    Size: Medium
    Gender: Female
    Alignment: Neutral Good
    Deity: None
    
    Str: 8 -1 (00p.)      Level: 5        XP: 12373
    Dex: 10 +0 (02p.)     BAB: +2         HP: 26 (5d4+10)
    Con: 14 +2 (06p.)     Grapple: +1     Dmg Red: -/-
    Int: 19 +4 (10p)     Speed: 30'      Power Res: 0
    Wis: 14 +2 (06p.)     Init: +0        Power Save: +4
    Cha: 14 +2 (06p.)     ACP: -0         Power Fail: N/A
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:           10    +5    +3    +0    +0    +1    +1    20
    Touch: 11               Flatfooted: 20
    
                             Base   Mod  Misc  Total
    Fort:                   1    +2   +1     +4
    Ref:                    1    +0   +1     +2
    Will:                   4    +2    +1    +7
    
    Weapon                  Attack   Damage     Critical
    Club                        +1     1d6-1     20x2
    Light Crossbow              +2     1d8+0     19-20x2
    
    Languages: Common, Celestial, Sylvan, Auran 
    
    Abilities: 
    Bonus Feats: Talented (1), Psicrystal Affinity (1), Psionic Meditation (5)
    Powers Known: Psionic Charm, Force Screen, Vigor, Attraction, Inertial Armour, Psionic Suggestion, Swarm of Crystals, Ego Whip, Biofeedback, Dispel Psionics, Touchsight 
    PsP/day: 35
    
    Feats: Overchannel, Talented, Psicrystal Affinity [Friendly], Psicrystal Containment, Psionic Meditation
    
    Skill Points: 48       Max Ranks: 8/4
    Skills                   Ranks  Mod  Misc  Total
    Autohypnosis                 1.0   +2   +2      +5
    Bluff                          6    +2          +8
    Concentration                  8    +2          +10
    Diplomacy                      8    +2    +9    +19
    Disguise                        0     +2    +2    +4
    Gather Information          3     +2           +5
    Knowledge[Arcana]         1    +4            +5
    Knowledge[Local]            1    +4            +5
    Knowledge[Nature]          1    +4            +5
    Knowledge[Nobility&Royalty]    5    +4          +9
    Psicraft                       5    +4          +9
    Sense Motive                   8    +2          +10
    
    Equipment:               Cost  Weight
    Explorer's Outfit            0cp    0lb
    +2 Circlet of Int                 4000 (Head Slot)
    +1 Mithral Heavy Shield       2020    7.5lb
    +1 Ring of Protection          2000 (Ring Slot 1)
    +1 Blouse of Natural Armour 2000 (Vest Slot)
    +1 Cloak of Resistance      1000 (Cloak Slot) 1lb
    +1 Mithral Chain Shirt       2100      12.5lb
    Club                         0gp    3lb
    Donkey			     8gp    0lb
    +1 day of Feed		     5cp    10lb (+ below with Donkey)
    +Backpack                     2gp    2lb
    +Handy Haversack           2000gp    5lb
    *Aloe (prevents sunburn) -       -
    *Waterskin                    1gp   4lb (* below in Haversack)
    *1 day of Trail Rations       5sp   1lb
    *Bedroll                      1sp   5lb
    *Flint and Steel              1gp   0lb
    *10 candles                   1sp   0lb
    *Holly and Mistletoe          0gp   0lb
    *Studded Leather Armour      25gp   20lb
    *20 Crossbow Bolts            2gp   2lb
    *Light Crossbow              35gp   4lb
    *Paper (20 pages)             8gp
    *Pen                               1sp
    *Courtier's Outfit             30gp   
    *Jewelry for Outfit           50gp
    *Letter of Commendation-Pician
    *Letter of Commendation-Westmoreland
    
    Total Weight:25.5 lb      Money: 174 pp 23gp 17sp 14cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:              26   53   80   160   400
    
    Age: 23
    Height: 5'3"
    Weight: 110lb
    Eyes: Green
    Hair: Red-Gold
    Skin: Fair
    Appearance: Lasair's stately, refined beauty belies her friendly demeanour and her effusive charm.
    Background: To be completed
    XP Tracking
    7633 + 160 XP + 2130 XP + 2550
    Last edited by Rystil Arden; Wednesday, 28th November, 2007 at 05:39 PM.

 

  • #182
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    Zaeryl Alant, Level 9 Elan Shaper

    Code:
    Name: Zaeryl Alant
    Class: Shaper 9
    Race: Elan
    Size: Medium
    Gender: Male
    Alignment: Chaotic Neutral
    Deity: None
    
    Str: 10 +0 (02p.)     Level: 9        XP: 41999
    Dex: 12 +1 (04p.)     BAB: +4         HP: 46 (9d4+18)
    Con: 14 +2 (06p.)     Grapple: +4     Dmg Red: -/-
    Int: 25 +7 (13p.)     Speed: 30'      Power Res: 0
    Wis: 13 +1 (05p.)     Init: +1        Power Save: +5
    Cha: 8 -1 (00p.)      ACP: +0/-2   Power Fail: N/A
    
    (Note: Int includes +6 enhancement from Circlet, Cha includes +2 Profane Bonus from Aglaia's Gift)
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:           10      +5~  +0/+2 +1    +0    +0    +0    16+ (usually--he generally has up an Inertial Armour all day for at least +5, which leads to a 15 and no ACP.  He sometimes uses either the Heavy Shield or Force Screen, but that changes from round to round)
    Touch: 11               Flatfooted: 15+ (usually)
    
                             Base   Mod  Misc  Total
    Fort:                   3    +2  +4      +9
    Ref:                    3    +1   +2     +6
    Will:                   6    +1    +2     +9
    
    (Note: Includes +2 profane bonus to all saves from Aglaia's Gift)
    
    Weapon                  Attack   Damage     Critical
    Dagger                      +4     1d4+0     19-20x2
    Club                        +4     1d6+0     20x2
    Light Crossbow              +5     1d8+0     19-20x2
    Ray Powers                  +5     as power    
    
    Languages: Common, Draconic, Abyssal, Undercommon
    
    Abilities: 
    Bonus Feats: Talented, Psionic Meditation
    Powers Known: 
    1st-Astral Construct, Force Screen, Vigor, Defensive Precognition, Crystal Shard, Inertial Armour
    2nd-Swarm of Crystals, Energy Stun, Ego Whip
    3rd-Dispel Psionics, Energy Burst, Time Hop, Touchsight
    4th-Energy Adaptation, Psychic Reformation, Correspond, Psionic Freedom of Movement
    5th-Power Resistance, Psionic True Seeing
    
    PsP/day: 105
    Resistance (Su): Immediate Action for 1 PsP to gain +4 resistance to saves until next turn
    Resilience (Su): Immediate Action to negate 2 damage per 1 PsP spent
    Repletion (Su): Pay 1 PsP to eschew food and drink for a day
    Aberration Traits (but not Darkvision)
    
    Feats: Overchannel, Talented, Psicrystal Affinity (Hero), Alertness [Psicrystal], Psionic Meditation, Boost Construct, Empower Power
    
    Skill Points: 66       Max Ranks: 12/6
    Skills                   Ranks  Mod  Misc  Total
    Autohypnosis                  1.0   +1    +2      +4    
    Bluff                          5    -1          +4
    Concentration                  12    +2          +14
    Diplomacy                      0    -1   +2     +1
    Disguise                      0        -1   (+2)  -1/+1
    Psicraft                       9    +7  (+2)    +16 /+18
    Knowledge[Arcana]              12    +7          +19
    Knowledge[Arc&Eng]            1    +7        +8
    Knowledge[Dungeoneering]    2    +7        +9
    Knowledge[Geography]    1    +7             +8
    Knowledge[History]        1     +7             +8
    Knowledge[Local]          1     +7             +8
    Knowledge[Nature]        1     +7             +8
    Knowledge[Nobility]       1     +7             +8
    Knowledge[Psionics]       1     +7             +8
    Knowledge[Religion]       1      +7            +8
    Knowledge[The Planes]   2     +7             +9
    Use Psionic Device             12    -1   (+2)   +11/+13
    Spellcraft                     1.0    +7   +2     +10  
    Spot                           0    +1   +2     +3
    Listen                         0    +1   +2     +3
    
    Equipment:               Cost  Weight
    Explorer's Outfit            0cp   0lb
    Crown of Omniscience (Circlet of Int +6) 36000 0lb
    Psychic Nexus of Power Preservation (Torc of Power Preservation--Vestment Slot) 36000 0lb
    Heavy Wooden Shield          7gp   10lb
    Dagger                       2gp   1lb 
    Club                         0gp   3lb 
    Light Crossbow              35gp   4lb 
    20 Crossbow Bolts            2gp   2lb 
    Backpack                     2gp   2lb
    Flint and Steel              1gp   0lb
    10 candles                   1sp   0lb
    Donkey                       8gp   -40lb
    *Studded Leather Armour      25gp   20lb
    *1 day of feed	             5cp   10lb
    *Waterskin                    1gp   4lb 
    *1 day of Trail Rations       5sp   1lb 
    *Bedroll                      1sp   5lb 
    Total Weight:22 lb      Money: 260pp 97gp 9sp 0cp
    
                                Lgt   Med   Hvy  Lift  Push
    Max Weight:             33    66    99   198   495
    
    Age: 23
    Height: 5'9"
    Weight: 164lb
    Eyes: Green
    Hair: Red
    Skin: Pale
    Appearance: Youthful but Unnaturally Wrong
    Background: To be completed
    Maths
    6484 + 3900 = 10384 + 9000
    So that comes down to...let's see--9000 XP for each character for the smaller ones
    = 19384 + 5080
    1200 from the last guys + 3200 (leftover from the big room--Not Michael) + 680 (leftover from skirmishes--not Michael) = 5080
    = 24464 + 525
    525 from time XP
    = 24989 + 5460
    everyone gets 5460 XP for the fight
    = 30449 + 800
    800 time XP
    = 31249 + 4800 from 12 GM credits = 36049 + 250 (Bront's GM credit - PsyRef) = 36299 - 150 (Ashnar's PsyRef) = 36149 + 5850 = 41999
    Last edited by Rystil Arden; Thursday, 31st July, 2008 at 09:04 PM.

  • #183
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    ø Ignore spycat
    Code:
     Leung
    Code:
     
    
    Male Human Monk Level1
    Lawful Good
    Player spycat
    Str 13 (+1)
    Dex 16 (+3)
    Con 14 (+2)
    Int 11 (+0)
    Wis 12 (+1)
    Cha 11 (+0)
    Size: Medium
    Height: 5' 9"
    Weight: 185 lb
    Skin: Tan
    Eyes: Dark Brown
    Hair: Black; Beardless
    Total Hit Points: 10
    Speed: 30 feet
    Armor Class: 14 = 10 +3 [dexterity] +1 [wisdom]
    Touch AC: 14
    Flat-footed: 11
    Initiative modifier: +3 = +3 [dexterity]
    Fortitude save: +4 = 2 [base] +2 [constitution]
    Reflex save: +5 = 2 [base] +3 [dexterity]
    Will save: +3 = 2 [base] +1 [wisdom]
    Attack (handheld): +1 = 0 [base] +1 [strength]
    Attack (unarmed): +1 = 0 [base] +1 [strength]
    Flurry of Blows: -1/-1
    Attack (missile): +3 = 0 [base] +3 [dexterity]
    Grapple check: +1 = 0 [base] +1 [strength]
    Light load: 50 lb. or less
    Medium load: 51-100 lb.
    Heavy load: 101-150 lb.
    Lift over head: 150 lb.
    Lift off ground: 300 lb.
    Push or drag: 750 lb.
    Languages: Common
    Unarmed Damage: 1d6
    Club [1d6, crit x2, range incr. 10 ft., 3 lb, one-handed, bludgeoning]
    Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]
    Feats:
    Improved Unarmed Strike [monk]
    Stunning Fist [monk]
    Skill Focus (Move Silently)
    Two-Weapon Fighting
    Traits:
    Balance 4= 1 (+3 Dex)
    Climb 2= 1 (+1 Str)
    Concentration 3= 1 (+2 Con)
    Escape Artist 4= 1 (+3 Dex)
    Heal 1= 1
    Hide 4= 1 (+3 Dex)
    Jump 3= 2 (+1 Str)
    Listen 1= 1
    Move Silently 5= 2 (+3 skill focus)
    Perform (Flute) 2= 2
    Ride 3 = (+3 Dex)
    Sense Motive 1 = (+1 Wis)
    Spot 2 = 1 (+1 Wis)
    Survival 1 = (+1 Wis)
    Swim 2 = 1 (+1 Str**)
    Tumble 4 = 1 (+3 Dex*)
    Use Rope 3 = (+3 Dex)
    * = check penalty for wearing armor
    Human:
    • Extra feat at first level (already included)
    • Four extra skill points at first level (already included)
    • One extra skill point at each additional level (already included)
    Monk:
    • AC Bonus for Wisdom
    • AC Bonus for level (begins level 5)
    • Flurry of Blows
    • Unarmed Strike
    • Evasion (level 2)
    • Fast Movement (already included)
    • Bonus Feats (levels 1 2 & 6)
    • Evasion (level 2)
    • Fast Movement (level 3)
    • Still Mind level 3)
    • Ki Strike (level 4)
    • Slow Fall (level 4)
    • Purity of Body (level 5)
    • Wholeness of Body (level 7)
    • Improved Evasion (level 9)
    • Diamond Body (level 11)
    • Quivering Palm (level 15)
    • Timeless Body (level 17)
    • Tongue of Sun and Moon (level 17)
    • Empty Body (level 19)
    • Perfect Self (level 20)
    Class Monk
    HP rolled 10
    Level 1
    Leung's Equipment:
    7 lb Weapons / Armor / Shield (from above)
    5 lb Bedroll
    3 lb Blanket, winter x1
    1 lb Pouch x1
    4 lb Waterskins x1
    _____
    20 lb Total
    Also... 1 tin cup
    herbs for tea
    both in pouch
    More about Leung:
    Leung comes from a temple far to the east. His temple teaches that one may gain enlightenment through action, and that balance comes through those of a noble and pure heart fighting against the evils of the world. Thus he has been sent out as have many brothers before him to find his way.
    Last edited by spycat; Monday, 2nd May, 2005 at 05:54 AM.

  • #184
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    Gallant (Lvl 3)

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    ø Ignore ajanders

    Michael Grannion

    Code:
    Name: Michael Grannion
    Class: Cleric 5/Ranger 1
    Race: Human
    Size: M
    Gender: Male
    Alignment: Lawful Neutral
    Deity: Sela
    
    Str: 14+2 (06p)           Level:6         XP: 20,947
    Dex: 10+0 (02p)           BAB: +4         HP: 44(6d8+6)
    Con: 13+1 (05p)           Grapple: +6     Dmg Red: None
    Int: 12+1 (03p)(+1 lvl 4) Speed: 20'      Spell Res: None
    Wis: 16+3 (10p)           Init: +0        Spell Save: +3
    Cha: 16+3 (04p)(+2pr,+2cl)ACP: -3         Spell Fail: None
    profane
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:           10     +5   +1    +0    +0    +1    +0     16   (+1 Insight)
    Touch: 11              Flatfooted: 16
    
                      Base   Mod  Misc  Total
    Fort:                6    +1    +4    +11  (+2 
    
    profane, +1 luck, +1 resistance)
    Ref:                 3    +0    +4    +7   (+2 
    
    profane, +1 luck, +1 resistance)
    Will:                4    +3    +4    +11  (+2 
    
    profane, +1 luck, +1 resistance)
    
    
    Weapon                  Attack   Damage     Critical
    MW CI Warhammer                +7    1d8+2     20x3
    Kukri                          +6    1d4+2     18-20x2
    Sling                          +4    1d4+2     20x2
    
    
    
    Languages: Common,
    
    Abilities: 
    Turn Undead  (6x/day, +5 to turn, 2d6+8 hit dice affected)
    Spontaneous Casting
    Strength Domain
    Community Domain
    Favored enemy +2 (Undead)
    Wild Empathy +4
    
    Feats: 
    Martial Weapons Proficiency (Warhammer) (Bonus)
    Power Attack (Human Level 1)
    Craft Wondrous Item (Level 3)
    Track (Ranger 1)
    Divine Might (Level 6)
    
    Skill Points: 34  Max Ranks: 9/4.5
    Skills                      Ranks  Mod  Misc  Total
    Craft: Jeweler		   2    +1       +3	+6   (+1 luck, +2 MW tools) (2 ic cleric) 
    Concentration		   6    +1       +1	+8   (+1 luck) (6 ic cleric)
    Diplomacy		   5    +3       +6	+14  (+1 luck, +3 cloak. +2 Community domain) (6 ic cleric)
    Heal			   4    +3       +3	+10   (+1 luck, +2 kit) (4 ic cleric)
    Knowledge: Religion	   7    +1       +1	+9   (+1 luck) (7 ic cleric)
    Knowledge: Geography       1    +1       +1	+3   (+1 luck) (1 ic ranger)
    Knowledge: Nature          1    +1       +1	+3   (+1 luck) (1 ic ranger)
    Knowledge: Dungeoneering   1    +1       +1	+3   (+1 luck) (1 ic ranger)
    Ride			   2    +0       +1	+3   (+1 luck) (1 rank cc in cleric, 1 rank ic in ranger)
    Survival		   4    +3       +1	+8   (+1 luck) (4 ic ranger)
    
    Michael's Personal Gear
    Equipment:         Cost  Weight
    MW CI Warhammer     324 gp   5lb	(Grimm Smithy)
    Kukri                 8 gp   2lb	(Grimm Smithy)
    MW Small Shield     159 gp   6lb	(Grimm Smithy)
    MW Breastplate      350 gp   30lb	(Grimm Smithy)	
    Dwimmerstone          0 gp   1lb	(Found in Ashin's Commission)
    Bag Of Holding III 3700 gp  35lb	(Found in Ashin's Commission)      
    Commander's Cloak  4500 gp   1lb	(Found in Ashin's Commission)
    Sling                 0 gp   0lb	(Normal Purchase)
    Flint and Steel       1 gp   0lb        (Normal Purchase)
    Everburning Torch   110 gp   1lb        (Normal Purchase)
    L2 Pearl of Power  2000 gp   0lb        (Crafted, Level 5)
    
    Total            10,902 gp  76lb
    
    In Bag of Holding
    Equipment:         Cost  Weight
    Tent	             10 gp  20lb	(Normal Purchase)
    Bedroll	            0.1	gp    5lb	(Normal Purchase)
    Winter Blanket	    0.5 gp    3lb	(Normal Purchase)
    20 days rations	     10 gp   20lb	(Normal Purchase)
    Flint and Steel	      1 gp    0lb	(Normal Purchase)
    10 torches	      1 gp   10lb	(Normal Purchase)
    50 feet hemp rope     1 gp   10lb	(Normal Purchase)
    Hand Axe	      6 gp    3lb	(Normal Purchase)
    2 waterskins	      2 gp    8lb	(Normal Purchase)
    MW Jeweler's Tools   55 gp    5lb	(Normal Purchase)
    Climber's Kit	     80	gp    5lb	(Normal Purchase)
    Crowbar	              2 gp    5lb	(Normal Purchase)
    Block and Tackle      5 gp    5lb	(Normal Purchase)
    50 feet hemp rope     1 gp   10lb	(Normal Purchase)
    Iron Holy Symbol     25 gp    1lb	(Normal Purchase)
    Clerical Vestments    5 gp    6lb	(Normal Purchase)
    2 bags sling stones   0 gp   10lb       (Normal Purchase)
    Healers Kit          50 gp    1lb       (Normal Purchase)
    Augury Lots          25 gp    1lb       (Normal Purchase)
    3 Cones Incense      75 gp    1lb       (Normal Purchase)
    Chain Shirt	    100 gp  25lb	(Normal Purchase)	
    
    Total		    205 gp  111lb of 1000 lb capacity  
    
    
    Mount (Light Warhorse -150 gp: Normal Purchase)
    
    Equipment:         Cost  Weight
    Bit and Bridle        2 gp   1lb	(Normal Purchase)
    Military Saddle      20 gp  30lb	(Normal Purchase)
    Michael               0 gp 175lb	
    Michael's Gear   10,902 gp  76lb
    
    Total			   282lb
    
    In Purse
    2882 gp
    
    Craft Points
    4409
    
    
    
    The Dwimmerstone: As long as the possessor is in contact with solid ground 
    (floors or towers count here, but not flying or swimming), she receives a +1 
    luck bonus to saving throws, skill checks, and ability checks, a +1 insight 
    bonus to AC, and can Meld Into Stone 1/day. 
    If she is a Cleric with the Earth domain, she can Meld Into Stone 3/day 
    instead and can also Soften Earth and Stone 3/day as well. Additionally, 
    when taken to a place of great Earth Magic, this stone can be attuned to the 
    current possessor in order to awaken its true powers (which are unknown).
    Michael gets some treasure
    
    
    Cloak of the Beguiler (Commander): This type of cloak is often commissioned by 
    Medibarian nobles, who value it's protection and enhancements, but thanks to 
    numerous copies that were stolen and used by criminals and renegade mages, it 
    gained its more common nickname. The cloak offers the wearer a +1 resistance 
    bonus to all saving throws, a +2 enhancement bonus to Charisma, and a +3 
    competence bonus on all Charisma-based checks.
    Michael gets some treasure
    
    
                              Lgt   Med   Hvy  Lift  Push
    Max Weight:           058   116   175   350   875
    
    Age: 21
    Height: 6'1"
    Weight: 175lb
    Eyes: Gray
    Hair: Dishwater Blond
    Skin: Farmers Tan
    Appearance: Michael is a lean,weatherbeaten man with a few wrinkles around
    his eyes left from when he carried some extra weight. His body is heavily scarred
    from the teeth and claws of half a dozen encounters with things that tried to
    bite his arms and stomach off.
    A fringe of beard hangs below a firm jaw and a sour mouth.
    His eyes are the cold unsympathetic gray of the rocks at the end of a man-killing
    fall.

    He moves comfortably under the weight of his armor -- like a man perfectly
    prepared to overrun all the obstacles in his way or die trying.

    Background: Michael Grannion was born to a large farming family in a
    village so far out in the sticks the sun takes an extra two hours to get there
    in the morning. A priest of Sela taught him his letters and that his strength was a gift that should be used to
    help people.
    When his father died and there turned out to be more farm than brothers, Michael
    took holy orders with the church of Sela and went out on the road to protect the weak and help them to become strong.
    He is aware this is a tall order.
    In the course of his adventuring career, Michael has become bitterly aware that there is a distinction
    between the right thing and the nice thing. Also, that most people don't recognize the distinction.

    Heromachine images
    Spoiler:

    2.5b5*m3*Character Name*Hair:Expansion1,fro1,ADA600,FFF764,100,100,22 ,Eyebrows:Standard,fraBlank,
    FFFFFF,FFFFFF,100,100,20,Eyes:Faces,face1,598AC5,A C814A,100,100,19,Nose:Standard,
    fraBlank,FFFFFF,FFFFFF,100,100,26,Mouth:Standard,f raBlank,FFFFFF,FFFFFF,100,100,17,
    Beard:Standard,fraBlank,ADA600,ADA600,100,100,25,E ars:Standard,fraBlank,FFFFFF,FFFFFF,
    100,100,18,Skin:Standard,fraBlank,CEA66B,AC814A,10 0,100,6,Mask:Standard,fraBlank,
    FFFFFF,FFFFFF,100,100,21,Headgear:Fantasy,fraBlank ,FFFFFF,FFFFFF,100,100,27,
    Undershirt:Standard,chain,9C9C9C,CFCFCF,100,100,7, Overshirt:Standard,fraBlank,FFFFFF,
    FFFFFF,100,100,8,Coat:FantasyArmor,roman,313131,4B 4B4B,100,100,23,
    RightGlove:Standard,fraBlank,FFFFFF,FFFFFF,100,100 ,16,LeftGlove:Standard,fraBlank,
    FFFFFF,FFFFFF,100,100,15,Insignia:Standard,fraBlan k,FFFFFF,FFFFFF,100,100,9,
    Neckwear:Expansion1,pendant,8C8C8C,9C4108,100,100, 24,Belt:Standard,dagger2,636363,
    E7E7E7,100,100,28,Leggings:Standard,chain,9C9C9C,B DBDBD,100,100,10,
    Overleggings:Briefs,chain,BDBDBD,4B4B4B,100,100,11 ,Pants:Expansion1,leathers,313131,
    4B4B4B,100,100,12,RightFoot:Standard,floppy,313131 ,4B4B4B,100,100,14,
    LeftFoot:Standard,floppy,313131,4B4B4B,100,100,13, Back:Expansion1,longcape,6A0108,
    9C4108,100,100,3,Wings:Standard,fraBlank,FFFFFF,FF FFFF,100,100,4,
    Tail:Standard,fraBlank,FFFFFF,FFFFFF,100,100,5,Aur a:Standard,fraBlank,FFFFFF,FFFFFF,100,
    100,2,Companion:Standard,fraBlank,FFFFFF,FFFFFF,10 0,100,29,
    Background:Standard,slash1,5A5A5A,B2B2B2,100,100,1 ,RightHand:Blunts,warhammer,
    727272,434343,100,100,31,LeftHand:Shields,roundshi eld,636363,181818,100,100,30,#


    Spoiler:

    2.5b5*m3*Character Name*Hair:Expansion1,fro1,ADA600,FFF764,100,100,22 ,Eyebrows:Standard,fraBlank,FFFFFF,
    FFFFFF,100,100,20,Eyes:Faces,face1,598AC5,AC814A,1 00,100,19,Nose:Standard,fraBlank,
    FFFFFF,FFFFFF,100,100,26,Mouth:Standard,fraBlank,F FFFFF,FFFFFF,100,100,17,
    Beard:Standard,fraBlank,ADA600,ADA600,100,100,25,E ars:Standard,fraBlank,FFFFFF,
    FFFFFF,100,100,18,Skin:Standard,fraBlank,CEA66B,AC 814A,100,100,6,
    Mask:Standard,fraBlank,FFFFFF,FFFFFF,100,100,21,He adgear:Fantasy,fraBlank,FFFFFF,
    FFFFFF,100,100,27,Undershirt:Standard,dressshirt,4 34343,202020,100,100,7,
    Overshirt:Standard,fraBlank,FFFFFF,FFFFFF,100,100, 8,Coat:Expansion1,racing,313131,
    4B4B4B,100,100,23,RightGlove:Standard,fraBlank,FFF FFF,FFFFFF,100,100,16,
    LeftGlove:Standard,fraBlank,FFFFFF,FFFFFF,100,100, 15,Insignia:Standard,fraBlank,
    FFFFFF,FFFFFF,100,100,9,Neckwear:Expansion1,pendan t,8C8C8C,9C4108,100,100,24,
    Belt:Expansion1,doubleWrap,313131,E7E7E7,100,100,2 8,Leggings:Standard,fraBlank,
    9C9C9C,BDBDBD,100,100,10,Overleggings:Briefs,fraBl ank,BDBDBD,4B4B4B,100,100,11,
    Pants:Standard,gi,313131,4B4B4B,100,100,12,RightFo ot:Standard,lowboot,313131,4B4B4B,
    100,100,14,LeftFoot:Standard,lowboot,313131,4B4B4B ,100,100,13,Back:Expansion1,
    longcape,6A0108,9C4108,100,100,3,Wings:Standard,fr aBlank,FFFFFF,FFFFFF,100,100,4,
    Tail:Standard,fraBlank,FFFFFF,FFFFFF,100,100,5,Aur a:Standard,fraBlank,FFFFFF,FFFFFF,
    100,100,2,Companion:Standard,fraBlank,FFFFFF,FFFFF F,100,100,29,Background:Standard,
    slash1,5A5A5A,B2B2B2,100,100,1,RightHand:Miscellan eous,book,DD002A,EE9F00,100,100,31,
    LeftHand:Shields,fraBlank,636363,181818,100,100,30 ,#


    Spells Prepared
    0
    1) Detect Magic
    2) Read Magic
    3) Light
    4) Guidance
    5) Guidance

    1
    1) Magic Weapon
    2) Sanctuary
    3) Command
    4) Comprehend Languages
    Domain) Enlarge Person

    2
    1) Spiritual Weapon
    2) Aid
    3) Delay Poison
    (Domain) Bull Strength

    3
    1)Prayer
    2)Stone Shape
    (Domain) Magic Vestment

    Code:
    Edited 1831 6-7-05 Gladiator Mode
    1. Remove Scale mail, all gear except for shield and weapons
    2, Add Half Plate
    Edited 1908 4-27-05
    1. Corrected size, natural, and misc armor bonuses to +0
    2. Corrected total cost of equipment.
    3. Corrected line breaks,
    4. Changed see to say in description.
    
    Edit 00:10 9/24/05
    Currently in Murder in the Pits.
    Michael has 1000 gold in the bank waiting to buy his freedom.
    He earned 325 exp defeating halfling gladiators in the arena.
    He earned 300 exp forr defeating giant centepedes in a gladiatorial combat.
    He has earned 400 exp for his time in the pits as of 9/23/05.
    He is eligible for 2nd Level.
    He is waiting for approval.
    
    Edit 2030 9/28/20050
    Added stats for level 2:
    +7 HP (6 for the D8, +1 Con)
    +3 Skill Points (Max rank in any class skill is 5 at L2)
    BAB and to hit bonuses go up by +1
    Fort and Will saves go up by +1
    
    Edit 1143 11/12/05
    Michael is leaving Murder in the Pits
    He has 1000 gold on his person.
    He has earned 100 xp for his time in the pits as of 11/12/05.
    He has earned 450 XP for defeating Click and Clack, the evil gladiators.
    
    Catchup Editing
    Michael recieves 200 gold from Vanitri
    Michael now earns 1200 gold.
    Michael orders a MW breastplate at the 25% gladiatorial hero bonus, spending 262.50.
    Michael orders a sap at the 25% gladiatorial hero bounus, spending .75
    Michael tithes 120 gp, spending 120.
    Michael earns 816.75 gp.
    
    Michael prepares the following items for Ashin's Comission
    Bedroll 0.1 5
    Week Trail Rats 3.5 7
    2 waterskins 2 8
    Hooded Lantern 7 2
    10 flasks oil 1 10
    50' rope 1 10
    10 pitons 1 5
    Spade 2 8
    Miners Pick 3 10
    4 Holy Water 100 4
    Pers Subtotal 120.6 69
    
    5 sacks 2. 2.5
    Riding Saddle 10 25
    Saddlebags 4 8
    Bridle 2 1
    Horse Subtotal 139.1 105.5
    
    Edited to catch up events from Ashin's Commission
    
    Michael gains 4th level
    +1 int
    finds chain shirt, sword, symbol of amphousa, spider wand, gets CLW wand from Almayce
    Takes level of ranger
    
     (Gives Spider Wand to Almayce)
    
    Recovers Cached Gear
    
    Gains 3900 xp
    Gains 5th level
    
    
    Michael leaves Ashin's Commission
    
    Gains 6420 xp
    
    Michael gains 6th level (level 5 cleric)
    Gains 6+1 hit points
    Gains 4 skill points (2 knowledge: religion, 2 Craft: Jeweler)
    Gains feat(Divine Might)
    
    Michael loses almost all his stuff
    
    Michael gains some treasure
    
    Michael gets a magical kiss he doesn't want
    
    Michael gets new weapons and armor
    
    Crafts Level 2 Pearl of Power
    2000 gp, 160 xp, 400 craft points (Corrected from 200)
    
    Aborts Mega-Adventure
    Gains 4542 xp
    Last edited by ajanders; Friday, 13th March, 2009 at 02:49 AM. Reason: Aborting Mega-Adventure

  • #185
    Supressive Overlord
    Acolyte (Lvl 2)

    Bront's Avatar

    Join Date
    May 2004
    Location
    Aurora, IL
    Posts
    22,818

    ø Ignore Bront

    Vanitri Duskrider

    Code:
    Name: Vanitri Duskrider (Technicaly Vanitri Vallyrue, see background)
    Class: Gypsy (Rogue 2/Ranger 3/Horizon Walker 5)
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: CG
    Deity: Mongrel
    
    Str: 14 +2 (5p.)         Level: 10       XP:  46,343 / 55,000
    Dex: 16 +3 (8p.) [20 +5] BAB: +9         HP: 68 (2d6+8d8+10)
    Con: 12 +1 (4p.)         Grapple: +11    Craft Points: 5430
    Int: 14 +3 (6p.) [16 +3] Speed: 30'      Rogue LV: 2
    Wis: 10 +1 (2p.) [12 +1] Init: +5        Ranger LV: 3
    Cha: 13 +2 (5p.) [15 +2] ACP: 0          H.Walker LV: 5
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +8    +0    +5    +0    +0    +0    23
    Touch: 15              Flatfooted: 18
    Special: Dodge +1 vs 1 Opponent, +4 dodge bonus vs some AoO, Light Armor Optimization (Already included)
    
                             Base   Mod  Misc  Total
    Fort:                      7    +1    +3    +11
    Ref:                       7    +5    +3    +15
    Will:                      2    +1    +3    +6
    Notes: -1 vs fear & despair effects 
    
    Weapon               	   Attack   Damage      Critical
    Rapier MW +1 Shocking (TWF)     +15(13)   1d6+3+1d6E  18-20x2
    Short Sword MW (TWF)           	+15(13)   1d6+2(1)    19-20x2
    Morning's Blade (TWF)*         	+15(13)   1d6+3(2)    19-20x2
    Dagger (10') 		       	 +14     1d4+2       19-20x2
    MW Comp Longbow (+1 Str) (110')	 +15     1d8+1        20x3
    Unarmed                 	 +14     1d3+2 NL     20x2
    Special: +1 insight to attack and damage against arcane, desert, underground, plains, or forrest creatures.
    *Bane vs Things Weak Against Sunlight (+2/+2d6)
    
    Languages: Common, Halfling, Sylvan, Goblin, Draconic
    
    Abilities:
    Human Racial Abilities
    - +1 SP per Level
    - Bonus Feat: Mobility
    Rogue Class Abilities
    - Trapfinding
    - +1d6 Sneak attack damage
    - Evasion
    Ranger Class Abilities
    - Bonus FeatS: Track, Endurance
    - Wild Empathy 3 lv + 2 Cha = +5
    - Favored Enemy: Magical Beasts +2
    -- bonus on Bluff, Listen, Sense Motive, Spot, and Survival check
    -- bonus on weapon damage rolls
    - Combat Style: Two Weapon Fighting
    Horizon Walker Abilities
    - Terrain Mastery: Arcane
    -- +1 insight bonus to attacks and damage against arcane creatures
    -- Detect Magic, Read Magic, and Prestidigitation once per day.
    -- KN: Arcana and Spellcraft are Horizon Walker class skills.
    - Desert Terrain Mastery
    -- +1 Insight bonus to attacks and damage against desert creatures
    -- Immune to Fatigue.  If exhausted, is instead Fatigued.
    - Forrest Terrain Mastery
    -- +1 Insight bonus to attacks and damage against forrest creatures
    -- +4 compitence bonus to Hide.
    - Underground Terrain Mastery
    -- +1 Insight bonus to attacks and damage against underground creatures
    -- 60' Darkvision (120' if he has another source).
    - Plains Terrain Mastery
    -- +1 Insight bonus to attacks and damage against Plains creatures
    -- +4 compitence bonus to Spot
    Feat Abilities
    - Dodge +1 vs 1 Opponent
    - +4 dodge bonus vs some AoO
    - Track
    - Fight with -4/-4 or -2/-2 with light weapon in off hand
    - Use Dexterity for "Finesse" weapons
    - Light armor Max Dex increased by +1, and either -1 to the ACP, or +1 AC if ACP is already 0
    - Cohort: Electra
    - Followers: Freefolk Caravan.
    
    
    Feats: Dodge, Mobility, Track, Two Weapon Fighting, Weapon Finesse, Endurance,
    	  Light Armor Optimization, Leadership
    
    Skill Points: 117       Max Ranks: 13/6.5
    Skills                   Ranks  Mod  Misc  Total
    Appraise                   0    +3          +3
    Balance                    3    +5    +2    +10
    Bluff                      5    +2          +7
    Climb                      1    +2          +3
    Concentration              0    +1          +1
    Decipher Script            2    +3          +5
    Diplomacy                  8    +2    +4    +14
    Disable Device             2    +5          +7
    Disguise                   0    +2   (+2)   +2(4)
    Escape Artist              0    +5          +5
    Forgery                    0    +2          +2
    Gather Information         4    +2          +6
    Handle Animal              1    +2          +3
    Heal                       1    +1          +2
    Hide                       11   +5    +4    +20
    Intimidate                 0    +2    +2    +4
    Jump                       0    +2    +2    +4
    Knowledge: Arcane          1    +3          +4
    Knowledge: Dungeoneering   2    +3          +5
    Knowledge: Geography       8    +3          +11
    Knowledge: Local           2    +3          +5
    Knowledge: Nature          5    +3    +2    +10
    Knowledge: The Planes      1    +3          +4
    Language                   1
    Listen                     8    +1          +9
    Move Silently              11   +5          +16
    Open Lock                  3    +5          +8
    Perform: Dance             2    +2          +4
    Ride                       1    +5          +6
    Search                     3    +3          +6
    Sense Motive               5    +1          +6
    Sleight of Hand            3    +5    +2    +10
    Spellcraft                 1    +3          +4
    Spot                       8    +1    +4    +13
    Survival                   8    +1   (+2)   +9(11)
    Swim                       0    +2          +2
    Tumble                     5    +5          +10
    Use Magic Device	   1    +2          +3
    Use Rope                   0    +5          +5
    
    Equipment:            	   Cost  Weight
    Mithril Chain Shirt +3      	1100gp  12.5lb
    Masterwork Rapier +1 Shocking   2320gp     2lb
    Masterwork Short Sword	  	 310gp     2lb
    Morning's Blade**          	   -gp     2lb
    2 Daggers             	   	   4gp     2lb
    MW Comp Longbow (Str +1)  	 500gp     3lb
    20 Arrows             	  	   1gp     3lb
    Necklace 	      	       16000gp	   -
    -(+2 Int, Wis, Cha)
    Cloak of Resistance +1		1000gp     -
    Bracelets of Dex +4	       16000gp     -
    
    Handy Haversack       	        2000gp     5lb (Weight inside does not count against carrying limit)
    -Bedroll                 	    1sp     5lb
    -25' Silk Rope           	    5gp   2.5lb
    -Waterskin                 	    1gp     4lb
    -2 day(s) Trail Rations     	    1gp     2lb
    -MW Thieves Tools          	  100gp     2lb
    -5 Candles                 	    5cp     -
    -Oil Flask                	    1sp     1lb
    -Hooded Lantern                     7gp     2lb
    -Spellbook*		    	   15gp     3lb (Contains all cantrips)
    -Cure Light Potion          	   50gp     -
    -Flute**		    	    -       -
    -Ring of Sustinance	   	 2500gp     -
    -- Cursed, addicting
    In Haversack				  21.5lb
    
    Belt pouch                  	   1gp    .5lb
    -2 Pitons                    	    2sp     1lb
    -5 Fishhooks                 	    5cp     -
    -3 Chalk                     	    3cp     -
    -Flint & steel               	    1gp     -
    -Cure Light Potion       	   50gp     -lb
    
    Light Warhorse			 150gp    Lots
    -Stuff			See Horse Entry
    Total Weight:33lb      Money: 62pp 5gp 1sp 6cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                 58   116   175   350   825
    
    Age: 20 (Physicaly, 15 due to magical oddness from Crux)
    Height: 5'6"
    Weight: 127lb
    Eyes: Brown
    Hair: Black
    Skin: Ruddy
    Rambler, Light Warhorse

    Rambler Warhorse, Light (Large Animal)
    Hit Dice: 3d8+9 (22 hp)
    Initiative: +1
    Speed: 60 ft. (12 squares)
    Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
    Base Attack/Grapple: +2/+9
    Attack: Hoof +4 melee (1d4+3)
    Full Attack: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1)
    Space/Reach: 10 ft./5 ft.
    Special Attacks:
    Special Qualities: Low-light vision, scent
    Saves: Fort +6, Ref +4, Will +2
    Abilities: Str 17, Dex 13, Con 17, Int 2, Wis 12, Cha 6
    Skills: Listen +4, Spot +4
    Feats: Endurance, Run
    [b]Carrying Capacity:[/] Light load is up to 260 pounds; a medium load, 261–520 pounds; and a heavy load, 521–720 pounds, and can drag 3,600 pounds
    Code:
    Equipment:              Cost  Weight
    Riding Saddle  		10gp	25lb (Effective 0)
    -20 Rations		10gp    20lb

    Notes:
    Special items
    Morning's Blade
    Short Sword +1 Bane vs Things Weak Against Sunlight
    The blade gleams slightly as if struck by morning light.

    Morning's Blade is Bane against anything that has Light Sensitivity or Light Vulnerability or anything like that--so Dark Elves, Orcs, Wraiths, Vampires, etc.

    flute
    An enchanted flute with mystical properties; the flute bears two symbols,
    one is the sigil of the Magequeen and her royal family, and one of the freefolk.
    Flute grants a +2 Luck bonus to all saves, but only for Vanitri,
    and it will be lost or destroyed before he can ever give it away or sell it.


    Vanitri's draws from a deck of many things
    draws
    On the first card is a stately but not overly martial woman in plate armour with a winged helmet. She holds a cup as she approaches a stream. She bears a passing resemblance to Termina, though her medium colouring is somewhat different.
    OOC: The first card symbolises an ally. No in game terms mentioned by Rystil Arden

    On the second card, which is reversed, is a majestic figure wearing princely headgear regarding the broad world from a height. He holds one wand and regards a globe, while another wand is nearby.
    OOC: The second card gives him a -1 penalty on saving throws against fear effects and despair effects.

    The final card holds the Wheel of Fortune. It rotates eternally, bringing the great to naught and the humble to power, for a time. Descending on the left is an evil demonic creature; ascending is a canine-headed being. Yet with another turn of the Wheel, the ascendent will descend and the descendant will ascend. Resting atop the Wheel yet undisturbed by its rotations is a sphinx casually holding a sword. Four winged apocalyptic beings occupy the corners of the field.*
    OOC: The Wheel of Fortune is a major arcana--Vanitri gains a permanent +2 luck bonus on all saving throws and an appropriate clearly-fated-for-him item. The luck bonus is tied to the item--if he sells it or gives it away to someone else, the item will be lost or destroyed before he can complete the transaction. If the item is destroyed by this or any other means, the luck bonus also fades. This is his flute.


    Appearance: If it weren’t for his trimmed goatee, Vanitri could easily be confused for a slightly bulky elf. His long flowing black hair drapes down two his shoulders, and is rarely pulled back. His long face is drawn and sharp, having a nearly elven quality to it. For a human, he is fairly lithe, and moves quite gracefully. His clothes are worn, but well cared for. His eyes often dart about, taking in his surroundings fully, but is warm smile and soft gaze can easily put anyone at ease.

    Background: Note, it's pretty much all public, thought there is more.
    Vanitri does not remember his real parents. He might know them, he’s not sure, but he knows who his true family is. Raised in the Freefolk* gypsy caravan, he has roamed the country far and wide, and was raised as a care free spirit. Those of the caravan were his family, and the family cared for all its members. He learned skills to help the caravan, in entertainment, running games of “chance”, and even going as far as directly lightening the pockets of the outsiders as his caravan passed through towns. However, he learned to be sure to never take anything essential, as these outsiders needed to live as well. Often, Vanitri would share some of what he would acquire with those less fortunate in the towns he visited, knowing that perhaps he might be one of the less fortunate at another time and place. While with the Caravan, Vanitri met Rosalynn Siannode. He formed a close bond with her, often teasingly calling her his "li'l sis". He would often look out for her, making sure she wasn't bothered too much by outsiders who got the wrong idea. He found that it was quite easy to help her work a crowd, getting extra willing and not so willing donations for her dancing and singing performances.

    During a raid on the caravan by some goblins, Vanitri managed to get the attention of a small squad attacking Rosalynn's wagon, and drew them off. He angered them enough with his taunts and games that they chased him for a few days, bringing him quite far from his caravan. Once he had finally had lost them, he knew the caravan had moved on without him. Seizing the opportunity, he has set out to wander the world on his own for a while, and make his way living true to his Freefolk "heritage". Vanitri is a wander at heart, and seeks to adventure and explore for the experience. Perhaps in his wandering he might find even more people he might be able to call family. (Possibly more pending)

    Vanitri has made a name for himself in Earling in the Pits, and is a known enough to occasionaly be recognised in Earling. He is in good standing with Petra, and her Master, as well as Mountain and Tiny, a pair of gladiators in the Pits.

    Vanitri is a lifetime member of the Orussus Library.

    Note, This section is public, but GMs wishing to use any of this should consult Rystil Arden. Laynie is off limits.
    Vanitri is named after a legendary freefolk named Duskrider (his first name lost in legend, though some say it was also Vanitri) who out rode the night to stop the slaughter of many Freefolk. Legends of the era also speak of the Mage Queen’s Daughter who was taken by the Freefolk at the time, though there are some who think she simply chose to run off with them herself.

    Vanitri attended the Academy of the Chromatic Order in order to help find a teacher for the orphan Laynie, who wandered into the Red Dragon Inn one day. At his entrance exams, he had visions hinting that he was in fact related to the original Duskrider, as well as Elayna Lyrue the Second, daughter to the legendary Mage Queen of Medibaria. In the vision, he relived the journey as Duskrider rescued the Mage Queen’s daughter from the, and then rode her to the freefolk camp to foil the Nesfylim (Drow) plot to have the camp killed and distract the Medibarian army. He also confronted some of his inner demons and was able to become a nicer person without feeling guilty for it. He also got a glimpse of the future, where he saw himself and 2 students fighting someone they called the Dark Lord. He finally got several scholarships, and attended the Academy under the Daryne house, and managed to get several scholarships, including The Daryne scholarship, a lesser Elayna Lyrue scholarship, the Anoura Valanise Scholarship, and a partial Elayna Valsice scholarship.

    While at the Academy, he investigated some disappearance that he had linked to the Dark Lord with Elektra Planter (Lex) and Truman Kilner. Several students disappeared, including his roommate Dolder Vreemont, and Misha, an albino Nesfylim he made a brief friendship with. Eventually they located where the Dark Lord was operating out of (an old lab of Sice, one of the Academy founders), and they confronted the Dark Lord, who was Elayna Valsice, a woman who looked strangely like an older version of Laynie. She confirmed that Vanitri was indeed Vanitri Vallyrue (Potentially Lyrue, but unlikely), and they spoke once the others had been knocked unconscious. Professor Rayne Liore, the Daryne housemistress, came and interrupted Elayna and Vanitri, allowing Vanitri to gather the fallen and run, but he returned when Elayna called for help after Rayne had let loose some constructs. Vanitri defeated the constructs with Elayna’s help, and then she departed, leaving Laynie. Vanitri’s official version of the story is that Elayna was gone after he had defeated the creatures, which is simply omitting the truth.

    *The Freefolk are a specific gypsy caravan (or group of caravans) and close followers of Mongrel in spirit. More details on the Freefolk can be found here .

    Vanitri investigated murders in Murder is the Pits.
    In the Pits
    Vanitri has 1000 gold in the bank waiting but accessable to him. Possibly to buy his freedom.
    He earned 325 exp and won 350 gold gambling, after defeating a team of halflings.
    He earned 300 exp and won 914 gold, 2 silver, 5 copper gambling, after defeating giant centepedes in a beast fight.
    He earned 450 exp for a fight with 2 murderers.
    He has earned 500 exp for his time in the pits (finished 11/12/05)
    All told, Vanitri earned 1575 exp and 2264gp 2sp 5cp
    Aquired - wo bottles of wine, a nicely etched buckler (not masterwork, but pretty) and a gilded dagger (also normal construction but materials worth approx an extra 20 gold)

    Weapons and Armor ordered through Petra for a 25% discount.
    Sold/Bought:
    Sold: Rapier (10), Leather (5), Buckler (7.5), Short Bow (15), Bottle of Wine (5)
    Bought: Mithril Chain Shirt (825), Masterwork Composite Longbow (STR +1) (375), Masterwork Rapier (240), Short Sword (7.5), 2 Cure Light Wounds potions (100)
    Given: 200 gp to Ironwolf, Rosalynne, and Michael.
    Money: 65gp 9sp 11cp
    Earned: 2264gp 2sp 5cp
    Spent: 1547gp 5sp
    Sold: 42gp 5sp
    Gifts: 600gp
    Left: 224gp 11sp 16cp

    Vanitri is currently looking for A Teacher for Laynie 2
    Teacher
    Vanitri purchased a lifetime membership to the Orussus library, that allows him to take 1 adult visitor and any children. (100 gold)
    Paid for half of 40 rations (10 gold)
    Vanitri negotiated for Rambler with 110 gold, a cure light wounds potion, and a guilded dagger.
    Vanitri found a spell book "of the Opal Princess", some kind of magical assistance stave, and a magical necklace. Stave sold for 2000 gold, the Necklace is +2 to Int, Cha, and Wis.
    Vanitri learned of his namesake, and possable ancestor(s), Duskrider of the freefolk, and Princess Elayna Lyrue the Second, Shield of the Azure Dawn, Defender of the Throne, and Grand Duchess of Azrania, Daughter of the Great Mage Queen Elayna Lyrue of Medibaria
    Vanitri faught and conqoured his inner demons, shifting alignment to CG(With CN tendancies)
    Vanitri earned entry into the Accademy of the Chromatic Order (and 2900 XP)
    Vanitri prepared to set off to stop the Dark Lord and earned
    1850
    Vanitri earned 5000 xp from the immediate aftermath of the Dark Lord battle.
    Vanitri earned 4200
    Vanitri earned a final 300
    Vanitri sold his load of gems for a Handy Haversack and a Cloak of Resistance +1.
    He then sold his thieves tools, Backpack and short sword, bought masterwork tools, and an +1 Enchantmant on his Rapier, as well as a Masterwork Shortsword. (Net change -2390 to 207 )

    Vanitri explores an arcane tower in The Crux of the Matter
    Crux
    Vanitri was awarded 1080 XP
    Vanitri was awarded 3850 XP
    Vanitri earned XP by tapping the memory of Elayna Valsice (Posts 718, 725, 736, and 838) 125 XP
    Vanitri helped solve a puzzel for 700 XP
    Earned 1000 XP
    Earned 472 XP
    Earned 9591 XP
    Earned 6400 XP
    Earned 3500 XP
    Multiple Crafting and monitary expendatures in the adventure thread.
    Link to the necklace and sword writeup information


    GM Credits
    2 spent on 5/26/06 on 200 Gold.
    7 spent on 12/02/07 (Level 9) on 2800 XP


    Advancement
    L2 -> Ranger 1 HP: +7 (6+1) SP: +9 (6+2+1)
    KN: Nature +2, Survival +2, Heal +1, Handle Animal +1, KN: Geography +1, Hide +1, Move Silently +1

    L3 -> Ranger 2 HP: +7 (6+1) SP: +9 (6+2+1)
    KN: Geography +4, Ride +1, KN: Nature +3, Hide +1
    Feat: Weapon Finesse

    L4 -> Rogue 2 HP: +5 (4+1) SP: +11 (8+2+1)
    Bluff +2, Sense Motive +2, Use Magic Divice +2, Tumble +3, Gather Information +1, Decipher Script +2
    Atribute: +1 Dex

    L5 -> Ranger 3 HP: +7 (6+1) SP: +9 (6+2+1)
    Hide +1, Move Silently +1, KN: Dungeoneering +2, KN: Geography +3, Search +1, Survival +1

    L6 -> Horizon Walker 1 HP: +7 (6+1) SP: +7 (4+2+1)
    KN: Arcane +1, Spellcraft +1, Survival +2, Speak: Draconic, Diplomacy +2
    Special: Arcane Terrain Mastery
    Feat: Light Armor Optimization

    L7 -> Horizon Walker 2 HP: +7 (6+1) SP: +7 (4+2+1)
    Listen +2, Spot +2, Hide +1, Move Silently +2,
    Special: Desert Terrain Mastery

    L8 -> Horizon Walker 3 HP: +7 (6+1) SP: +7 (4+2+1)
    Balance +1, Spot +1, Listen +1, Hide +1, Move Silently +1, Diplomacy +1, Climb +1
    Atribute: +1 Str
    Special: Forrest Terrain Mastery

    L9 -> Horizon Walker 4 HP: +7 (6+1) SP: +7 (4+2+1)
    Spot +1, Listen +1, Hide +1, Move Silently +1, Diplomacy +1, Survival +2
    Feat: Leadership
    Special: Underground Terrain Mastery

    L10 -> Horizon Walker 5 HP: +7 (6+1) SP: +7 (4+2+1)
    Spot +1, Listen +1, Hide +1, Move Silently +1, Diplomacy +1, Survival +1, KN: The Planes +1
    Special: Plains Terrain Mastery

  • #186
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    ø Ignore lonesoldier

    Ilion Daver

    Approved by Knight Otu, awaiting Nimisgod's confirmation

    Code:
    Name: Ilion Daver
    Gender: Male
    Race: Human
    Class: Fighter 1
    Alignment: Neutral (Undecided)
    Deity: No single deity, but does pay lip service to whichever is appropriate for the moment.
    
    Str: 16 +3 (10p.)     Level: 1        XP: 0
    Dex: 14 +2 (6p.)      BAB: +1         HP: 12 (1d10+2)
    Con: 14 +2 (6p.)      Grapple: +4     AC: 18 (+2 Dex, +4 Armour, +2 Shield)
    Int: 10 +0 (2p.)      Speed: 30'      Touch AC: 12
    Wis: 10 +0 (2p.)      Init: +2        Flatfooted AC: 16
    Cha: 12 +1 (4p.)      ACP: -4
    
    Saves   Base  Mod  Other  Total 
    Fort:     2   +2           +4 
    Ref:      0   +2           +2 
    Will:     0   +0           +0 
    
    Weapons          Attack  Damage  Critical  Range
    Unarmed Attack     +4    1d3+3      x2       -
    Dagger             +4    1d4+3   19-20/x2  10ft
    Longsword          +5    1d8+3   19-20/x2    -
    Longbow            +3    1d8        x3     100ft
    
    Protective Items     ACBonus  MaxDex  ACP 
    Chain Shirt            +4       4     -2 
    Shield, Heavy Steel    +2       -     -2
    
    Languages: Common 
    
    Abilities: Proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields 
    
    (including tower shields).
    
    Feats: Endurance, Power Attack (Human Bonus), Weapon Focus (Longsword) (Fighter Bonus)
    
    Craft Points: 100
    Ale Fund: 32cp
    Total Drunken Mastery: 1 Ale
    
    Skill Points: 12      Max Ranks: 4/2 
    
    Skills                Ranks  Modifer Other Total
    Bluff (cc)              2      +1     +0     +3
    Handle Animal           2      +1     +0     +3
    Intimidate              4      +1     +0     +5
    Ride                    2      +2     +0     +4
    
    
    Equipment           Cost   Weight
    Arrows(20)           1gp    3lb
    Backpack             2gp    2lb
    -Bedroll             1sp    5lb
    -Flint&Steel         1gp     -
    -Rations(5)       2gp5sp    5lb
    -Torch(2)            2cp    2lb
    -Waterskin           1gp    4lb
    -Whetstone           2cp    1lb
    Chain Shirt        100gp    25lb
    Dagger               2gp    1lb
    Longsword           15gp    4lb
    Longbow             75gp    3lb
    Pouch, belt          1gp    0.5lb
    -19G                  19gp    0.5lb
    Shield, Heavy Steel 20gp    15lb
    Traveler’s Outfit     -       -
    
    Total Weight:               71lb
                               Lgt  Med   Hvy   Lift  Drag
    Max Weight:                76   153   230   460   1150
    
    
    Age: 19
    Height: 5'10"
    Weight: 175lb
    Eyes: Brown
    Hair: Black
    Skin: Light Brown
    Appearance:
    Ilion Daver is an average looking man. He stands at 5'10" and weighs in at 175lbs. His black hair is allowed to grow long for weeks on end and then cut. However it never gets long enough to cover his brown eyes, to obscure his vision. Ilion stands out among the masses because of his skin which is light brown, hinting at some foreign ancestry. He usually wears his plain, somewhat travel-worn black cloak and his all purpose travelling boots. Ilion keeps his weaponry with him at all times. A longsword at his belt and a longbow on his back proclaim to all that he is trained in the ways of war. He always has his chainmail shirt on under the cloak and keeps the steel helm in his backpack when in town.

    Background:
    Ilion Daver is a descendant of Saban Daver, a merchant from a distant land (over the seas). The Daver family owns several businesses and are somewhat successful. Ilion is the firstborn son of Mara and Estor Daver, and therefore entitled to control of their business when they die.

    Ilion, however, has other plans. He dropped his courses at the academy (who needs 'marketplace strategies' anyway?) and enlisted in local militia. He recieved enough training to join the standing army. After proving himself inadequate for officership Ilion quit the army and used his funds to purchase some of the equipment he liked when he had been training.

    Ilion headed to Orussus because he had heard of the many opportunities that the Red Dragon Inn offered.

    Sheet EDIT-zors:
    Added Background.
    Changed HP to proper starting amount.
    Removed outfit from carried weight.
    Changed Unarmed Attack to correct amount.
    Ale Fund.
    Total Drunkenness.
    Partial Approval.
    Last edited by lonesoldier; Wednesday, 4th May, 2005 at 06:09 AM. Reason: Sent Email, Background, Sent E-mail
    Currently Reading: Starship Troopers RPG
    Currently Running: The Long Sleep | OOC | Mission Roster
    Currently Playing: d20 Future/Modern, Risus, Wushu

  • #187
    Registered User
    Acolyte (Lvl 2)

    two's Avatar

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    ø Ignore two

    Sunny Perriwinkle, Human Wizard 1 (conjurer)

    Code:
    Name: Sunny Perriwinkle
    Class: Wizard (Conjurer)
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: CG
    Deity: Grendath
    
    Str: 14 +2 (6p.)      Level: 1        XP: 0
    Dex: 14 +2 (6p.)      BAB: +0         HP: 7 (1d4+3)
    Con: 16 +3 (10p.)     Grapple: +2     Dmg Red: 0
    Int: 14 +2 (6p.)      Speed: 30'      Spell Res: 0
    Wis: 10 +0 (2p.)      Init: +2        Spell Save: +3 (+4 conj.)
    Cha: 8  -1 (0p.)       Spell Fail: 15%
    
                          Base  Armor   Shld   Dex  Size   Nat  Misc  Total
    Armor:          10     +3     +0    +2    +0    +0    +0    15
    
    Touch: 12        Flatfooted: 12
    
                        Base   Mod  Misc  Total
    Fort:                 0    +3            +3
    Ref:                  0    +2            +2
    Will:                 2    +0            +2
    
    Weapon               Attack   Damage     Critical
    Bastard Sword           -5       2d8+3      19-20x2
    Spiked Gauntlet         -3       1d4+2      20x2
    Dagger                  +1       1d4+2      19-20x2
    Glaive                  -3       1d10+3     20x3
    
    Languages: Common, Abyssal, Celestial
    
    Abilities:
    RACIAL (HUMAN)
    · Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
    · Human base land speed is 30 feet.
    
    CLASS (WIZARD, Conjurer (banned are Enchantment, Necromancy)
    · Arcane Spellcasting (Bonus Spells: Levels 1, 2)
      · Spells Known:
        0 - All Wizard Spells
        1 - Enlarge Person, True Strike, Grease,  SM-I,  Color Spray
      · Spells Prepared:	
        0:3 - Detect Magic, Ghost Sound, Prestidigitation
        0:2+1 True Strike, True Strike, SM-I
    
    Spell DC:  Spell Level +2, Spell Level +3 (conjuration)
    
    Feats: Scribe Scroll (bonus feat), Spell Focus (Conjuration), Augment Summoning
    
    Skill Points: 20       Max Ranks: 4/2
    
    Skills                 Ranks  Mod  Misc  Total
    Concentration               4    +3   +0     +7
    Decipher Script             1    +2   +0     +3
    Knowledge (Arcana)          2    +2   +0     +4
    Knowledge (Architecture)    1    +2   +0     +3
    Knowledge (Dungeoneering)   1    +2   +0     +3
    Knowledge (The Planes)      3    +2   +0     +5
    Listen*                     1    +1   +0     +2
    Spellcraft                  4    +2   +0     +6
    Spot*                       1    +0   +0     +3
    (Skills with a * are cross-class.)	
    
    Equipment:              Cost  Weight
    Studded Leather           25 gp  20  lb
    Explorer's Outfit         0  gp  0.0 lb
    Spell Component Pouch     5  gp  2.0 lb
    Wizard's Spellbook        0  gp  3.0 lb
    
    Bastard Sword             70 gp  12.0lb  
    Dagger                    2  gp  1.0 lb
    Spiked Gauntlet           5  gp  1.0 lb
    Glaive                    8  gp  10  lb
    
    Backpack                  2  gp  2.0 lb
    Chalk                     1  cp  0.0 lb
    Flask                     3  cp  1.5 lb
    Scroll Case               1  gp  0.5 lb
    
    Total Weight:54lb      Money: 1gp 9sp 4cp
    
                               [B]Lgt     Med        Hvy  
    Max Weight:         58 lb.   59-116 lb. 117-175 lb.
    
    Age: 18
    Height: 5'11"
    Weight: 185lb
    Eyes: Green
    Hair: Blond/Red
    Skin: White
    Appearance:

    Sunny is a tall, well-built man, with red hair that tends towards blond after a long summer of exposure to the, well, sun.

    Sunny is quick with a smile, a helping hand, a joke, or a laugh -- although when he tells jokes, it's often HE that makes his audience laugh, rather than the joke.

    In many ways, Sunny looks to be a not-very-bright member of the peasant class; one who managed to procure some armor and just might (possibly) have some skill with the ridiculously large sword he lugs around.

    There isn't any real external indication of Sunny's deep interesting in arcane magic, not simply because Sunny has suppressed all typical trappings (robe, pointy hat, staff), but also because Sunny is rather embaressed about the whole business. His family is a family of warriors, from time immemorial. Books, dessicated bugs, black blood from a rabid boar -- all those these were seen as antithetical to everything "Perriwinklish."

    Despite it all, however, Sunny perservered, and became what he now is: a very confused wizard.


    Background:

    (background coming)

    [Edited to add appearance info, fix banned cantrips (wrong school), and swap out featherfall for grease.] [also edited to remove shield and add glaive, after judge's OK given]
    Last edited by two; Wednesday, 11th May, 2005 at 12:50 AM.

  • #188
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    Novice (Lvl 1)

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    ø Ignore Jennileerose

    Rosalynn Siannodel

    Code:
    Name: Rosalynn Siannodel
    Class: Bard
    Race: Half-Elf
    Size: Medium
    Gender: Female
    Alignment: CN
    Deity: Mongrel
    
    Str: 12 +1 (4p.)     Level: 2        XP: 1575/1000
    Dex: 15 +2 (8p.)     BAB: +1         HP: 10 (2d6)
    Con: 10 +0 (2p.)     Grapple: +2     Dmg Red: 0/0
    Int: 14 +2 (6p.)     Speed: 30'      Spell Res: 00
    Wis: 10 +0 (2p.)     Init: +2        Spell Save: +0
    Cha: 15 +2 (8p.)     ACP: -0         Spell Fail: 0%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +4    +0    +2    +0    +0    +0    16
    Touch: 12              Flatfooted: 14
    
                             Base   Mod  Misc  Total
    Fort:                      0    +0          +0
    Ref:                       3    +2          +5
    Will:                      3    +0          +3
    
    Weapon                  Attack   Damage     Critical
    Unarmed                   +2     1d3+1 NL   20x2
    MW Comp(STR+1) Short bow  +4     1d6+1      20x3
    Rapier                    +2     1d6+1     18-20x2
    Dagger (10')             +2(3)   1d4+1     19-20x2
    
    Languages: Common, Elven, Halfling, Sylvan
    
    Abilities:
    - Immune to Sleep magic
    - +2 vs Enchantment spells/effects
    - Low-Light Vision 120'
    - +1 racial bonus to Listen, Search, Spot
    - +2 racial bonus to Diplomacy, Gather Information
    - Considerend an elf for all racial effects.
    - Light Armor does not invoke spell failure
    - +1 to hit and damage on ranged attacks 30' or less
    - Bardic Knowledge: Bard Level + Int Bonus +2 History Synergy (+6)
    
    Bardic Music: 1/day
    - Countersong - Substitute perform for save 30'
    - Facinate - Perform DC vs Will, 1 creature, 90'
    - Inspire Courage - +1 Moral Bonus lasts 5 rounds after perform ends
    
    Feats: Point Blank Shot
    
    Spells: L0 - 3  L1 - 1
    
    Level 0 (DC 12):
    Prestidigitation
    Detect Magic
    Mage Hand
    Daze
    Lullaby
    
    Level 1 (DC 13):
    Cure Light Wounds
    Hideous Laughter
    
    Skill Points: 40       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Appraise                   0    +2          +2
    Balance                    0    +2          +2
    Bluff                      5    +2          +7
    Climb                      0    +1          +1
    Concentration              0    +0          +0
    Diplomacy                  4    +2    +4    +10
    Disguise                   2    +2   (+2)   +4(+6)
    Escape Artist              0    +2          +2
    Forgery                    0    +2          +2
    Gather Information         3    +2    +2    +7
    Heal                       0    +0          +0
    Hide                       1    +2          +3
    Intimidate                 0    +2    +2    +4
    Jump                       0    +1          +1
    Knowledge: History         5    +2          +7
    Knowledge: Local           1    +2          +3
    Knowledge: Religion        1    +2          +3
    Knowledge: Nobility        1    +2          +3
    Listen                     2    +0    +1    +3
    Move Silently              1    +2          +3
    Perform: Sing              5    +2          +7
    Perform: Dance             2    +2          +4
    Ride                       0    +2          +2
    Search                     0    +2    +1    +3
    Sense Motive               4    +0          +4
    Slight of Hand             2    +2    +2    +6
    Spellcraft                 1    +2          +3
    Spot                       0    +0    +1    +1
    Survival                   0    +0          +0
    Swim                       0    +1          +1
    Use Rope                   0    +2          +2
    
    
    Equipment:                    Cost  Weight
    MW(STR +1)Comp Short Bow     450gp    2lb
    20 Arrows                      1gp    3lb
    Dagger                         2gp    1lb
    Rapier                        20gp    2lb
    Mithril Chain Shirt         1100gp  12.5lb
    Backpack                       2gp    2lb
    Bedroll                        1sp    5lb
    Waterskin                      1gp    4lb
    2 trail rations                1gp    2lb
    2 Sunrods                      4gp    2lb
    Flute			       5gp    3lb
    Spell Component Pouch	       5gp    2lb
    Cure Light Wounds Potion      50gp     -
    
    Total Weight:40.5lb      Money: 85gp 13sp 9cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                43    86   130   130   520
    
    Age: 28
    Height: 5'1"
    Weight: 101lb
    Eyes: Green
    Hair: Lt. Brown
    Skin: Pale
    Appearance: Small and almost childlike, she tends to instill a protective nature of those around her. She's slight but strong, her strength being both physical and emotional. Her brown hair is long, often left loose unless she finds it bothersome and then it's in one long braid. Her green eyes often sparkle with mischeif.

    She wears leather armor, but over it is a simple pale green dress with darker green trim. It is worn, but cared for. She wears simple travlieing boots, but when she dances, she prefers to be barefoot. She also wears a string of violet beads with a purple glass rose pendant.


    Background: Following the freefolk since she was orphaned at two years old, Rosalynn does not remember her human father, and barely remembers her elven mother. Her close friend Vanitri Duskrider, is the only person she even remotely trusts. Living by her wits and song, she learned under an old bard as part of the freefolk until the man died.

    She's independent, slighly moody when not performing, but oftentimes she's sweet and quiet. She loves to dance and sing to other's music, but can play a flute as well. She often uses her "feminine wiles" to earn free meals and stays at an inn.

    Recently, after an attack on the caravan, she realized that Vanitri was gone, and she too left, to search for him.

    Rosalynn performed in Murder is the Pits.
    In the Pits
    Rosalynn earned 1575 exp and 1000 gold, plus a gift of 200 gold.
    Rosalynn purchased a Mithril Chain Shirt and a Masterwork Composite Mighty(Str +1) Short Bow at a 25% discount from Petra, for a total of 1162 gold, 5 silver.
    She sold her leather and short bow for 20 gold, and purchased a cure light wounds potion for 50 gold.


    Advancement:
    Spoiler:
    L2 -> Bard HP: +4 (4) SP: +8 (6+2)
    Knowledge: History +1, Perform: Sing +1, Bluff +2, Knowledge: Nobility +1, Sense Motive +2, Gather Info +1
    New Spells: Lullaby (L0), Cure Light Wounds (L1), Hideous Laughter (L1)
    Last edited by Jennileerose; Wednesday, 23rd November, 2005 at 01:33 PM. Reason: updating chart
    My Characters: Rosalynn Siannodel Half-Elven Bard/Gypsy of Living EN world in Murder is the Pits

    Shannon Easton in the B-Movie

    http://www.danasoft.com/sig/jennilee.jpg

  • #189
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    Gallant (Lvl 3)

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    ø Ignore LogicsFate
    Code:
    Name: Elise "Radiant" Ellom
    Class: Wizard(Abjurer) 2
    Race: Human
    Size: Med
    Gender: Female
    Alignment: Lawful Good
    Deity: Russna
     
    Str: 09 -1 (01p.)	 Level: 2		XP: 2400
    Dex: 14 +2 (06p.)	 BAB: +1		 HP: 11 (2d4+4)
    Con: 14 +2 (06p.)	 Grapple: +0	 Dmg Red: 0/0
    Int: 17 +3 (13p.)	 Speed: 30'	 Spell Res: 00
    Wis: 10 +0 (02p.)	 Init: +2		Spell Save: +3
    Cha: 10 +0 (02p.)	 ACP: -0		 Spell Fail: 00%
     
    				 Base Armor Shld Dex Size Nat Misc Total
    Armor:			 10	+0	+0	+2	+0	+0	+0	12
    Touch: 12			 Flatfooted: 10
     
    						 Base Mod Misc Total
    Fort:					 0	+2		 +2
    Ref:					 0	+2		 +2
    Will:					 3	+0		 +3
     
    Weapon				 Attack Damage	 Critical
    Cross bow, Light					 +3	 1d8+0	 19-20x2
     
    Languages: 
    Common
    Elven
    Draconic
    Gnomish
     
    Abilities:
    Summon Familar(Wizard)
    Abjuration Specialization(Necromancy and Enchantment prohibited)
     
    Feats: 
    Scribe Scroll (Wizard)
    Spell Focus (Abjuration)(1st level feat)
    Skill Focus(Spell Craft)(Human Bonus Feat)
    Alertness(when in arms reach of familiar) 
    
    Skill Points: 30	 Max Ranks: 4/2
    Skills		Total	 Ranks   Mod   Misc 
    Concentration        +07	 5	+2		 
    Craft(Glass)           +07	 4	+3		 
    Know(History)        +08	 5	+3		
    Know(arcana)         +08	5	+3		
    Know(Geography)    +08	 5	+3	
    Know(Local )          +04	 1          +3
    Listen                    +02	0           +0     +2
    Spell Craft              +11	5	+3     +3(+2 to learn abjuration spells)
    Spot                      +02	 0	+0     +2
     
    Equipment:			 Cost Weight
    Traveler's outfitx2		 5lb(first set not against encumberance)
    Purple pants suit created by Lord Valdor of Rhiem.
    Signet ring					-lb
    Cross bow, light			 8lb
    Bolts(20)					 2lb
    1Water skin(full)		                         4lb
    Case, map or scroll		                                .5lb
    Spell Book					3lb
    Ink pen						-lb
    Parchment(2 sheets)                                        	 -lb
    Soap						 1lb
    coins						 2.5lb
    earrings					 -lb
    Scroll Cases(3)                                                      1.5lb
    
    Scrolls(1 each for now)
    Grease 
    Obscuring Mist
    Burning Hands
    Expedius Retreat
    Jump
    Reduce person
    Enlarge person
    Unseen Servant
    Shocking Grasp
    
    
    Total Weight: 27.5lb	 Money: 127gp 1sp 7cp
     
    						 Lgt Med Hvy Lift Push
    Max Weight:			 30lb 60lb 90lb 180lb 450lb
     
    Spells Known
    0-All but prohibited
     
    1-Alarm, Endure Elements, Shield, Identify
    Mage Armor, Magic Missle, Color Spray, Mount 
     
    Spells Normally Prepared
    0- Detect Magic, Dancing Lights, Prestidigtation, Mending, resistance(4+specialization)
     
    1- Alarm, Color Sprayx2, Mount(2+Int bonus+specialization)
     
     
    Age: 17
    Height: 5'6"
    Weight: 144lb
    Eyes: blue
    Hair: Silver
    Skin: light
    Appearance:
    Other than unnaturally colored hair, Elise is wholly unremarkable.
    Pale skin from years at the academy, small rimmed black glasses
    and small frame fail to portray her toughness. Her airy,
    shy personality hide her dependability somewhat.
    In fact, the first and sometimes only thing people notice is
    her sightly over sized cloak. Given to her upon completion of the acadamy, her cloak is grey with orange trim, under which occationally flashes an array of rainbow colors. Earrings that glow with ever shifting Pastel colors

    Background:
    Elise has had a good life. From her early years in a small farming community in Medibaria, all the way to her years at the acadamy, all the way to the first steps of adventuring,
    life has been good and it shows. Still young and ideallistic,
    she's out to fight for the greater good. She's a recent graduate of the Acadamy of the Chromatic Order in Medibaria. Has reveled abit of anger over the rich, pretestious, male majority, beliving that they had it much easier. Possibly due to the constant compition as a child with her older brothers.
    Unfinished while I learn more about the world.

    Ligeia

    Tropical Bird (possibly evil raven)
    Tiny
    AC15
    HP05
    Speed10, Fly40
    Str1, Dex15, Con10, Int6, Wis14, Cha6
    Fort+2, Reflex+4, Will+2
    Claws +4 1d2-5

    Low Light
    Improved Evasion
    Emphathic Link
    Share Spells
    Weapon finesse

    +3 Listen
    +5 Spot

    Named after a beutiful feathered maiden from Lasairs culture it was pointed out
    by Sunny that in his culture that maiden was evil and raven-like and the name brings bad tidings (and ominous thunder and lightning)
    The basic raven summoning ritual was use to summon Legeia

    (All of the above is public info)

    Tavern RDI VII
    Spoiler:
    Edit- Givin 25 gold by Lasair(PC)
    Edit- Spent 100 gold for familier
    Edit- Changed prepped spells and posted familiar stats


    Bront's Festival of Halina
    Spoiler:
    Edit- Picked up 200 gold and 450 ep
    Edit- Paid 9gp for some earrings
    Edit- Gave 25 gold to Lasair(PC)
    Edit- Recieved 136 gold, 1 silver, and 7 copper
    Edit- Recieved 350 ep, 10gp
    Edit- Payed 215gp for scrolls of Grease, Obscuring Mist, Burning Hands, Expedius Retreat, Jump, Reduce person, Enlarge person, Unseen Servant, and Shocking Grasp(and scroll cases)
    *Picked this group up at a bargain price*
    Edit- Recieved 300 ep, 20gp
    Edit- Recived 350 ep, 10 gp
    Edit- Recieved 400 ep


    Bront's Once upon a Reim.
    Spoiler:
    Edit- Recived 550xp
    Last edited by LogicsFate; Friday, 8th February, 2008 at 08:48 PM. Reason: Showing Rewards
    Trivially Analytic, Righteously Skeptical

  • #190
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    Novice (Lvl 1)

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    ø Ignore shadowbloodmoon

    Tandi d'Lune, Monk 3

    Code:
    Name: Raven, Tandi d'Lune
    Class: Monk
    Race: Human
    Size: Medium
    Gender: Female
    Alignment: Lawful Neutral
    Deity: Russna
    
    Str: 13 +1 (05p.)     Level: 3        XP: 5920
    Dex: 16 +3 (10p.)     BAB: +2         HP: 23 (3d8+3)
    Con: 12 +1 (04p.)     Grapple: +7     Dmg Red: 
    Int: 10 +0 (02p.)     Speed: 40'      Spell Res: 
    Wis: 14 +2 (06p.)     Init: +7        Spell Save: 
    Cha: 11 +0 (03p.)     ACP: -0         Spell Fail: 
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +0    +0    +3    +0    +0    +2    15
    Touch: 15              Flatfooted: 12
    
                             Base   Mod  Misc  Total
    Fort:                  3    +1          +4
    Ref:                   3    +3          +6
    Will:                  3    +2          +5
    
    Weapon                  Attack   Damage     Critical
    Unarmed Strike              +4      1d6+1       20x2
    Dagger                      +3      1d4+1      19-20x2
    Dagger (Thrown)             +5      1d4+1      19-20x2
    
    Languages: Common, Sairundani
    
    Abilities: Flurry of Blows, Evasion, Still Mind
    
    Feats: Acrobatic, Improved Unarmed Strike, Improved Grapple, Improved Initiative, Combat Reflexes, Weapon Focus (Unarmed Combat).
    
    Skill Points: 30       Max Ranks: 6/3
    Skills                   Ranks  Mod  Misc  Total
    Balance                       5    +3    +2    +10
    Climb                         1    +1          +2
    Concentration                 2    +1          +3
    Escape Artist                 2    +3          +5
    Jump                          2    +1    +2    +5
    Know (Arcane)                 1    +0          +1
    Know (Religion)               1    +0          +1
    Listen                        4    +2          +6
    Speak Language(cc)            2                 1
    Spot                          4    +2          +6
    Tumble                        6    +3    +2    +11
    
    Equipment:               Cost  Weight
    Backpack                     2gp   2lb
    Bedroll                      1sp   5lb
    Monk Outfit                  0gp   0lb
    Waterskin                    1gp   4lb
    Daggers x5                  10gp   5lb
    Render Fang                    
    
    Total Weight:16lb      Money: 
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:            50    100   150  300   750
    
    Age: 23
    Height: 5'6"
    Weight: 135lb
    Eyes: Blue
    Hair: Black
    Skin: Desert Tan
    Appearance: Tandi d'Lune is a princess, but you wouldn't know it from the way she dresses. Her long black hair is usually done in a practical braid of some kind and her monk outfit is a very simple grey and black. Stuffed in her backpack is also a hooded black cloak that she wears when she is trying to be inconspicuous. Strapped to the side of this backpack is a waterskin and the bedroll she took from her home. Along different curves of her toned frame, daggers of various types are tied in sheaths. There is one in her right boot, one on each thigh, and one at her belt. There is another fifth dagger, but it hidden in her clothing. Her most striking feature, besides her noble beauty, is her ocean blue eyes. They stand out in stark contrast to her otherwise dark features.

    Background: Tandi d'Lune was born Arumina yn-Sabil to the Harukan tribe of Sairundani. More specifically, born to one of the chieftains of said tribe. Her life began in near luxury. She enjoyed the spoils of royal life her entire childhood. Her favorite part though was hearing the stories of her travelling aunt who had seen the world, as it were. As she grew to understand the ways of the world, Arumina learned that when she reached the age of sixteen, she was to be wed to a man she did not know who belonged to one of the other tribes. This marriage was to strengthen the ties between the two tribes. Horrified at learning this, she sought her worldy aunt's help. It was explained to her that the only way to avoid this fate was to die or run away. Neither option sounded pleasant to Arumina, but her interest in her aunt's travels sparked a wanderlust in her. Arumina's aunt arranged for her to be 'kidnapped' by members of her church, the Hands of Russna.

    This group was a sect of the church infamous for finding secrets others would rather have kept buried. This church trained Arumina to be one of them and provided her with a new name that she rather enjoys. They also provided her with a hoodname, one that would be used to secretly communicate with her superiors, Raven. Though Arumina would miss her parents in the coming years, the excitement of her new life helped to ease the transition. Eventually though, Arumina-turned-Tandi grew bored of hunting secrets that other people told her about. The fun and excitement was lost to her and it began to make her miss home that much more. Before packing up her things and deciding on how best to break the news to her father and mother of what happened, her aunt had a discussion with her. She told her to take her things and go to Orussus. There, her aunt said, Tandi would find a new life and new
    excitement. Being on her own was what Tandi always wanted, and this was her chance. Spending her last few silvers on some food and water, Tandi left for Orussus.

    Adventure Journal:

    Immortality Awakens: Tandi begins her travels with a large group of folk to help end the suffering of a young girl named Alecto (Alyx), who was given a curse by a demon. Her father Zarindas gave us a ring to help find our way. Party: Cade and Alton, Scun, Anton, Somac, Rillian, Dagummit, A'Jardin, Vrina, Thurgan, Krug.

    XP List:
    725 from Immortality Awakens, by Rystil Arden, July 8, 2005
    900 from Immortality Awakens, by Rystil Arden, Oct. 19, 2005
    Level 1 to 2: Added 7 hit points, added +1 BAB, added Combat Reflexes and Evasion, added +1 to all saves, added 5 skill points (1 point each to listen, spot, tumble, jump and balance), also +2 synergy for Balance from Tumble.
    2370 from Immortality Awakens, by Rystil Arden, June 23, 2006
    Level 2 to 3: Added 7 hit points, added +1 BAB, added Still Mind, added +10ft speed, added 5 skill points, 1 each to listen, spot, tumble, Know (arcane) and know (religion), added Weapon Focus (unarmed combat).
    300 from Immortality Awakens, by Rystil Arden, Sept. 1, 2006
    750 from Immortality Awakens, by Rystil Arden, Oct. 28, 2006
    200 from Showdown in the Forgotten Ruins, by Rystil Arden, Oct. 25, 2007
    675 from Showdown in the Forgotten Ruins, by Rystil Arden, Dec. 1, 2007
    Last edited by shadowbloodmoon; Wednesday, 5th December, 2007 at 01:11 PM. Reason: XP
    - Shadow

    "All around me are familiar faces, worn out places, worn out faces,
    Bright and early for the daily races, going nowhere, going nowhere..."
    -Mad World, Donnie Darko Soundtrack

    Now playing:
    Spoiler:

    Tandi d'Lune in Immortality Awakens, in Living ENWorld
    Legionnaire Pyotr Kerenin in Wing and Sword, a D20 Modern Adventure OOC/ IC/ RG
    Running Out of the Frying Pan, a d20 Star Wars Campaign IC/ OOC/ RG


    My Druid's Grove Stats: S15 D15 C17 I13 W17 Ch11

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